ACTOR HereticPlayer : PlayerPawn
{
	Health 100
	Radius 16
	Height 56
	Mass 100
	Painchance 255
	Speed 1
	Player.ColorRange 225, 240
	Player.DisplayName "Corvus"
	Player.StartItem "GoldWand"
	Player.StartItem "Staff"
	Player.StartItem "GoldWandAmmo", 50
	States
	{
	Spawn:
		PLAY A -1
		Stop
	See:
		PLAY ABCD 4
		Loop
	Melee:
	Missile:
		PLAY F 6 BRIGHT
		PLAY E 12
		Goto Spawn
	Pain:
		PLAY G 4
		PLAY G 4 A_Pain
		Goto Spawn
	Death:
		PLAY H 6 A_PlayerSkinCheck("AltSkinDeath")
		PLAY I 6 A_PlayerScream
		PLAY JK 6
		PLAY L 6 A_NoBlocking
		PLAY MNO 6
		PLAY P -1
		Stop
	XDeath:
		PLAY Q 0 A_PlayerSkinCheck("AltSkinXDeath")
		PLAY Q 5 A_PlayerScream
		PLAY R 0 A_NoBlocking
		PLAY R 5 A_SkullPop
		PLAY STUVWX 5
		PLAY Y -1
		Stop
	Burn:
		FDTH A 5 BRIGHT A_PlaySound("*burndeath")
		FDTH B 4 BRIGHT
		FDTH C 5 BRIGHT
		FDTH D 4 BRIGHT A_PlayerScream
		FDTH E 5 BRIGHT
		FDTH F 4 BRIGHT
		FDTH G 5 BRIGHT A_PlaySound("*burndeath")
		FDTH H 4 BRIGHT
		FDTH I 5 BRIGHT
		FDTH J 4 BRIGHT
		FDTH K 5 BRIGHT
		FDTH L 4 BRIGHT
		FDTH M 5 BRIGHT
		FDTH N 4 BRIGHT
		FDTH O 5 BRIGHT A_NoBlocking
		FDTH P 4 BRIGHT
		FDTH Q 5 BRIGHT
		FDTH R 4 BRIGHT
		ACLO E 35 A_CheckPlayerDone
		Wait
	AltSkinDeath:	
		PLAY H 10
		PLAY I 10 A_PlayerScream
		PLAY J 10 A_NoBlocking
		PLAY KLM 10
		PLAY N -1
		Stop
	AltSkinXDeath:
		PLAY O 5
		PLAY P 5 A_XScream
		PLAY Q 5 A_NoBlocking
		PLAY RSTUV 5
		PLAY W -1
		Stop
	}
}				

// The player's skull -------------------------------------------------------

ACTOR BloodySkull : PlayerChunk
{
	Radius 4
	Height 4
	+NOBLOCKMAP
	+DROPOFF
	+LOWGRAVITY
	+CANNOTPUSH
	+SKYEXPLODE
	+NOBLOCKMONST
	+NOSKIN
	States
	{
	Spawn:
		BSKL A 0
		BSKL ABCDE 5 A_CheckFloor("Hit")
		Goto Spawn+1
	Hit:
		BSKL F 16 A_CheckPlayerDone
		Wait
	}
}