// Wind --------------------------------------------------------------------- ACTOR SoundWind 42 { Game Heretic SpawnID 110 +NOBLOCKMAP +NOSECTOR +DONTSPLASH States { Spawn: TNT1 A 2 A_PlaySoundEx("world/wind", "SoundSlot6", 1) Loop } } ACTOR SoundWindHexen : SoundWind 1410 { Game Hexen SpawnID 110 } // Waterfall ---------------------------------------------------------------- ACTOR SoundWaterfall 41 { Game Heretic SpawnID 111 +NOBLOCKMAP +NOSECTOR +DONTSPLASH States { Spawn: TNT1 A 2 A_PlaySoundEx("world/waterfall", "SoundSlot6", 1) Loop } }