/* #include "actor.h" #include "p_enemy.h" #include "a_action.h" #include "m_random.h" #include "thingdef/thingdef.h" */ static FRandom pr_centaurdefend ("CentaurDefend"); //============================================================================ // // A_CentaurDefend // //============================================================================ DEFINE_ACTION_FUNCTION(AActor, A_CentaurDefend) { A_FaceTarget (self); if (self->CheckMeleeRange() && pr_centaurdefend() < 32) { // This should unset REFLECTIVE as well // (unless you want the Centaur to reflect projectiles forever!) self->flags2&=~(MF2_REFLECTIVE|MF2_INVULNERABLE); self->SetState (self->MeleeState); } }