static FRandom pr_bruisattack ("BruisAttack"); DEFINE_ACTION_FUNCTION(AActor, A_BruisAttack) { if (!self->target) return; if (self->CheckMeleeRange ()) { int damage = (pr_bruisattack()%8+1)*10; S_Sound (self, CHAN_WEAPON, "baron/melee", 1, ATTN_NORM); int newdam = P_DamageMobj (self->target, self, self, damage, NAME_Melee); P_TraceBleed (newdam > 0 ? newdam : damage, self->target, self); return; } // launch a missile P_SpawnMissile (self, self->target, PClass::FindClass("BaronBall")); }