/* ** canvastexture.cpp ** Texture class for camera textures ** **--------------------------------------------------------------------------- ** Copyright 2004-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** */ #include "doomtype.h" #include "files.h" #include "r_local.h" #include "v_palette.h" extern float LastFOV; FCanvasTexture::FCanvasTexture (const char *name, int width, int height) { strncpy (Name, name, 8); Name[8] = 0; Width = width; Height = height; LeftOffset = TopOffset = 0; CalcBitSize (); bMasked = false; DummySpans[0].TopOffset = 0; DummySpans[0].Length = height; DummySpans[1].TopOffset = 0; DummySpans[1].Length = 0; UseType = TEX_Wall; Canvas = NULL; bNeedsUpdate = true; bDidUpdate = false; bHasCanvas = true; bFirstUpdate = true; } FCanvasTexture::~FCanvasTexture () { Unload (); } const BYTE *FCanvasTexture::GetColumn (unsigned int column, const Span **spans_out) { bNeedsUpdate = true; if (Canvas == NULL) { MakeTexture (); } if ((unsigned)column >= (unsigned)Width) { if (WidthMask + 1 == Width) { column &= WidthMask; } else { column %= Width; } } if (spans_out != NULL) { *spans_out = DummySpans; } return Pixels + column*Height; } const BYTE *FCanvasTexture::GetPixels () { bNeedsUpdate = true; if (Canvas == NULL) { MakeTexture (); } return Pixels; } void FCanvasTexture::MakeTexture () { Canvas = new DSimpleCanvas (Width, Height); Canvas->Lock (); GC::AddSoftRoot(Canvas); if (Width != Height || Width != Canvas->GetPitch()) { Pixels = new BYTE[Width*Height]; } else { Pixels = Canvas->GetBuffer(); } // Draw a special "unrendered" initial texture into the buffer. memset (Pixels, 0, Width*Height/2); memset (Pixels+Width*Height/2, 255, Width*Height/2); } void FCanvasTexture::Unload () { if (Canvas != NULL) { if (Pixels != NULL && Pixels != Canvas->GetBuffer()) { delete[] Pixels; } Pixels = NULL; GC::DelSoftRoot(Canvas); Canvas->Destroy(); Canvas = NULL; } } bool FCanvasTexture::CheckModified () { if (bDidUpdate) { bDidUpdate = false; return true; } return false; } void FCanvasTexture::RenderView (AActor *viewpoint, int fov) { if (Canvas == NULL) { MakeTexture (); } float savedfov = LastFOV; R_SetFOV ((float)fov); R_RenderViewToCanvas (viewpoint, Canvas, 0, 0, Width, Height, bFirstUpdate); R_SetFOV (savedfov); if (Pixels == Canvas->GetBuffer()) { FlipSquareBlockRemap (Pixels, Width, Height, GPalette.Remap); } else { FlipNonSquareBlockRemap (Pixels, Canvas->GetBuffer(), Width, Height, Canvas->GetPitch(), GPalette.Remap); } bNeedsUpdate = false; bDidUpdate = true; bFirstUpdate = false; }