/* ** compatibility.cpp ** Handles compatibility flags for maps that are unlikely to be updated. ** **--------------------------------------------------------------------------- ** Copyright 2009 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** This file is for maps that have been rendered broken by bug fixes or other ** changes that seemed minor at the time, and it is unlikely that the maps ** will be changed. If you are making a map and you know it needs a ** compatibility option to play properly, you are advised to specify so with ** a MAPINFO. */ // HEADER FILES ------------------------------------------------------------ #include "compatibility.h" #include "sc_man.h" #include "cmdlib.h" #include "doomdef.h" #include "doomstat.h" #include "c_dispatch.h" #include "gi.h" #include "g_level.h" // MACROS ------------------------------------------------------------------ // TYPES ------------------------------------------------------------------- struct FCompatOption { const char *Name; int CompatFlags; int BCompatFlags; }; // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- // EXTERNAL DATA DECLARATIONS ---------------------------------------------- // PUBLIC DATA DEFINITIONS ------------------------------------------------- TMap BCompatMap; // PRIVATE DATA DEFINITIONS ------------------------------------------------ static FCompatOption Options[] = { { "setslopeoverflow", 0, BCOMPATF_SETSLOPEOVERFLOW }, { "resetplayerspeed", 0, BCOMPATF_RESETPLAYERSPEED }, { "spechitoverflow", 0, BCOMPATF_SPECHITOVERFLOW }, // list copied from g_mapinfo.cpp { "shorttex", COMPATF_SHORTTEX, 0 }, { "stairs", COMPATF_STAIRINDEX, 0 }, { "limitpain", COMPATF_LIMITPAIN, 0 }, { "nopassover", COMPATF_NO_PASSMOBJ, 0 }, { "notossdrops", COMPATF_NOTOSSDROPS, 0 }, { "useblocking", COMPATF_USEBLOCKING, 0 }, { "nodoorlight", COMPATF_NODOORLIGHT, 0 }, { "ravenscroll", COMPATF_RAVENSCROLL, 0 }, { "soundtarget", COMPATF_SOUNDTARGET, 0 }, { "dehhealth", COMPATF_DEHHEALTH, 0 }, { "trace", COMPATF_TRACE, 0 }, { "dropoff", COMPATF_DROPOFF, 0 }, { "boomscroll", COMPATF_BOOMSCROLL, 0 }, { "invisibility", COMPATF_INVISIBILITY, 0 }, { "silentinstantfloors", COMPATF_SILENT_INSTANT_FLOORS, 0 }, { "sectorsounds", COMPATF_SECTORSOUNDS, 0 }, { "missileclip", COMPATF_MISSILECLIP, 0 }, { "crossdropoff", COMPATF_CROSSDROPOFF, 0 }, { "wallrun", COMPATF_WALLRUN, 0 }, // [GZ] Added for CC MAP29 { "anybossdeath", COMPATF_ANYBOSSDEATH, 0}, // [GZ] Added for UAC_DEAD { NULL, 0, 0 } }; // CODE -------------------------------------------------------------------- //========================================================================== // // ParseCompatibility // //========================================================================== void ParseCompatibility() { TArray md5array; FMD5Holder md5; FCompatValues flags; int i, x; unsigned int j; // The contents of this file are not cumulative, as it should not // be present in user-distributed maps. FScanner sc(Wads.GetNumForFullName("compatibility.txt")); while (sc.GetString()) // Get MD5 signature { do { if (strlen(sc.String) != 32) { sc.ScriptError("MD5 signature must be exactly 32 characters long"); } for (i = 0; i < 32; ++i) { if (sc.String[i] >= '0' && sc.String[i] <= '9') { x = sc.String[i] - '0'; } else { sc.String[i] |= 'a' ^ 'A'; if (sc.String[i] >= 'a' && sc.String[i] <= 'f') { x = sc.String[i] - 'a' + 10; } else { x = 0; sc.ScriptError("MD5 signature must be a hexadecimal value"); } } if (!(i & 1)) { md5.Bytes[i / 2] = x << 4; } else { md5.Bytes[i / 2] |= x; } } md5array.Push(md5); sc.MustGetString(); } while (!sc.Compare("{")); flags.CompatFlags = 0; flags.BCompatFlags = 0; while (sc.MustGetString(), (i = sc.MatchString(&Options[0].Name, sizeof(*Options))) >= 0) { flags.CompatFlags |= Options[i].CompatFlags; flags.BCompatFlags |= Options[i].BCompatFlags; } sc.UnGet(); sc.MustGetStringName("}"); for (j = 0; j < md5array.Size(); ++j) { BCompatMap[md5array[j]] = flags; } md5array.Clear(); } } //========================================================================== // // CheckCompatibility // //========================================================================== void CheckCompatibility(MapData *map) { FMD5Holder md5; FCompatValues *flags; // When playing Doom IWAD levels force COMPAT_SHORTTEX. if (Wads.GetLumpFile(map->lumpnum) == 1 && gameinfo.gametype == GAME_Doom && !(level.flags & LEVEL_HEXENFORMAT)) { ii_compatflags = COMPATF_SHORTTEX; ib_compatflags = 0; } else { map->GetChecksum(md5.Bytes); flags = BCompatMap.CheckKey(md5); if (developer) { Printf("MD5 = "); for (size_t j = 0; j < sizeof(md5.Bytes); ++j) { Printf("%02X", md5.Bytes[j]); } if (flags != NULL) Printf(", cflags = %08x, bflags = %08x\n", flags->CompatFlags, flags->BCompatFlags); else Printf("\n"); } if (flags != NULL) { ii_compatflags = flags->CompatFlags; ib_compatflags = flags->BCompatFlags; } else { ii_compatflags = 0; ib_compatflags = 0; } } // Reset i_compatflags compatflags.Callback(); } //========================================================================== // // CCMD mapchecksum // //========================================================================== CCMD (mapchecksum) { MapData *map; BYTE cksum[16]; if (argv.argc() < 2) { Printf("Usage: mapchecksum ...\n"); } for (int i = 1; i < argv.argc(); ++i) { map = P_OpenMapData(argv[i]); if (map == NULL) { Printf("Cannot load %s as a map\n", argv[i]); } else { map->GetChecksum(cksum); delete map; for (size_t j = 0; j < sizeof(cksum); ++j) { Printf("%02X", cksum[j]); } Printf(" // %s\n", argv[i]); } } } //========================================================================== // // CCMD hiddencompatflags // //========================================================================== CCMD (hiddencompatflags) { Printf("%08x %08x\n", ii_compatflags, ib_compatflags); }