// The player --------------------------------------------------------------- ACTOR StrifePlayer : PlayerPawn { Health 100 Radius 18 Height 56 Mass 100 PainChance 255 Speed 1 MaxStepHeight 16 CrushPainSound "misc/pcrush" Player.DisplayName "Rebel" Player.StartItem "PunchDagger" Player.RunHealth 15 Player.WeaponSlot 1, PunchDagger Player.WeaponSlot 2, StrifeCrossbow2, StrifeCrossbow Player.WeaponSlot 3, AssaultGun Player.WeaponSlot 4, MiniMissileLauncher Player.WeaponSlot 5, StrifeGrenadeLauncher2, StrifeGrenadeLauncher Player.WeaponSlot 6, FlameThrower Player.WeaponSlot 7, Mauler2, Mauler Player.WeaponSlot 8, Sigil Player.ColorRange 128, 143 Player.Colorset 0, "Brown", 0x80, 0x8F, 0x82 Player.Colorset 1, "Red", 0x40, 0x4F, 0x42, 0x20, 0x3F, 0x00, 0x1F, 0xF1, 0xF6, 0xE0, 0xE5, 0xF7, 0xFB, 0xF1, 0xF5 Player.Colorset 2, "Rust", 0xB0, 0xBF, 0xB2, 0x20, 0x3F, 0x00, 0x1F Player.Colorset 3, "Gray", 0x10, 0x1F, 0x12, 0x20, 0x2F, 0xD0, 0xDF, 0x30, 0x3F, 0xD0, 0xDF Player.Colorset 4, "Dark Green", 0x30, 0x3F, 0x32, 0x20, 0x2F, 0xD0, 0xDF, 0x30, 0x3F, 0xD0, 0xDF Player.Colorset 5, "Gold", 0x50, 0x5F, 0x52, 0x20, 0x3F, 0x00, 0x1F, 0x50, 0x5F, 0x80, 0x8F, 0xC0, 0xCF, 0xA0, 0xAF, 0xD0, 0xDF, 0xB0, 0xBF Player.Colorset 6, "Bright Green", 0x60, 0x6F, 0x62, 0x20, 0x3F, 0x00, 0x1F, 0x50, 0x5F, 0x10, 0x1F, 0xC0, 0xCF, 0x20, 0x2F, 0xD0, 0xDF, 0x30, 0x3F Player.Colorset 7, "Blue", 0x90, 0x9F, 0x92, 0x20, 0x3F, 0x00, 0x1F, 0x50, 0x5F, 0x40, 0x4F, 0xC1, 0xCF, 0x01, 0x0F, 0xC0,0xC0,1,1, 0xD0, 0xDF, 0x10, 0x1F action native A_ItBurnsItBurns(); action native A_CrispyPlayer(); action native A_HandLower(); States { Spawn: PLAY A -1 stop See: PLAY ABCD 4 loop Missile: PLAY E 12 goto Spawn Melee: PLAY F 6 goto Missile Pain: PLAY Q 4 PLAY Q 4 A_Pain Goto Spawn Death: PLAY H 3 PLAY I 3 A_PlayerScream PLAY J 3 A_NoBlocking PLAY KLMNO 4 PLAY P -1 Stop XDeath: RGIB A 5 A_TossGib RGIB B 5 A_XScream RGIB C 5 A_NoBlocking RGIB DEFG 5 A_TossGib RGIB H -1 A_TossGib Burn: BURN A 3 Bright A_ItBurnsItBurns BURN B 3 Bright A_DropFire BURN C 3 Bright A_Wander BURN D 3 Bright A_NoBlocking BURN E 5 Bright A_DropFire BURN FGH 5 Bright A_Wander BURN I 5 Bright A_DropFire BURN JKL 5 Bright A_Wander BURN M 5 Bright A_DropFire BURN N 5 Bright A_CrispyPlayer BURN OPQPQ 5 Bright BURN RSTU 7 Bright BURN V -1 Stop Disintegrate: DISR A 5 A_PlaySoundEx("misc/disruptordeath", "Voice") DISR BC 5 DISR D 5 A_NoBlocking DISR EF 5 DISR GHIJ 4 MEAT D -1 Stop Firehands: WAVE ABCD 3 Loop Firehandslower: WAVE ABCD 3 A_HandLower Loop } }