class PlayerPawn : Actor native { Default { Health 100; Radius 16; Height 56; Mass 100; Painchance 255; Speed 1; +SOLID +SHOOTABLE +DROPOFF +PICKUP +NOTDMATCH +FRIENDLY +SLIDESONWALLS +CANPASS +CANPUSHWALLS +FLOORCLIP +WINDTHRUST +TELESTOMP +NOBLOCKMONST Player.AttackZOffset 8; Player.JumpZ 8; Player.GruntSpeed 12; Player.FallingScreamSpeed 35,40; Player.ViewHeight 41; Player.UseRange 64; Player.ForwardMove 1,1; Player.SideMove 1,1; Player.ColorRange 0,0; Player.SoundClass "player"; Player.DamageScreenColor "ff 00 00"; Player.MugShotMaxHealth 0; Player.FlechetteType "ArtiPoisonBag3"; Player.AirCapacity 1; Player.ViewBob 1; Obituary "$OB_MPDEFAULT"; } } class PlayerChunk : PlayerPawn native { Default { +NOSKIN -SOLID -SHOOTABLE -PICKUP -NOTDMATCH -FRIENDLY -SLIDESONWALLS -CANPUSHWALLS -FLOORCLIP -WINDTHRUST -TELESTOMP } }