// // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // #pragma once #include #include "r_defs.h" #include "d_player.h" extern cycle_t FrameCycles; namespace swrenderer { extern cycle_t WallCycles, PlaneCycles, MaskedCycles, WallScanCycles; class RenderScene { public: static RenderScene *Instance(); void Init(); void ScreenResized(); void Deinit(); void SetClearColor(int color); void RenderView(player_t *player); void RenderViewToCanvas(AActor *actor, DCanvas *canvas, int x, int y, int width, int height, bool dontmaplines = false); bool DontMapLines() const { return dontmaplines; } private: void RenderActorView(AActor *actor, bool dontmaplines = false); bool dontmaplines = false; int clearcolor = 0; }; }