/* ** flattexture.cpp ** Texture class for standard Doom flats ** **--------------------------------------------------------------------------- ** Copyright 2004-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** */ #include "doomtype.h" #include "files.h" #include "w_wad.h" #include "v_palette.h" #include "textures/textures.h" //========================================================================== // // A texture defined between F_START and F_END markers // //========================================================================== class FFlatTexture : public FWorldTexture { public: FFlatTexture (int lumpnum); uint8_t *MakeTexture (FRenderStyle style) override; }; //========================================================================== // // Since there is no way to detect the validity of a flat // they can't be used anywhere else but between F_START and F_END // //========================================================================== FTexture *FlatTexture_TryCreate(FileReader & file, int lumpnum) { return new FFlatTexture(lumpnum); } //========================================================================== // // // //========================================================================== FFlatTexture::FFlatTexture (int lumpnum) : FWorldTexture(NULL, lumpnum) { int area; int bits; area = Wads.LumpLength (lumpnum); switch (area) { default: case 64*64: bits = 6; break; case 8*8: bits = 3; break; case 16*16: bits = 4; break; case 32*32: bits = 5; break; case 128*128: bits = 7; break; case 256*256: bits = 8; break; } bMasked = false; WidthBits = HeightBits = bits; Width = Height = 1 << bits; WidthMask = (1 << bits) - 1; } //========================================================================== // // // //========================================================================== uint8_t *FFlatTexture::MakeTexture (FRenderStyle style) { auto lump = Wads.OpenLumpReader (SourceLump); auto Pixels = new uint8_t[Width*Height]; auto numread = lump.Read (Pixels, Width*Height); if (numread < Width*Height) { memset (Pixels + numread, 0xBB, Width*Height - numread); } FTexture::FlipSquareBlockRemap(Pixels, Width, Height, GetRemap(style)); return Pixels; }