//----------------------------------------------------------------------------- // // Copyright 1993-1996 id Software // Copyright 1994-1996 Raven Software // Copyright 1999-2016 Randy Heit // Copyright 2002-2016 Christoph Oelckers // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see http://www.gnu.org/licenses/ // //----------------------------------------------------------------------------- // // DESCRIPTION: Head up display // //----------------------------------------------------------------------------- #ifndef __HU_STUFF_H__ #define __HU_STUFF_H__ #include "doomtype.h" struct event_t; class player_t; // // Chat routines // void CT_Init (void); bool CT_Responder (event_t* ev); void CT_Drawer (void); // [RH] Draw deathmatch scores void HU_DrawScores (player_t *me); void HU_GetPlayerWidths(int &maxnamewidth, int &maxscorewidth, int &maxiconheight); void HU_DrawColorBar(int x, int y, int height, int playernum); int HU_GetRowColor(player_t *player, bool hightlight); extern bool SB_ForceActive; // Sorting routines int comparepoints(const void *arg1, const void *arg2); int compareteams(const void *arg1, const void *arg2); #endif