#ifndef __INTERMISSION_H #define __INTERMISSION_H #include "doomdef.h" #include "dobject.h" #include "m_fixed.h" #include "textures/textures.h" #include "s_sound.h" #include "v_font.h" struct event_t; #define DECLARE_SUPER_CLASS(cls,parent) \ private: \ typedef parent Super; \ typedef cls ThisClass; struct FIntermissionPatch { FName mCondition; FString mName; double x, y; }; struct FIIntermissionPatch { FName mCondition; FTextureID mPic; double x, y; }; struct FCastSound { BYTE mSequence; BYTE mIndex; FString mSound; }; struct FICastSound { BYTE mSequence; BYTE mIndex; FSoundID mSound; }; enum EFadeType { FADE_In, FADE_Out, }; enum EScrollDir { SCROLL_Left, SCROLL_Right, SCROLL_Up, SCROLL_Down, }; // actions that don't create objects #define WIPER_ID ((const PClass*)intptr_t(-1)) #define TITLE_ID ((const PClass*)intptr_t(-2)) //========================================================================== struct FIntermissionAction { int mSize; const PClass *mClass; FString mMusic; int mMusicOrder; int mCdTrack; int mCdId; int mDuration; FString mBackground; FString mPalette; FString mSound; bool mFlatfill; bool mMusicLooping; TArray mOverlays; FIntermissionAction(); virtual bool ParseKey(FScanner &sc); }; struct FIntermissionActionFader : public FIntermissionAction { typedef FIntermissionAction Super; EFadeType mFadeType; FIntermissionActionFader(); virtual bool ParseKey(FScanner &sc); }; struct FIntermissionActionWiper : public FIntermissionAction { typedef FIntermissionAction Super; gamestate_t mWipeType; FIntermissionActionWiper(); virtual bool ParseKey(FScanner &sc); }; struct FIntermissionActionTextscreen : public FIntermissionAction { typedef FIntermissionAction Super; FString mText; int mTextDelay; int mTextSpeed; int mTextX, mTextY; EColorRange mTextColor; FIntermissionActionTextscreen(); virtual bool ParseKey(FScanner &sc); }; struct FIntermissionActionCast : public FIntermissionAction { typedef FIntermissionAction Super; FString mName; FName mCastClass; TArray mCastSounds; FIntermissionActionCast(); virtual bool ParseKey(FScanner &sc); }; struct FIntermissionActionScroller : public FIntermissionAction { typedef FIntermissionAction Super; FString mSecondPic; int mScrollDelay; int mScrollTime; int mScrollDir; FIntermissionActionScroller(); virtual bool ParseKey(FScanner &sc); }; struct FIntermissionDescriptor { FName mLink; TArray mActions; }; typedef TMap FIntermissionDescriptorList; extern FIntermissionDescriptorList IntermissionDescriptors; //========================================================================== class DIntermissionScreen : public DObject { DECLARE_CLASS (DIntermissionScreen, DObject) protected: int mDuration; FTextureID mBackground; bool mFlatfill; TArray mOverlays; bool CheckOverlay(int i); public: int mTicker; bool mPaletteChanged; DIntermissionScreen() {} virtual void Init(FIntermissionAction *desc, bool first); virtual int Responder (event_t *ev); virtual int Ticker (); virtual void Drawer (); void Destroy(); FTextureID GetBackground(bool *fill) { *fill = mFlatfill; return mBackground; } void SetBackground(FTextureID tex, bool fill) { mBackground = tex; mFlatfill = fill; } }; class DIntermissionScreenFader : public DIntermissionScreen { DECLARE_CLASS (DIntermissionScreenFader, DIntermissionScreen) EFadeType mType; public: DIntermissionScreenFader() {} virtual void Init(FIntermissionAction *desc, bool first); virtual int Responder (event_t *ev); virtual int Ticker (); virtual void Drawer (); }; class DIntermissionScreenText : public DIntermissionScreen { DECLARE_CLASS (DIntermissionScreenText, DIntermissionScreen) const char *mText; int mTextSpeed; int mTextX, mTextY; int mTextCounter; int mTextDelay; int mTextLen; EColorRange mTextColor; public: DIntermissionScreenText() {} virtual void Init(FIntermissionAction *desc, bool first); virtual int Responder (event_t *ev); virtual void Drawer (); }; class DIntermissionScreenCast : public DIntermissionScreen { DECLARE_CLASS (DIntermissionScreenCast, DIntermissionScreen) const char *mName; const PClass *mClass; AActor *mDefaults; TArray mCastSounds; int casttics; int castsprite; // [RH] For overriding the player sprite with a skin const FRemapTable *casttranslation; // [RH] Draw "our hero" with their chosen suit color FState* caststate; FState* basestate; FState* advplayerstate; bool castdeath; bool castattacking; int castframes; int castonmelee; public: DIntermissionScreenCast() {} virtual void Init(FIntermissionAction *desc, bool first); virtual int Responder (event_t *ev); virtual int Ticker (); virtual void Drawer (); }; class DIntermissionScreenScroller : public DIntermissionScreen { DECLARE_CLASS (DIntermissionScreenScroller, DIntermissionScreen) FTextureID mFirstPic; FTextureID mSecondPic; int mScrollDelay; int mScrollTime; int mScrollDir; public: DIntermissionScreenScroller() {} virtual void Init(FIntermissionAction *desc, bool first); virtual void Drawer (); }; enum { FSTATE_EndingGame = 0, FSTATE_ChangingLevel = 1, FSTATE_InLevel = 2 }; class DIntermissionController : public DObject { DECLARE_CLASS (DIntermissionController, DObject) HAS_OBJECT_POINTERS FIntermissionDescriptor *mDesc; TObjPtr mScreen; bool mDeleteDesc; bool mFirst; bool mAdvance; BYTE mGameState; int mIndex; bool NextPage(); public: static DIntermissionController *CurrentIntermission; DIntermissionController(FIntermissionDescriptor *mDesc = NULL, bool mDeleteDesc = false, BYTE state = FSTATE_ChangingLevel); bool Responder (event_t *ev); void Ticker (); void Drawer (); void Destroy(); }; // Interface for main loop bool F_Responder (event_t* ev); void F_Ticker (); void F_Drawer (); void F_StartIntermission(FIntermissionDescriptor *desc, bool deleteme, BYTE state); void F_StartIntermission(FName desc, BYTE state); void F_EndFinale (); // Create an intermission from old cluster data void F_StartFinale (const char *music, int musicorder, int cdtrack, unsigned int cdid, const char *flat, const char *text, INTBOOL textInLump, INTBOOL finalePic, INTBOOL lookupText, bool ending, FName endsequence = NAME_None); #endif