/* ** p_slopes.cpp ** Slope creation ** **--------------------------------------------------------------------------- ** Copyright 1998-2008 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "doomtype.h" #include "vectors.h" #include "p_local.h" #include "r_data.h" #include "cmdlib.h" #include "p_lnspec.h" //=========================================================================== // // P_SpawnSlopeMakers // //=========================================================================== static void P_SlopeLineToPoint (int lineid, fixed_t x, fixed_t y, fixed_t z, bool slopeCeil) { int linenum = -1; while ((linenum = P_FindLineFromID (lineid, linenum)) != -1) { const line_t *line = &lines[linenum]; sector_t *sec; secplane_t *plane; if (P_PointOnLineSide (x, y, line) == 0) { sec = line->frontsector; } else { sec = line->backsector; } if (sec == NULL) { continue; } if (slopeCeil) { plane = &sec->ceilingplane; } else { plane = &sec->floorplane; } FVector3 p, v1, v2, cross; p[0] = FIXED2FLOAT (line->v1->x); p[1] = FIXED2FLOAT (line->v1->y); p[2] = FIXED2FLOAT (plane->ZatPoint (line->v1->x, line->v1->y)); v1[0] = FIXED2FLOAT (line->dx); v1[1] = FIXED2FLOAT (line->dy); v1[2] = FIXED2FLOAT (plane->ZatPoint (line->v2->x, line->v2->y)) - p[2]; v2[0] = FIXED2FLOAT (x - line->v1->x); v2[1] = FIXED2FLOAT (y - line->v1->y); v2[2] = FIXED2FLOAT (z) - p[2]; cross = v1 ^ v2; double len = cross.Length(); if (len == 0) { Printf ("Slope thing at (%d,%d) lies directly on its target line.\n", int(x>>16), int(y>>16)); return; } cross /= len; // Fix backward normals if ((cross.Z < 0 && !slopeCeil) || (cross.Z > 0 && slopeCeil)) { cross = -cross; } plane->a = FLOAT2FIXED (cross[0]); plane->b = FLOAT2FIXED (cross[1]); plane->c = FLOAT2FIXED (cross[2]); //plane->ic = FLOAT2FIXED (1.f/cross[2]); plane->ic = DivScale32 (1, plane->c); plane->d = -TMulScale16 (plane->a, x, plane->b, y, plane->c, z); } } //=========================================================================== // // P_CopyPlane // //=========================================================================== static void P_CopyPlane (int tag, fixed_t x, fixed_t y, bool copyCeil) { sector_t *dest = P_PointInSector (x, y); sector_t *source; int secnum; size_t planeofs; secnum = P_FindSectorFromTag (tag, -1); if (secnum == -1) { return; } source = §ors[secnum]; if (copyCeil) { planeofs = myoffsetof(sector_t, ceilingplane); } else { planeofs = myoffsetof(sector_t, floorplane); } *(secplane_t *)((BYTE *)dest + planeofs) = *(secplane_t *)((BYTE *)source + planeofs); } //=========================================================================== // // P_SetSlope // //=========================================================================== void P_SetSlope (secplane_t *plane, bool setCeil, int xyangi, int zangi, fixed_t x, fixed_t y, fixed_t z) { angle_t xyang; angle_t zang; if (zangi >= 180) { zang = ANGLE_180-ANGLE_1; } else if (zangi <= 0) { zang = ANGLE_1; } else { zang = Scale (zangi, ANGLE_90, 90); } if (setCeil) { zang += ANGLE_180; } zang >>= ANGLETOFINESHIFT; xyang = (angle_t)Scale (xyangi, ANGLE_90, 90 << ANGLETOFINESHIFT); FVector3 norm; norm[0] = float(finecosine[zang]) * float(finecosine[xyang]); norm[1] = float(finecosine[zang]) * float(finesine[xyang]); norm[2] = float(finesine[zang]) * 65536.f; norm.MakeUnit(); plane->a = (int)(norm[0] * 65536.f); plane->b = (int)(norm[1] * 65536.f); plane->c = (int)(norm[2] * 65536.f); //plane->ic = (int)(65536.f / norm[2]); plane->ic = DivScale32 (1, plane->c); plane->d = -TMulScale16 (plane->a, x, plane->b, y, plane->c, z); } //=========================================================================== // // P_VavoomSlope // //=========================================================================== void P_VavoomSlope(sector_t * sec, int id, fixed_t x, fixed_t y, fixed_t z, int which) { for (int i=0;ilinecount;i++) { line_t * l=sec->lines[i]; if (l->args[0]==id) { FVector3 v1, v2, cross; secplane_t *srcplane = (which == 0) ? &sec->floorplane : &sec->ceilingplane; fixed_t srcheight = (which == 0) ? sec->floortexz : sec->ceilingtexz; v1[0] = FIXED2FLOAT (x - l->v2->x); v1[1] = FIXED2FLOAT (y - l->v2->y); v1[2] = FIXED2FLOAT (z - srcheight); v2[0] = FIXED2FLOAT (x - l->v1->x); v2[1] = FIXED2FLOAT (y - l->v1->y); v2[2] = FIXED2FLOAT (z - srcheight); cross = v1 ^ v2; double len = cross.Length(); if (len == 0) { Printf ("Slope thing at (%d,%d) lies directly on its target line.\n", int(x>>16), int(y>>16)); return; } cross /= len; // Fix backward normals if ((cross.Z < 0 && which == 0) || (cross.Z > 0 && which == 1)) { cross = -cross; } srcplane->a = FLOAT2FIXED (cross[0]); srcplane->b = FLOAT2FIXED (cross[1]); srcplane->c = FLOAT2FIXED (cross[2]); //plane->ic = FLOAT2FIXED (1.f/cross[2]); srcplane->ic = DivScale32 (1, srcplane->c); srcplane->d = -TMulScale16 (srcplane->a, x, srcplane->b, y, srcplane->c, z); return; } } } enum { THING_SlopeFloorPointLine = 9500, THING_SlopeCeilingPointLine = 9501, THING_SetFloorSlope = 9502, THING_SetCeilingSlope = 9503, THING_CopyFloorPlane = 9510, THING_CopyCeilingPlane = 9511, THING_VavoomFloor=1500, THING_VavoomCeiling=1501, THING_VertexFloorZ=1504, THING_VertexCeilingZ=1505, }; //========================================================================== // // P_SetSlopesFromVertexHeights // //========================================================================== static void P_SetSlopesFromVertexHeights(mapthing2_t *firstmt, mapthing2_t *lastmt) { TMap vt_heights[2]; mapthing2_t *mt; bool vt_found = false; for (mt = firstmt; mt < lastmt; ++mt) { if (mt->type == THING_VertexFloorZ || mt->type == THING_VertexCeilingZ) { for(int i=0; ix << FRACBITS && vertexes[i].y == mt->y << FRACBITS) { if (mt->type == THING_VertexFloorZ) { vt_heights[0][i] = mt->z << FRACBITS; } else { vt_heights[1][i] = mt->z << FRACBITS; } vt_found = true; } } mt->type = 0; } } if (vt_found) { for (int i = 0; i < numsectors; i++) { sector_t *sec = §ors[i]; if (sec->linecount != 3) continue; // only works with triangular sectors FVector3 vt1, vt2, vt3, cross; FVector3 vec1, vec2; int vi1, vi2, vi3; vi1 = sec->lines[0]->v1 - vertexes; vi2 = sec->lines[0]->v2 - vertexes; vi3 = (sec->lines[1]->v1 == sec->lines[0]->v1 || sec->lines[1]->v1 == sec->lines[0]->v2)? sec->lines[1]->v2 - vertexes : sec->lines[1]->v1 - vertexes; vt1.X = FIXED2FLOAT(vertexes[vi1].x); vt1.Y = FIXED2FLOAT(vertexes[vi1].y); vt2.X = FIXED2FLOAT(vertexes[vi2].x); vt2.Y = FIXED2FLOAT(vertexes[vi2].y); vt3.X = FIXED2FLOAT(vertexes[vi3].x); vt3.Y = FIXED2FLOAT(vertexes[vi3].y); for(int j=0; j<2; j++) { fixed_t *h1 = vt_heights[j].CheckKey(vi1); fixed_t *h2 = vt_heights[j].CheckKey(vi2); fixed_t *h3 = vt_heights[j].CheckKey(vi3); fixed_t z3; if (h1==NULL && h2==NULL && h3==NULL) continue; vt1.Z = FIXED2FLOAT(h1? *h1 : j==0? sec->floortexz : sec->ceilingtexz); vt2.Z = FIXED2FLOAT(h2? *h2 : j==0? sec->floortexz : sec->ceilingtexz); z3 = h3? *h3 : j==0? sec->floortexz : sec->ceilingtexz; vt3.Z = FIXED2FLOAT(z3); if (P_PointOnLineSide(vertexes[vi3].x, vertexes[vi3].y, sec->lines[0]) == 0) { vec1 = vt2 - vt3; vec2 = vt1 - vt3; } else { vec1 = vt1 - vt3; vec2 = vt2 - vt3; } FVector3 cross = vec1 ^ vec2; double len = cross.Length(); if (len == 0) { // Only happens when all vertices in this sector are on the same line. // Let's just ignore this case. continue; } cross /= len; // Fix backward normals if ((cross.Z < 0 && j == 0) || (cross.Z > 0 && j == 1)) { cross = -cross; } secplane_t *srcplane = j==0? &sec->floorplane : &sec->ceilingplane; srcplane->a = FLOAT2FIXED (cross[0]); srcplane->b = FLOAT2FIXED (cross[1]); srcplane->c = FLOAT2FIXED (cross[2]); srcplane->ic = DivScale32 (1, srcplane->c); srcplane->d = -TMulScale16 (srcplane->a, vertexes[vi3].x, srcplane->b, vertexes[vi3].y, srcplane->c, z3); } } } } //=========================================================================== // // P_SpawnSlopeMakers // //=========================================================================== void P_SpawnSlopeMakers (mapthing2_t *firstmt, mapthing2_t *lastmt) { mapthing2_t *mt; for (mt = firstmt; mt < lastmt; ++mt) { if ((mt->type >= THING_SlopeFloorPointLine && mt->type <= THING_SetCeilingSlope) || mt->type==THING_VavoomFloor || mt->type==THING_VavoomCeiling) { fixed_t x, y, z; secplane_t *refplane; sector_t *sec; x = mt->x << FRACBITS; y = mt->y << FRACBITS; sec = P_PointInSector (x, y); if (mt->type & 1) { refplane = &sec->ceilingplane; } else { refplane = &sec->floorplane; } z = refplane->ZatPoint (x, y) + (mt->z << FRACBITS); if (mt->type==THING_VavoomFloor || mt->type==THING_VavoomCeiling) { P_VavoomSlope(sec, mt->thingid, x, y, mt->z<type & 1); } else if (mt->type <= THING_SlopeCeilingPointLine) { P_SlopeLineToPoint (mt->args[0], x, y, z, mt->type & 1); } else { P_SetSlope (refplane, mt->type & 1, mt->angle, mt->args[0], x, y, z); } mt->type = 0; } } for (mt = firstmt; mt < lastmt; ++mt) { if (mt->type == THING_CopyFloorPlane || mt->type == THING_CopyCeilingPlane) { P_CopyPlane (mt->args[0], mt->x << FRACBITS, mt->y << FRACBITS, mt->type & 1); mt->type = 0; } } P_SetSlopesFromVertexHeights(firstmt, lastmt); } //=========================================================================== // // [RH] Set slopes for sectors, based on line specials // // P_AlignPlane // // Aligns the floor or ceiling of a sector to the corresponding plane // on the other side of the reference line. (By definition, line must be // two-sided.) // // If (which & 1), sets floor. // If (which & 2), sets ceiling. // //=========================================================================== static void P_AlignPlane (sector_t *sec, line_t *line, int which) { sector_t *refsec; int bestdist; vertex_t *refvert = (*sec->lines)->v1; // Shut up, GCC int i; line_t **probe; if (line->backsector == NULL) return; // Find furthest vertex from the reference line. It, along with the two ends // of the line will define the plane. bestdist = 0; for (i = sec->linecount*2, probe = sec->lines; i > 0; i--) { int dist; vertex_t *vert; // Do calculations with only the upper bits, because the lower ones // are all zero, and we would overflow for a lot of distances if we // kept them around. if (i & 1) vert = (*probe++)->v2; else vert = (*probe)->v1; dist = abs (((line->v1->y - vert->y) >> FRACBITS) * (line->dx >> FRACBITS) - ((line->v1->x - vert->x) >> FRACBITS) * (line->dy >> FRACBITS)); if (dist > bestdist) { bestdist = dist; refvert = vert; } } refsec = line->frontsector == sec ? line->backsector : line->frontsector; FVector3 p, v1, v2, cross; const secplane_t *refplane; secplane_t *srcplane; fixed_t srcheight, destheight; refplane = (which == 0) ? &refsec->floorplane : &refsec->ceilingplane; srcplane = (which == 0) ? &sec->floorplane : &sec->ceilingplane; srcheight = (which == 0) ? sec->floortexz : sec->ceilingtexz; destheight = (which == 0) ? refsec->floortexz : refsec->ceilingtexz; p[0] = FIXED2FLOAT (line->v1->x); p[1] = FIXED2FLOAT (line->v1->y); p[2] = FIXED2FLOAT (destheight); v1[0] = FIXED2FLOAT (line->dx); v1[1] = FIXED2FLOAT (line->dy); v1[2] = 0; v2[0] = FIXED2FLOAT (refvert->x - line->v1->x); v2[1] = FIXED2FLOAT (refvert->y - line->v1->y); v2[2] = FIXED2FLOAT (srcheight - destheight); cross = (v1 ^ v2).Unit(); // Fix backward normals if ((cross.Z < 0 && which == 0) || (cross.Z > 0 && which == 1)) { cross = -cross; } srcplane->a = FLOAT2FIXED (cross[0]); srcplane->b = FLOAT2FIXED (cross[1]); srcplane->c = FLOAT2FIXED (cross[2]); //srcplane->ic = FLOAT2FIXED (1.f/cross[2]); srcplane->ic = DivScale32 (1, srcplane->c); srcplane->d = -TMulScale16 (srcplane->a, line->v1->x, srcplane->b, line->v1->y, srcplane->c, destheight); } //=========================================================================== // // P_SetSlopes // //=========================================================================== void P_SetSlopes () { int i, s; for (i = 0; i < numlines; i++) { if (lines[i].special == Plane_Align) { lines[i].special = 0; lines[i].id = lines[i].args[2]; if (lines[i].backsector != NULL) { // args[0] is for floor, args[1] is for ceiling // // As a special case, if args[1] is 0, // then args[0], bits 2-3 are for ceiling. for (s = 0; s < 2; s++) { int bits = lines[i].args[s] & 3; if (s == 1 && bits == 0) bits = (lines[i].args[0] >> 2) & 3; if (bits == 1) // align front side to back P_AlignPlane (lines[i].frontsector, lines + i, s); else if (bits == 2) // align back side to front P_AlignPlane (lines[i].backsector, lines + i, s); } } } } }