class DeathmatchStatusScreen : StatusScreen { int textcolor; double FontScale; int RowHeight; Font displayFont; //==================================================================== // // // //==================================================================== override void initStats (void) { int i, j; textcolor = Font.CR_GRAY; CurState = StatCount; acceleratestage = 0; displayFont = NewSmallFont; FontScale = max(screen.GetHeight() / 400, 1); RowHeight = int(max((displayFont.GetHeight() + 1) * FontScale, 1)); for(i = 0; i < MAXPLAYERS; i++) { playerready[i] = false; cnt_frags[i] = cnt_deaths[i] = player_deaths[i] = 0; } total_frags = 0; total_deaths = 0; ng_state = 1; cnt_pause = GameTicRate; for (i=0 ; i Plrs[i].fragcount) cnt_frags[i] = Plrs[i].fragcount; else stillticking = true; } if (!stillticking) { PlaySound("intermission/nextstage"); ng_state++; } } else if (ng_state == 4) { if (!(bcnt & 3)) PlaySound("intermission/tick"); stillticking = false; for (i = 0; i player_deaths[i]) cnt_deaths[i] = player_deaths[i]; else stillticking = true; } if (!stillticking) { PlaySound("intermission/nextstage"); ng_state++; } } else if (ng_state == 6) { int i; for (i = 0; i < MAXPLAYERS; i++) { // If the player is in the game and not ready, stop checking if (playeringame[i] && players[i].Bot == NULL && !playerready[i]) break; } // All players are ready; proceed. if ((i == MAXPLAYERS && acceleratestage) || doautoskip) { PlaySound("intermission/pastdmstats"); initShowNextLoc(); } } else if (ng_state & 1) { if (!--cnt_pause) { ng_state++; cnt_pause = GameTicRate; } } } override void drawStats () { int i, pnum, x, y, ypadding, height, lineheight; int maxnamewidth, maxscorewidth, maxiconheight; int pwidth = IntermissionFont.GetCharWidth("%"); int icon_x, name_x, frags_x, deaths_x; int deaths_len; String text_deaths, text_frags; TextureID readyico = TexMan.CheckForTexture("READYICO", TexMan.Type_MiscPatch); y = drawLF(); [maxnamewidth, maxscorewidth, maxiconheight] = GetPlayerWidths(); // Use the readyico height if it's bigger. Vector2 readysize = TexMan.GetScaledSize(readyico); Vector2 readyoffset = TexMan.GetScaledOffset(readyico); height = int(readysize.Y - readyoffset.Y); maxiconheight = MAX(height, maxiconheight); height = int(displayFont.GetHeight() * FontScale); lineheight = MAX(height, maxiconheight * CleanYfac); ypadding = (lineheight - height + 1) / 2; y += CleanYfac; text_deaths = Stringtable.Localize("$SCORE_DEATHS"); //text_color = Stringtable.Localize("$SCORE_COLOR"); text_frags = Stringtable.Localize("$SCORE_FRAGS"); icon_x = int(8 * FontScale); name_x = int(icon_x + maxscorewidth * FontScale); frags_x = name_x + int((maxnamewidth + 1 + MAX(displayFont.StringWidth("XXXXXXXXXX"), displayFont.StringWidth(text_frags)) + 16) * FontScale); deaths_x = frags_x + int(((deaths_len = displayFont.StringWidth(text_deaths)) + 16) * FontScale); x = (Screen.GetWidth() - deaths_x) >> 1; icon_x += x; name_x += x; frags_x += x; deaths_x += x; drawTextScaled(displayFont, name_x, y, Stringtable.Localize("$SCORE_NAME"), FontScale, textcolor); drawTextScaled(displayFont, frags_x - displayFont.StringWidth(text_frags) * FontScale, y, text_frags, FontScale, textcolor); drawTextScaled(displayFont, deaths_x - deaths_len * FontScale, y, text_deaths, FontScale, textcolor); y += height + int(6 * FontScale); // Sort all players Array sortedplayers; GetSortedPlayers(sortedplayers, teamplay); // Draw lines for each player for (i = 0; i < sortedplayers.Size(); i++) { pnum = sortedplayers[i]; PlayerInfo player = players[pnum]; if (!playeringame[pnum]) continue; screen.Dim(player.GetDisplayColor(), 0.8, x, y - ypadding, (deaths_x - x) + (8 * CleanXfac), lineheight); if (playerready[pnum] || player.Bot != NULL) // Bots are automatically assumed ready, to prevent confusion screen.DrawTexture(readyico, true, x - (readysize.X * CleanXfac), y, DTA_CleanNoMove, true); let thiscolor = GetRowColor(player, pnum == consoleplayer); if (player.mo.ScoreIcon.isValid()) { screen.DrawTexture(player.mo.ScoreIcon, true, icon_x, y, DTA_CleanNoMove, true); } drawTextScaled(displayFont, name_x, y + ypadding, player.GetUserName(), FontScale, thiscolor); drawNumScaled(displayFont, frags_x, y + ypadding, FontScale, cnt_frags[pnum], 0, textcolor); if (ng_state >= 2) { drawNumScaled(displayFont, deaths_x, y + ypadding, FontScale, cnt_deaths[pnum], 0, textcolor); } y += lineheight + CleanYfac; } // Draw "TOTAL" line y += height + 3 * CleanYfac; drawTextScaled(displayFont, name_x, y, Stringtable.Localize("$SCORE_TOTAL"), FontScale, textcolor); drawNumScaled(displayFont, frags_x, y, FontScale, total_frags, 0, textcolor); if (ng_state >= 4) { drawNumScaled(displayFont, deaths_x, y, FontScale, total_deaths, 0, textcolor); } // Draw game time y += height + CleanYfac; int seconds = Thinker.Tics2Seconds(Plrs[me].stime); int hours = seconds / 3600; int minutes = (seconds % 3600) / 60; seconds = seconds % 60; String leveltime = Stringtable.Localize("$SCORE_LVLTIME") .. ": " .. String.Format("%02i:%02i:%02i", hours, minutes, seconds); drawTextScaled(displayFont, x, y, leveltime, FontScale, textcolor); } }