/* ** helperthread.h ** **--------------------------------------------------------------------------- ** Copyright 1998-2005 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #ifndef __HELPERTHREAD_H__ #define __HELPERTHREAD_H__ #define WIN32_LEAN_AND_MEAN #include class FHelperThread { struct Message { DWORD Method; DWORD Parm1, Parm2, Parm3; HANDLE CompletionEvent; // Set to signalled when message is finished processing DWORD Return; }; enum { MSG_QUEUE_SIZE = 8 }; public: FHelperThread (); virtual ~FHelperThread (); void DestroyThread (); bool LaunchThread (); DWORD SendMessage (DWORD method, DWORD parm1, DWORD parm2, DWORD parm3, bool wait); bool HaveThread () const; protected: enum EThreadEvents { THREAD_NewMessage, THREAD_KillSelf }; virtual bool Init () { return true; } virtual void Deinit () {} virtual void DefaultDispatch () {} virtual DWORD Dispatch (DWORD method, DWORD parm1=0, DWORD parm2=0, DWORD parm3=0) = 0; virtual const char *ThreadName () = 0; HANDLE ThreadHandle; DWORD ThreadID; HANDLE Thread_Events[2]; CRITICAL_SECTION Thread_Critical; Message Messages[MSG_QUEUE_SIZE]; DWORD MessageHead; DWORD MessageTail; private: void ReleaseSynchronizers (); static DWORD WINAPI ThreadLaunch (LPVOID me); DWORD ThreadLoop (); }; #endif //__HELPERTHREAD_H__