#ifndef __GL_BITMAP_H #define __GL_BITMAP_H #include "textures/bitmap.h" #include "gl/textures/gl_material.h" void ModifyPalette(PalEntry * pout, PalEntry * pin, int cm, int count); class FGLBitmap : public FBitmap { int cm; int translation; public: FGLBitmap() { cm = CM_DEFAULT; translation = 0; } FGLBitmap(BYTE *buffer, int pitch, int width, int height) : FBitmap(buffer, pitch, width, height) { cm = CM_DEFAULT; translation = 0; } void SetTranslationInfo(int _cm, int _trans=-1337) { if (_cm != -1) cm = _cm; if (_trans != -1337) translation = _trans; } virtual void CopyPixelDataRGB(int originx, int originy, const BYTE *patch, int srcwidth, int srcheight, int step_x, int step_y, int rotate, int ct, FCopyInfo *inf = NULL); virtual void CopyPixelData(int originx, int originy, const BYTE * patch, int srcwidth, int srcheight, int step_x, int step_y, int rotate, PalEntry * palette, FCopyInfo *inf = NULL); }; #endif