// Health bonus ------------------------------------------------------------- ACTOR HealthBonus : Health { +COUNTITEM +INVENTORY.ALWAYSPICKUP Inventory.Amount 1 Inventory.MaxAmount 200 Inventory.PickupMessage "$GOTHTHBONUS" States { Spawn: BON1 ABCDCB 6 Loop } } // Stimpack ----------------------------------------------------------------- ACTOR Stimpack : Health { Inventory.Amount 10 Inventory.PickupMessage "$GOTSTIM" States { Spawn: STIM A -1 Stop } } // Medikit ----------------------------------------------------------------- ACTOR Medikit : Health { Inventory.Amount 25 Inventory.PickupMessage "$GOTMEDIKIT" Health.LowMessage 25, "$GOTMEDINEED" States { Spawn: MEDI A -1 Stop } }