/* ** gl_cycler.cpp ** Implements the cycler for dynamic lights and texture shaders. ** **--------------------------------------------------------------------------- ** Copyright 2003 Timothy Stump ** Copyright 2006 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include #include "gl/utility/gl_cycler.h" //========================================================================== // // // //========================================================================== void FCycler::Serialize(FArchive & arc) { arc << m_start << m_end << m_current << m_time << m_cycle << m_increment << m_shouldCycle << m_cycleType; } //========================================================================== // // // //========================================================================== FCycler::FCycler() { m_cycle = 0.f; m_cycleType = CYCLE_Linear; m_shouldCycle = false; m_start = m_current = 0.f; m_end = 0.f; m_increment = true; } //========================================================================== // // // //========================================================================== void FCycler::SetParams(float start, float end, float cycle) { m_cycle = cycle; m_time = 0.f; m_start = m_current = start; m_end = end; m_increment = true; } //========================================================================== // // // //========================================================================== void FCycler::Update(float diff) { float mult, angle; float step = m_end - m_start; if (!m_shouldCycle) { return; } m_time += diff; if (m_time >= m_cycle) { m_time = m_cycle; } mult = m_time / m_cycle; switch (m_cycleType) { case CYCLE_Linear: if (m_increment) { m_current = m_start + (step * mult); } else { m_current = m_end - (step * mult); } break; case CYCLE_Sin: angle = float(M_PI * 2.f * mult); mult = sinf(angle); mult = (mult + 1.f) / 2.f; m_current = m_start + (step * mult); break; case CYCLE_Cos: angle = float(M_PI * 2.f * mult); mult = cosf(angle); mult = (mult + 1.f) / 2.f; m_current = m_start + (step * mult); break; case CYCLE_SawTooth: m_current = m_start + (step * mult); break; case CYCLE_Square: if (m_increment) { m_current = m_start; } else { m_current = m_end; } break; } if (m_time == m_cycle) { m_time = 0.f; m_increment = !m_increment; } }