// The mage ----------------------------------------------------------------- ACTOR MagePlayer : PlayerPawn { Health 100 ReactionTime 0 PainChance 255 Radius 16 Height 64 Speed 1 +NOSKIN +NODAMAGETHRUST +NOTHRUSTWHENINVUL PainSound "PlayerMagePain" RadiusDamageFactor 0.25 Player.JumpZ 9 Player.Viewheight 48 Player.SpawnClass "Mage" Player.DisplayName "Mage" Player.SoundClass "mage" Player.ScoreIcon "MAGEFACE" Player.InvulnerabilityMode "Reflective" Player.HealRadiusType "Mana" Player.Hexenarmor 5, 5, 15, 10, 25 Player.StartItem "MWeapWand" Player.ForwardMove 0.88, 0.92 Player.SideMove 0.875, 0.925 Player.Portrait "P_MWALK1" Player.WeaponSlot 1, MWeapWand Player.WeaponSlot 2, MWeapFrost Player.WeaponSlot 3, MWeapLightning Player.WeaponSlot 4, MWeapBloodscourge Player.FlechetteType "ArtiPoisonBag2" Player.ColorRange 146, 163 Player.Colorset 0, "Blue", 146, 163, 161 Player.ColorsetFile 1, "Red", "TRANTBL7", 0xB3 Player.ColorsetFile 2, "Gold", "TRANTBL8", 0x8C Player.ColorsetFile 3, "Dull Green", "TRANTBL9", 0x41 Player.ColorsetFile 4, "Green", "TRANTBLA", 0xC9 Player.ColorsetFile 5, "Gray", "TRANTBLB", 0x30 Player.ColorsetFile 6, "Brown", "TRANTBLC", 0x72 Player.ColorsetFile 7, "Purple", "TRANTBLD", 0xEE States { Spawn: MAGE A -1 Stop See: MAGE ABCD 4 Loop Missile: Melee: MAGE EF 8 Goto Spawn Pain: MAGE G 4 MAGE G 4 A_Pain Goto Spawn Death: MAGE H 6 MAGE I 6 A_PlayerScream MAGE JK 6 MAGE L 6 A_NoBlocking MAGE M 6 MAGE N -1 Stop XDeath: MAGE O 5 A_PlayerScream MAGE P 5 MAGE R 5 A_NoBlocking MAGE STUVW 5 MAGE X -1 Stop Ice: MAGE Y 5 A_FreezeDeath MAGE Y 1 A_FreezeDeathChunks Wait Burn: FDTH E 5 BRIGHT A_PlaySound("*burndeath") FDTH F 4 BRIGHT FDTH G 5 BRIGHT FDTH H 4 BRIGHT A_PlayerScream FDTH I 5 BRIGHT FDTH J 4 BRIGHT FDTH K 5 BRIGHT FDTH L 4 BRIGHT FDTH M 5 BRIGHT FDTH N 4 BRIGHT FDTH O 5 BRIGHT FDTH P 4 BRIGHT FDTH Q 5 BRIGHT FDTH R 4 BRIGHT FDTH S 5 BRIGHT A_NoBlocking FDTH T 4 BRIGHT FDTH U 5 BRIGHT FDTH V 4 BRIGHT ACLO E 35 A_CheckPlayerDone Wait ACLO E 8 Stop } }