// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // $Log:$ // // DESCRIPTION: // Main loop menu stuff. // Random number LUT. // Default Config File. // PCX Screenshots. // //----------------------------------------------------------------------------- #include "m_bbox.h" #include "p_local.h" #include "p_maputl.h" //========================================================================== // // // //========================================================================== void FBoundingBox::setBox(fixed_t x, fixed_t y, fixed_t radius) { m_Box[BOXTOP] = (fixed_t)MIN((SQWORD)y + radius, FIXED_MAX); m_Box[BOXLEFT] = (fixed_t)MAX((SQWORD)x - radius, FIXED_MIN); m_Box[BOXRIGHT] = (fixed_t)MIN((SQWORD)x + radius, FIXED_MAX); m_Box[BOXBOTTOM] = (fixed_t)MAX((SQWORD)y - radius, FIXED_MIN); } //========================================================================== // // // //========================================================================== void FBoundingBox::AddToBox (fixed_t x, fixed_t y) { if (x < m_Box[BOXLEFT]) m_Box[BOXLEFT] = x; if (x > m_Box[BOXRIGHT]) m_Box[BOXRIGHT] = x; if (y < m_Box[BOXBOTTOM]) m_Box[BOXBOTTOM] = y; if (y > m_Box[BOXTOP]) m_Box[BOXTOP] = y; } //========================================================================== // // FBoundingBox :: BoxOnLineSide // // Considers the line to be infinite // Returns side 0 or 1, -1 if box crosses the line. // //========================================================================== int FBoundingBox::BoxOnLineSide (const line_t *ld) const { int p1; int p2; if (ld->Delta().X == 0) { // ST_VERTICAL p1 = m_Box[BOXRIGHT] < ld->v1->fixX(); p2 = m_Box[BOXLEFT] < ld->v1->fixX(); if (ld->Delta().Y < 0) { p1 ^= 1; p2 ^= 1; } } else if (ld->Delta().Y == 0) { // ST_HORIZONTAL: p1 = m_Box[BOXTOP] > ld->v1->fixY(); p2 = m_Box[BOXBOTTOM] > ld->v1->fixY(); if (ld->Delta().X < 0) { p1 ^= 1; p2 ^= 1; } } else if ((ld->Delta().X * ld->Delta().Y) >= 0) { // ST_POSITIVE: p1 = P_PointOnLineSide (m_Box[BOXLEFT], m_Box[BOXTOP], ld); p2 = P_PointOnLineSide (m_Box[BOXRIGHT], m_Box[BOXBOTTOM], ld); } else { // ST_NEGATIVE: p1 = P_PointOnLineSide (m_Box[BOXRIGHT], m_Box[BOXTOP], ld); p2 = P_PointOnLineSide (m_Box[BOXLEFT], m_Box[BOXBOTTOM], ld); } return (p1 == p2) ? p1 : -1; }