ACTOR DynamicLight native { Height 0 Radius 0.1 FloatBobPhase 0 +NOBLOCKMAP +NOGRAVITY +FIXMAPTHINGPOS +INVISIBLE } ACTOR PointLight : DynamicLight 9800 { DynamicLight.Type "Point" } ACTOR PointLightPulse : PointLight 9801 { DynamicLight.Type "Pulse" } ACTOR PointLightFlicker : PointLight 9802 { DynamicLight.Type "Flicker" } ACTOR SectorPointLight : PointLight 9803 { DynamicLight.Type "Sector" } ACTOR PointLightFlickerRandom : PointLight 9804 { DynamicLight.Type "RandomFlicker" } // MISSILEMORE and MISSILEEVENMORE are used by the lights for additive and subtractive lights ACTOR PointLightAdditive : PointLight 9810 { +MISSILEMORE } ACTOR PointLightPulseAdditive : PointLightPulse 9811 { +MISSILEMORE } ACTOR PointLightFlickerAdditive : PointLightFlicker 9812 { +MISSILEMORE } ACTOR SectorPointLightAdditive : SectorPointLight 9813 { +MISSILEMORE } ACTOR PointLightFlickerRandomAdditive :PointLightFlickerRandom 9814 { +MISSILEMORE } ACTOR PointLightSubtractive : PointLight 9820 { +MISSILEEVENMORE } ACTOR PointLightPulseSubtractive : PointLightPulse 9821 { +MISSILEEVENMORE } ACTOR PointLightFlickerSubtractive : PointLightFlicker 9822 { +MISSILEEVENMORE } ACTOR SectorPointLightSubtractive : SectorPointLight 9823 { +MISSILEEVENMORE } ACTOR PointLightFlickerRandomSubtractive : PointLightFlickerRandom 9824 { +MISSILEEVENMORE } ACTOR VavoomLight : DynamicLight 9825 native { } ACTOR VavoomLightWhite : VavoomLight 1502 native { } ACTOR VavoomLightColor : VavoomLight 1503 native { }