// A bare-bones MAPINFO for Hexen. // Most of the MAPINFO is still in hexen.wad. skill baby { AmmoFactor = 1.5 DoubleAmmoFactor = 1.5 DamageFactor = 0.5 EasyBossBrain SpawnFilter = Baby Name = "$MNU_WETNURSE" playerclassname = "fighter", "$MNU_SQUIRE" playerclassname = "cleric", "$MNU_ALTARBOY" playerclassname = "mage", "$MNU_APPRENTICE" } skill easy { DoubleAmmoFactor = 1.5 SpawnFilter = Easy Name = "$MNU_YELLOWBELLIES" playerclassname = "fighter", "$MNU_KNIGHT" playerclassname = "cleric", "$MNU_ACOLYTE" playerclassname = "mage", "$MNU_ENCHANTER" } skill normal { DoubleAmmoFactor = 1.5 SpawnFilter = Normal Name = "$MNU_BRINGEST" playerclassname = "fighter", "$MNU_WARRIOR" playerclassname = "cleric", "$MNU_PRIEST" playerclassname = "mage", "$MNU_SORCERER" } skill hard { DoubleAmmoFactor = 1.5 SpawnFilter = Hard Name = "$MNU_SMITE" playerclassname = "fighter", "$MNU_BERSERKER" playerclassname = "cleric", "$MNU_CARDINAL" playerclassname = "mage", "$MNU_WARLOCK" } skill nightmare { AmmoFactor = 1.5 DoubleAmmoFactor = 1.5 FastMonsters DisableCheats SpawnFilter = Nightmare Name = "$MNU_BLACKPLAGUE" playerclassname = "fighter", "$MNU_TITAN" playerclassname = "cleric", "$MNU_POPE" playerclassname = "mage", "$MNU_ARCHMAGE" } clearepisodes episode "&wt@01" { name = "Hexen" key = "h" } cluster 1 { hub exittext = "clus1msg" exittextislump music = "hub" pic = "interpic" } cluster 2 { hub exittext = "clus2msg" exittextislump music = "hub" pic = "interpic" } cluster 3 { hub exittext = "clus3msg" exittextislump music = "hub" pic = "interpic" } cluster 4 { hub exittext = "clus4msg" exittextislump music = "hub" pic = "interpic" } gamedefaults { activateowndeathspecials infiniteflightpowerup fallingdamage nointermission noautosequences missilesactivateimpactlines monsterfallingdamage } // There is also support for showing a clus5msg after cluster 5, but // since it isn't used, and it would intefere with the finale if I // included it here, I'm leaving out the clusterdef for cluster 5.