// Zombie ------------------------------------------------------------------- ACTOR Zombie : StrifeHumanoid { Health 31 Radius 20 Height 56 PainChance 0 +SOLID +SHOOTABLE +FLOORCLIP +CANPASS +CANPUSHWALLS +ACTIVATEMCROSS MinMissileChance 150 MaxStepHeight 16 MaxDropOffHeight 32 Translation 0 ConversationID 28, -1, -1 DeathSound "zombie/death" CrushPainSound "misc/pcrush" States { Spawn: PEAS A 5 A_CheckTerrain Loop Pain: AGRD A 5 A_CheckTerrain Loop Death: GIBS M 5 A_TossGib GIBS N 5 A_XScream GIBS O 5 A_NoBlocking GIBS PQRST 4 A_TossGib GIBS U 5 GIBS V -1 Stop } } // Zombie Spawner ----------------------------------------------------------- ACTOR ZombieSpawner { Health 20 +SHOOTABLE +NOSECTOR RenderStyle None ConversationID 30, -1, -1 ActiveSound "zombie/spawner" // Does Strife use this somewhere else? States { Spawn: TNT1 A 175 A_SpawnItemEx("Zombie") Loop } }