/* ** d_iwad.cpp ** IWAD detection code ** **--------------------------------------------------------------------------- ** Copyright 1998-2009 Randy Heit ** Copyright 2009 CHristoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "d_main.h" #include "gi.h" #include "cmdlib.h" #include "doomstat.h" #include "i_system.h" #include "w_wad.h" #include "m_argv.h" #include "m_misc.h" #include "sc_man.h" #include "v_video.h" #include "gameconfigfile.h" #include "resourcefiles/resourcefile.h" #include "version.h" #include "doomerrors.h" #include "v_text.h" CVAR (Bool, queryiwad, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG); CVAR (String, defaultiwad, "", CVAR_ARCHIVE|CVAR_GLOBALCONFIG); //========================================================================== // // Parses IWAD definitions // //========================================================================== void FIWadManager::ParseIWadInfo(const char *fn, const char *data, int datasize, FIWADInfo *result) { FScanner sc; int numblocks = 0; sc.OpenMem("IWADINFO", data, datasize); while (sc.GetString()) { if (sc.Compare("IWAD")) { numblocks++; if (result && numblocks > 1) { sc.ScriptMessage("Multiple IWAD records ignored"); // Skip the rest. break; } FIWADInfo *iwad = result ? result : &mIWadInfos[mIWadInfos.Reserve(1)]; sc.MustGetStringName("{"); while (!sc.CheckString("}")) { sc.MustGetString(); if (sc.Compare("Name")) { sc.MustGetStringName("="); sc.MustGetString(); iwad->Name = sc.String; } else if (sc.Compare("Autoname")) { sc.MustGetStringName("="); sc.MustGetString(); iwad->Autoname = sc.String; } else if (sc.Compare("IWadname")) { sc.MustGetStringName("="); sc.MustGetString(); iwad->IWadname = sc.String; if (sc.CheckString(",")) { sc.MustGetNumber(); iwad->prio = sc.Number; } } else if (sc.Compare("Config")) { sc.MustGetStringName("="); sc.MustGetString(); iwad->Configname = sc.String; } else if (sc.Compare("Game")) { sc.MustGetStringName("="); sc.MustGetString(); if (sc.Compare("Doom")) iwad->gametype = GAME_Doom; else if (sc.Compare("Heretic")) iwad->gametype = GAME_Heretic; else if (sc.Compare("Hexen")) iwad->gametype = GAME_Hexen; else if (sc.Compare("Strife")) iwad->gametype = GAME_Strife; else if (sc.Compare("Chex")) iwad->gametype = GAME_Chex; else sc.ScriptError(NULL); } else if (sc.Compare("Mapinfo")) { sc.MustGetStringName("="); sc.MustGetString(); iwad->MapInfo = sc.String; } else if (sc.Compare("Compatibility")) { sc.MustGetStringName("="); do { sc.MustGetString(); if(sc.Compare("NoTextcolor")) iwad->flags |= GI_NOTEXTCOLOR; else if(sc.Compare("Poly1")) iwad->flags |= GI_COMPATPOLY1; else if(sc.Compare("Poly2")) iwad->flags |= GI_COMPATPOLY2; else if(sc.Compare("Shareware")) iwad->flags |= GI_SHAREWARE; else if(sc.Compare("Teaser2")) iwad->flags |= GI_TEASER2; else if(sc.Compare("Extended")) iwad->flags |= GI_MENUHACK_EXTENDED; else if(sc.Compare("Shorttex")) iwad->flags |= GI_COMPATSHORTTEX; else if(sc.Compare("Stairs")) iwad->flags |= GI_COMPATSTAIRS; else sc.ScriptError(NULL); } while (sc.CheckString(",")); } else if (sc.Compare("MustContain")) { sc.MustGetStringName("="); do { sc.MustGetString(); iwad->Lumps.Push(FString(sc.String)); } while (sc.CheckString(",")); } else if (sc.Compare("BannerColors")) { sc.MustGetStringName("="); sc.MustGetString(); iwad->FgColor = V_GetColor(NULL, sc); sc.MustGetStringName(","); sc.MustGetString(); iwad->BkColor = V_GetColor(NULL, sc); } else if (sc.Compare("Load")) { sc.MustGetStringName("="); do { sc.MustGetString(); iwad->Load.Push(FString(sc.String)); } while (sc.CheckString(",")); } else if (sc.Compare("Required")) { sc.MustGetStringName("="); sc.MustGetString(); iwad->Required = sc.String; } else if (sc.Compare("StartupType")) { sc.MustGetStringName("="); sc.MustGetString(); FString sttype = sc.String; if (!sttype.CompareNoCase("DOOM")) iwad->StartupType = FStartupInfo::DoomStartup; else if (!sttype.CompareNoCase("HERETIC")) iwad->StartupType = FStartupInfo::HereticStartup; else if (!sttype.CompareNoCase("HEXEN")) iwad->StartupType = FStartupInfo::HexenStartup; else if (!sttype.CompareNoCase("STRIFE")) iwad->StartupType = FStartupInfo::StrifeStartup; else iwad->StartupType = FStartupInfo::DefaultStartup; } else if (sc.Compare("StartupSong")) { sc.MustGetStringName("="); sc.MustGetString(); iwad->Song = sc.String; } else { sc.ScriptError("Unknown keyword '%s'", sc.String); } } if (iwad->MapInfo.IsEmpty()) { // We must at least load the minimum defaults to allow the engine to run. iwad->MapInfo = "mapinfo/mindefaults.txt"; } } else if (result == nullptr && sc.Compare("NAMES")) { sc.MustGetStringName("{"); mIWadNames.Push(FString()); while (!sc.CheckString("}")) { sc.MustGetString(); FString wadname = sc.String; mIWadNames.Push(wadname); } } else if (result == nullptr && sc.Compare("ORDER")) { sc.MustGetStringName("{"); while (!sc.CheckString("}")) { sc.MustGetString(); mOrderNames.Push(sc.String); } } else { sc.ScriptError("Unknown keyword '%s'", sc.String); } } } //========================================================================== // // Look for IWAD definition lump // //========================================================================== FIWadManager::FIWadManager(const char *fn) { FResourceFile *resfile = FResourceFile::OpenResourceFile(fn, true); if (resfile != NULL) { uint32_t cnt = resfile->LumpCount(); for(int i=cnt-1; i>=0; i--) { FResourceLump *lmp = resfile->GetLump(i); if (lmp->Namespace == ns_global && !stricmp(lmp->Name, "IWADINFO")) { // Found one! ParseIWadInfo(resfile->Filename, (const char*)lmp->CacheLump(), lmp->LumpSize); break; } } delete resfile; } if (mIWadNames.Size() == 0 || mIWadInfos.Size() == 0) { I_FatalError("No IWAD definitions found"); } } //========================================================================== // // ScanIWAD // // Scan the contents of an IWAD to determine which one it is //========================================================================== int FIWadManager::ScanIWAD (const char *iwad) { FResourceFile *iwadfile = FResourceFile::OpenResourceFile(iwad, true); mLumpsFound.Resize(mIWadInfos.Size()); auto CheckLumpName = [=](const char *name) { for (unsigned i = 0; i< mIWadInfos.Size(); i++) { for (unsigned j = 0; j < mIWadInfos[i].Lumps.Size(); j++) { if (!mIWadInfos[i].Lumps[j].CompareNoCase(name)) { mLumpsFound[i] |= (1 << j); } } } }; if (iwadfile != NULL) { memset(&mLumpsFound[0], 0, mLumpsFound.Size() * sizeof(mLumpsFound[0])); for(uint32_t ii = 0; ii < iwadfile->LumpCount(); ii++) { FResourceLump *lump = iwadfile->GetLump(ii); CheckLumpName(lump->Name); if (lump->FullName.IsNotEmpty()) { if (strnicmp(lump->FullName, "maps/", 5) == 0) { FString mapname(&lump->FullName[5], strcspn(&lump->FullName[5], ".")); CheckLumpName(mapname); } } } delete iwadfile; } for (unsigned i = 0; i< mIWadInfos.Size(); i++) { if (mLumpsFound[i] == (1 << mIWadInfos[i].Lumps.Size()) - 1) { DPrintf(DMSG_NOTIFY, "Identified %s as %s\n", iwad, mIWadInfos[i].Name.GetChars()); return i; } } return -1; } //========================================================================== // // Look for IWAD definition lump // //========================================================================== int FIWadManager::CheckIWADInfo(const char *fn) { FResourceFile *resfile = FResourceFile::OpenResourceFile(fn, true); if (resfile != NULL) { uint32_t cnt = resfile->LumpCount(); for (int i = cnt - 1; i >= 0; i--) { FResourceLump *lmp = resfile->GetLump(i); if (lmp->Namespace == ns_global && !stricmp(lmp->Name, "IWADINFO")) { // Found one! try { FIWADInfo result; ParseIWadInfo(resfile->Filename, (const char*)lmp->CacheLump(), lmp->LumpSize, &result); delete resfile; for (unsigned i = 0, count = mIWadInfos.Size(); i < count; ++i) { if (mIWadInfos[i].Name == result.Name) { return i; } } mOrderNames.Push(result.Name); return mIWadInfos.Push(result); } catch (CRecoverableError &err) { delete resfile; Printf(TEXTCOLOR_RED "%s: %s\nFile has been removed from the list of IWADs\n", fn, err.GetMessage()); return -1; } break; } } delete resfile; Printf(TEXTCOLOR_RED "%s: Unable to find IWADINFO\nFile has been removed from the list of IWADs\n", fn); return -1; } Printf(TEXTCOLOR_RED "%s: Unable to open as resource file.\nFile has been removed from the list of IWADs\n", fn); return -1; } //========================================================================== // // CollectSearchPaths // // collect all paths in a local array for easier management // //========================================================================== void FIWadManager::CollectSearchPaths() { if (GameConfig->SetSection("IWADSearch.Directories")) { const char *key; const char *value; while (GameConfig->NextInSection(key, value)) { if (stricmp(key, "Path") == 0) { FString nice = NicePath(value); if (nice.Len() > 0) mSearchPaths.Push(nice); } } } mSearchPaths.Append(I_GetGogPaths()); mSearchPaths.Append(I_GetSteamPath()); // Unify and remove trailing slashes for (auto &str : mSearchPaths) { FixPathSeperator(str); if (str.Back() == '/') str.Truncate(str.Len() - 1); } } //========================================================================== // // AddIWADCandidates // // scans the given directory and adds all potential IWAD candidates // //========================================================================== void FIWadManager::AddIWADCandidates(const char *dir) { void *handle; findstate_t findstate; FStringf slasheddir("%s/", dir); FString findmask = slasheddir + "*.*"; if ((handle = I_FindFirst(findmask, &findstate)) != (void *)-1) { do { if (!(I_FindAttr(&findstate) & FA_DIREC)) { auto FindName = I_FindName(&findstate); auto p = strrchr(FindName, '.'); if (p != nullptr) { // special IWAD extension. if (!stricmp(p, ".iwad") || !stricmp(p, ".ipk3") || !stricmp(p, ".ipk7")) { mFoundWads.Push(FFoundWadInfo{ slasheddir + FindName, "", -1 }); } } for (auto &name : mIWadNames) { if (!stricmp(name, FindName)) { mFoundWads.Push(FFoundWadInfo{ slasheddir + FindName, "", -1 }); } } } } while (I_FindNext(handle, &findstate) == 0); I_FindClose(handle); } } //========================================================================== // // ValidateIWADs // // validate all found candidates and eliminate the bogus ones. // //========================================================================== void FIWadManager::ValidateIWADs() { TArray returns; unsigned originalsize = mIWadInfos.Size(); for (auto &p : mFoundWads) { int index; auto x = strrchr(p.mFullPath, '.'); if (x != nullptr && (!stricmp(x, ".iwad") || !stricmp(x, ".ipk3") || !stricmp(x, ".ipk7"))) { index = CheckIWADInfo(p.mFullPath); } else { index = ScanIWAD(p.mFullPath); } p.mInfoIndex = index; } } //========================================================================== // // IdentifyVersion // // Tries to find an IWAD in one of four directories under DOS or Win32: // 1. Current directory // 2. Executable directory // 3. $DOOMWADDIR // 4. $HOME // // Under UNIX OSes, the search path is: // 1. Current directory // 2. $DOOMWADDIR // 3. $HOME/.config/zdoom // 4. The share directory defined at compile time (/usr/local/share/zdoom) // // The search path can be altered by editing the IWADSearch.Directories // section of the config file. // //========================================================================== static bool havepicked = false; int FIWadManager::IdentifyVersion (TArray &wadfiles, const char *iwad, const char *zdoom_wad, const char *optional_wad) { const char *iwadparm = Args->CheckValue ("-iwad"); FString custwad; CollectSearchPaths(); // Collect all IWADs in the search path for (auto &dir : mSearchPaths) { AddIWADCandidates(dir); } unsigned numFoundWads = mFoundWads.Size(); if (iwadparm) { const char* const extensions[] = { ".wad", ".pk3", ".iwad", ".ipk3", ".ipk7" }; for (auto ext : extensions) { // Check if the given IWAD has an absolute path, in which case the search path will be ignored. custwad = iwadparm; FixPathSeperator(custwad); DefaultExtension(custwad, ext); bool isAbsolute = (custwad[0] == '/'); #ifdef WINDOWS isAbsolute |= (custwad.Len() >= 2 && custwad[1] == ':'); #endif if (isAbsolute) { if (FileExists(custwad)) mFoundWads.Push({ custwad, "", -1 }); } else { for (auto &dir : mSearchPaths) { FStringf fullpath("%s/%s", dir.GetChars(), custwad.GetChars()); if (FileExists(fullpath)) { mFoundWads.Push({ fullpath, "", -1 }); } } } if (mFoundWads.Size() != numFoundWads) { // Found IWAD with guessed extension break; } } } // -iwad not found or not specified. Revert back to standard behavior. if (mFoundWads.Size() == numFoundWads) iwadparm = nullptr; // Now check if what got collected actually is an IWAD. ValidateIWADs(); // Check for required dependencies. for (unsigned i = 0; i < mFoundWads.Size(); i++) { auto infndx = mFoundWads[i].mInfoIndex; if (infndx >= 0) { auto &wadinfo = mIWadInfos[infndx]; if (wadinfo.Required.IsNotEmpty()) { bool found = false; // needs to be loaded with another IWAD (HexenDK) for (unsigned j = 0; j < mFoundWads.Size(); j++) { auto inf2ndx = mFoundWads[j].mInfoIndex; if (inf2ndx >= 0) { if (!mIWadInfos[infndx].Required.Compare(mIWadInfos[inf2ndx].Name)) { mFoundWads[i].mRequiredPath = mFoundWads[j].mFullPath; break; } } } // The required dependency was not found. Skip this IWAD. if (mFoundWads[i].mRequiredPath.IsEmpty()) mFoundWads[i].mInfoIndex = -1; } } } TArray picks; if (numFoundWads < mFoundWads.Size()) { // We have a -iwad parameter. Pick the first usable IWAD we found through that. for (unsigned i = numFoundWads; i < mFoundWads.Size(); i++) { if (mFoundWads[i].mInfoIndex >= 0) { picks.Push(mFoundWads[i]); break; } } } else if (iwad != nullptr && *iwad != 0) { int pickedprio = -1; // scan the list of found IWADs for a matching one for the current PWAD. for (auto &found : mFoundWads) { if (found.mInfoIndex >= 0 && mIWadInfos[found.mInfoIndex].IWadname.CompareNoCase(iwad) == 0 && mIWadInfos[found.mInfoIndex].prio > pickedprio) { picks.Clear(); picks.Push(found); pickedprio = mIWadInfos[found.mInfoIndex].prio; } } } if (picks.Size() == 0) { // Now sort what we found and discard all duplicates. for (unsigned i = 0; i < mOrderNames.Size(); i++) { bool picked = false; for (int j = 0; j < (int)mFoundWads.Size(); j++) { if (mFoundWads[j].mInfoIndex >= 0) { if (mIWadInfos[mFoundWads[j].mInfoIndex].Name.Compare(mOrderNames[i]) == 0) { if (!picked) { picked = true; picks.Push(mFoundWads[j]); } mFoundWads.Delete(j--); } } } } // What's left is IWADs with their own IWADINFO. Copy those in order of discovery. for (auto &entry : mFoundWads) { if (entry.mInfoIndex >= 0) picks.Push(entry); } } // If we still haven't found a suitable IWAD let's error out. if (picks.Size() == 0) { I_FatalError ("Cannot find a game IWAD (doom.wad, doom2.wad, heretic.wad, etc.).\n" "Did you install " GAMENAME " properly? You can do either of the following:\n" "\n" #if defined(_WIN32) "1. Place one or more of these wads in the same directory as " GAMENAME ".\n" "2. Edit your " GAMENAMELOWERCASE "-username.ini and add the directories of your iwads\n" "to the list beneath [IWADSearch.Directories]"); #elif defined(__APPLE__) "1. Place one or more of these wads in ~/Library/Application Support/" GAMENAMELOWERCASE "/\n" "2. Edit your ~/Library/Preferences/" GAMENAMELOWERCASE ".ini and add the directories\n" "of your iwads to the list beneath [IWADSearch.Directories]"); #else "1. Place one or more of these wads in ~/.config/" GAMENAMELOWERCASE "/.\n" "2. Edit your ~/.config/" GAMENAMELOWERCASE "/" GAMENAMELOWERCASE ".ini and add the directories of your\n" "iwads to the list beneath [IWADSearch.Directories]"); #endif } int pick = 0; // We got more than one so present the IWAD selection box. if (picks.Size() > 1) { // Locate the user's prefered IWAD, if it was found. if (defaultiwad[0] != '\0') { for (unsigned i = 0; i < picks.Size(); ++i) { FString &basename = mIWadInfos[picks[i].mInfoIndex].Name; if (stricmp(basename, defaultiwad) == 0) { pick = i; break; } } } if (picks.Size() > 1) { if (!havepicked) { TArray wads; for (auto & found : picks) { WadStuff stuff; stuff.Name = mIWadInfos[found.mInfoIndex].Name; stuff.Path = ExtractFileBase(found.mFullPath); wads.Push(stuff); } pick = I_PickIWad(&wads[0], (int)wads.Size(), queryiwad, pick); if (pick >= 0) { // The newly selected IWAD becomes the new default defaultiwad = mIWadInfos[picks[pick].mInfoIndex].Name; } else { exit(0); } havepicked = true; } } } // zdoom.pk3 must always be the first file loaded and the IWAD second. wadfiles.Clear(); D_AddFile (wadfiles, zdoom_wad); // [SP] Load non-free assets if available. This must be done before the IWAD. if (D_AddFile(wadfiles, optional_wad)) Wads.SetIwadNum(2); else Wads.SetIwadNum(1); if (picks[pick].mRequiredPath.IsNotEmpty()) { D_AddFile (wadfiles, picks[pick].mRequiredPath); } D_AddFile (wadfiles, picks[pick].mFullPath); auto info = mIWadInfos[picks[pick].mInfoIndex]; // Load additional resources from the same directory as the IWAD itself. for (unsigned i=0; i < info.Load.Size(); i++) { long lastslash = picks[pick].mFullPath.LastIndexOf ('/'); FString path; if (lastslash == -1) { path = "";// wads[pickwad].Path; } else { path = FString (picks[pick].mFullPath.GetChars(), lastslash + 1); } path += info.Load[i]; D_AddFile (wadfiles, path); } return picks[pick].mInfoIndex; } //========================================================================== // // Find an IWAD to use for this game // //========================================================================== const FIWADInfo *FIWadManager::FindIWAD(TArray &wadfiles, const char *iwad, const char *basewad, const char *optionalwad) { int iwadType = IdentifyVersion(wadfiles, iwad, basewad, optionalwad); //gameiwad = iwadType; const FIWADInfo *iwad_info = &mIWadInfos[iwadType]; if (DoomStartupInfo.Name.IsEmpty()) DoomStartupInfo.Name = iwad_info->Name; if (DoomStartupInfo.BkColor == 0 && DoomStartupInfo.FgColor == 0) { DoomStartupInfo.BkColor = iwad_info->BkColor; DoomStartupInfo.FgColor = iwad_info->FgColor; } if (DoomStartupInfo.Type == 0) DoomStartupInfo.Type = iwad_info->StartupType; if (DoomStartupInfo.Song.IsEmpty()) DoomStartupInfo.Song = iwad_info->Song; I_SetIWADInfo(); return iwad_info; }