// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // DESCRIPTION: // Refresh module, data I/O, caching, retrieval of graphics // by name. // //----------------------------------------------------------------------------- #ifndef __R_DATA__ #define __R_DATA__ #include "r_defs.h" #include "r_state.h" // Retrieve column data for span blitting. byte *R_GetColumn (int tex, int col); // I/O, setting up the stuff. void R_InitData (void); void R_PrecacheLevel (void); // Retrieval. // Floor/ceiling opaque texture tiles, // lookup by name. For animation? int R_FlatNumForName (const char* name); // Called by P_Ticker for switches and animations, // returns the texture number for the texture name. int R_TextureNumForName (const char *name); int R_CheckTextureNumForName (const char *name); int R_ColormapNumForName(const char *name); // killough 4/4/98 void R_SetDefaultColormap (const char *name); // [RH] change normal fadetable unsigned int R_BlendForColormap (int map); // [RH] return calculated blend for a colormap extern byte *realcolormaps; // [RH] make the colormaps externally visible extern size_t numfakecmaps; int R_FindSkin (char *name); // [RH] Find a skin #endif //----------------------------------------------------------------------------- // // $Log:$ // //-----------------------------------------------------------------------------