/* ** d_netinf.h ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #ifndef __D_NETINFO_H__ #define __D_NETINFO_H__ #include "c_cvars.h" int D_GenderToInt (const char *gender); extern const char *GenderNames[3]; int D_PlayerClassToInt (const char *classname); void D_SetupUserInfo (void); void D_UserInfoChanged (FBaseCVar *info); void D_SendServerInfoChange (const FBaseCVar *cvar, UCVarValue value, ECVarType type); void D_SendServerFlagChange (const FBaseCVar *cvar, int bitnum, bool set); void D_DoServerInfoChange (uint8_t **stream, bool singlebit); void D_WriteUserInfoStrings (int player, uint8_t **stream, bool compact=false); void D_ReadUserInfoStrings (int player, uint8_t **stream, bool update); struct FPlayerColorSet; void D_GetPlayerColor (int player, float *h, float *s, float *v, FPlayerColorSet **colorset); void D_PickRandomTeam (int player); int D_PickRandomTeam (); class player_t; int D_GetFragCount (player_t *player); #endif //__D_CLIENTINFO_H__