/* ** music_timidity_mididevice.cpp ** Provides access to TiMidity as a generic MIDI device. ** **--------------------------------------------------------------------------- ** Copyright 2008 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ // HEADER FILES ------------------------------------------------------------ #include "i_musicinterns.h" #include "v_text.h" #include "timidity/timidity.h" #include "timidity/playmidi.h" #include "timidity/instrum.h" #include "i_soundfont.h" #include "doomerrors.h" // MACROS ------------------------------------------------------------------ // TYPES ------------------------------------------------------------------- // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- // EXTERNAL DATA DECLARATIONS ---------------------------------------------- // PRIVATE DATA DEFINITIONS ------------------------------------------------ //========================================================================== // // The actual device. // //========================================================================== namespace Timidity { struct Renderer; } class TimidityMIDIDevice : public SoftSynthMIDIDevice { void LoadInstruments(GUSConfig *config); public: TimidityMIDIDevice(GUSConfig *config, int samplerate); ~TimidityMIDIDevice(); int OpenRenderer(); void PrecacheInstruments(const uint16_t *instruments, int count); int GetDeviceType() const override { return MDEV_GUS; } protected: Timidity::Renderer *Renderer; std::shared_ptr instruments; // The device needs to hold a reference to this while the renderer is in use. void HandleEvent(int status, int parm1, int parm2); void HandleLongEvent(const uint8_t *data, int len); void ComputeOutput(float *buffer, int len); }; // CODE -------------------------------------------------------------------- void TimidityMIDIDevice::LoadInstruments(GUSConfig *config) { if (config->dmxgus.size()) { // Check if we got some GUS data before using it. FString ultradir = getenv("ULTRADIR"); if (ultradir.IsNotEmpty() || config->gus_patchdir.length() != 0) { FileReader fr; fr.OpenMemory((const char *)config->dmxgus.data(), (long)config->dmxgus.size()); auto psreader = new FPatchSetReader(fr); // The GUS put its patches in %ULTRADIR%/MIDI so we can try that if (ultradir.IsNotEmpty()) { ultradir += "/midi"; psreader->timidity_add_path(ultradir); } // Load DMXGUS lump and patches from gus_patchdir if (config->gus_patchdir.length() != 0) psreader->timidity_add_path(config->gus_patchdir.c_str()); config->instruments.reset(new Timidity::Instruments(psreader)); bool success = config->instruments->LoadDMXGUS(config->gus_memsize) >= 0; config->dmxgus.clear(); if (success) { config->loadedConfig = "DMXGUS"; return; } } config->loadedConfig = ""; config->instruments.reset(); throw std::runtime_error("Unable to initialize DMXGUS for GUS MIDI device"); } else if (config->reader) { config->loadedConfig = config->readerName; config->instruments.reset(new Timidity::Instruments(config->reader)); bool err = config->instruments->LoadConfig() < 0; config->reader = nullptr; if (err) { config->instruments.reset(); config->loadedConfig = ""; throw std::runtime_error("Unable to initialize instruments for GUS MIDI device"); } } else if (config->instruments == nullptr) { throw std::runtime_error("No instruments set for GUS device"); } instruments = config->instruments; } //========================================================================== // // TimidityMIDIDevice Constructor // //========================================================================== TimidityMIDIDevice::TimidityMIDIDevice(GUSConfig *config, int samplerate) : SoftSynthMIDIDevice(samplerate, 11025, 65535) { LoadInstruments(config); Renderer = new Timidity::Renderer((float)SampleRate, config->midi_voices, instruments.get()); } //========================================================================== // // TimidityMIDIDevice Destructor // //========================================================================== TimidityMIDIDevice::~TimidityMIDIDevice() { Close(); if (Renderer != nullptr) { delete Renderer; } } //========================================================================== // // TimidityMIDIDevice :: Open // // Returns 0 on success. // //========================================================================== int TimidityMIDIDevice::OpenRenderer() { Renderer->Reset(); return 0; } //========================================================================== // // TimidityMIDIDevice :: PrecacheInstruments // // Each entry is packed as follows: // Bits 0- 6: Instrument number // Bits 7-13: Bank number // Bit 14: Select drum set if 1, tone bank if 0 // //========================================================================== void TimidityMIDIDevice::PrecacheInstruments(const uint16_t *instruments, int count) { for (int i = 0; i < count; ++i) { Renderer->MarkInstrument((instruments[i] >> 7) & 127, instruments[i] >> 14, instruments[i] & 127); } Renderer->load_missing_instruments(); } //========================================================================== // // TimidityMIDIDevice :: HandleEvent // //========================================================================== void TimidityMIDIDevice::HandleEvent(int status, int parm1, int parm2) { Renderer->HandleEvent(status, parm1, parm2); } //========================================================================== // // TimidityMIDIDevice :: HandleLongEvent // //========================================================================== void TimidityMIDIDevice::HandleLongEvent(const uint8_t *data, int len) { Renderer->HandleLongMessage(data, len); } //========================================================================== // // TimidityMIDIDevice :: ComputeOutput // //========================================================================== void TimidityMIDIDevice::ComputeOutput(float *buffer, int len) { Renderer->ComputeOutput(buffer, len); for (int i = 0; i < len * 2; i++) buffer[i] *= 0.7f; } //========================================================================== // // // //========================================================================== MIDIDevice *CreateTimidityMIDIDevice(GUSConfig *config, int samplerate) { return new TimidityMIDIDevice(config, samplerate); }