/* #include "actor.h" #include "p_local.h" #include "s_sound.h" #include "p_enemy.h" #include "a_action.h" #include "thingdef/thingdef.h" */ DEFINE_ACTION_FUNCTION(AActor, A_CyberAttack) { PARAM_ACTION_PROLOGUE; if (!self->target) return 0; A_FaceTarget (self); P_SpawnMissile (self, self->target, PClass::FindActor("Rocket")); return 0; } DEFINE_ACTION_FUNCTION(AActor, A_Hoof) { PARAM_ACTION_PROLOGUE; S_Sound (self, CHAN_BODY, "cyber/hoof", 1, ATTN_IDLE); A_Chase (stack, self); return 0; }