// Mesh Armor (1) ----------------------------------------------------------- ACTOR MeshArmor : HexenArmor { +NOGRAVITY Health 0 // Armor class Inventory.Amount 0 Inventory.PickupMessage "$TXT_ARMOR1" States { Spawn: AR_1 A -1 Stop } } // Falcon Shield (2) -------------------------------------------------------- ACTOR FalconShield : HexenArmor { +NOGRAVITY Health 1 // Armor class Inventory.Amount 0 Inventory.PickupMessage "$TXT_ARMOR2" States { Spawn: AR_2 A -1 Stop } } // Platinum Helm (3) -------------------------------------------------------- ACTOR PlatinumHelm : HexenArmor { +NOGRAVITY Health 2 // Armor class Inventory.Amount 0 Inventory.PickupMessage "$TXT_ARMOR3" States { Spawn: AR_3 A -1 Stop } } // Amulet of Warding (4) ---------------------------------------------------- ACTOR AmuletOfWarding : HexenArmor { +NOGRAVITY Health 3 // Armor class Inventory.Amount 0 Inventory.PickupMessage "$TXT_ARMOR4" States { Spawn: AR_4 A -1 Stop } }