ACTOR SectorAction native { +NOBLOCKMAP +NOSECTOR +NOGRAVITY +DONTSPLASH } // Triggered when entering sector ------------------------------------------- ACTOR SecActEnter : SectorAction native { } // Triggered when leaving sector -------------------------------------------- ACTOR SecActExit : SectorAction native { } // Triggered when hitting sector's floor ------------------------------------ ACTOR SecActHitFloor : SectorAction native { } // Triggered when hitting sector's ceiling ---------------------------------- ACTOR SecActHitCeil : SectorAction native { } // Triggered when using inside sector --------------------------------------- ACTOR SecActUse : SectorAction native { } // Triggered when using a sector's wall ------------------------------------- ACTOR SecActUseWall : SectorAction native { } // Triggered when eyes go below fake floor ---------------------------------- ACTOR SecActEyesDive : SectorAction native { } // Triggered when eyes go above fake floor ---------------------------------- ACTOR SecActEyesSurface : SectorAction native { } // Triggered when eyes go below fake floor ---------------------------------- ACTOR SecActEyesBelowC : SectorAction native { } // Triggered when eyes go above fake floor ---------------------------------- ACTOR SecActEyesAboveC : SectorAction native { } // Triggered when eyes go below fake floor ---------------------------------- ACTOR SecActHitFakeFloor : SectorAction native { } // Music changer ---------------------------------- ACTOR MusicChanger : SectorAction native { }