// Bridge ball ------------------------------------------------------------- ACTOR BridgeBall { +NOBLOCKMAP +NOTELEPORT +NOGRAVITY action native A_BridgeOrbit(); States { Spawn: TLGL A 2 Bright TLGL A 1 Bright A_BridgeOrbit Wait } } // The bridge itself ------------------------------------------------------- ACTOR CustomBridge native { +SOLID +NOGRAVITY +NOLIFTDROP +ACTLIKEBRIDGE Radius 32 Height 2 RenderStyle None action native A_BridgeInit(class balltype = "BridgeBall"); states { Spawn: TLGL ABCDE 3 Bright Loop See: TLGL A 2 TLGL A 2 A_BridgeInit TLGL A -1 Stop Death: TLGL A 2 TLGL A 300 Stop } } // The Hexen bridge ------------------------------------------------------- ACTOR Bridge : CustomBridge { RenderStyle None Args 32, 2, 3, 0 } // The ZDoom bridge ------------------------------------------------------- ACTOR ZBridge : CustomBridge { Args 36, 4, 0, 0 } // Invisible bridge -------------------------------------------------------- ACTOR InvisibleBridge native { RenderStyle None Radius 32 Height 4 +SOLID +NOGRAVITY +NOLIFTDROP +ACTLIKEBRIDGE States { Spawn: TNT1 A -1 Stop } } // And some invisible bridges from Skull Tag ------------------------------- ACTOR InvisibleBridge32 : InvisibleBridge { Radius 32 Height 8 } ACTOR InvisibleBridge16 : InvisibleBridge { Radius 16 Height 8 } ACTOR InvisibleBridge8 : InvisibleBridge { Radius 8 Height 8 }