/* ** d_gui.h ** **--------------------------------------------------------------------------- ** Copyright 1998-2005 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** So when do I get a real UT-like windowing system? */ #ifndef __D_GUI_H__ #define __D_GUI_H__ // For a GUIEvent, x and y specify absolute location of mouse pointer enum EGUIEvent { EV_GUI_None, EV_GUI_KeyDown, // data1: unshifted ASCII, data2: shifted ASCII, data3: modifiers EV_GUI_KeyRepeat, // same EV_GUI_KeyUp, // same EV_GUI_Char, // data1: translated character (for user text input), data2: alt down? EV_GUI_MouseMove, EV_GUI_LButtonDown, EV_GUI_LButtonUp, EV_GUI_LButtonDblClick, EV_GUI_MButtonDown, EV_GUI_MButtonUp, EV_GUI_MButtonDblClick, EV_GUI_RButtonDown, EV_GUI_RButtonUp, EV_GUI_RButtonDblClick, EV_GUI_WheelDown, // data3: shift/ctrl/alt EV_GUI_WheelUp // data3: shift/ctrl/alt }; enum GUIKeyModifiers { GKM_SHIFT = 1, GKM_CTRL = 2, GKM_ALT = 4 }; // Special codes for some GUI keys, including a few real ASCII codes. enum ESpecialGUIKeys { GK_PGDN = 1, GK_PGUP = 2, GK_HOME = 3, GK_END = 4, GK_LEFT = 5, GK_RIGHT = 6, GK_ALERT = 7, // ASCII bell GK_BACKSPACE= 8, // ASCII GK_TAB = 9, // ASCII GK_LINEFEED = 10, // ASCII GK_DOWN = 10, GK_VTAB = 11, // ASCII GK_UP = 11, GK_FORMFEED = 12, // ASCII GK_RETURN = 13, // ASCII GK_F1 = 14, GK_F2 = 15, GK_F3 = 16, GK_F4 = 17, GK_F5 = 18, GK_F6 = 19, GK_F7 = 20, GK_F8 = 21, GK_F9 = 22, GK_F10 = 23, GK_F11 = 24, GK_F12 = 25, GK_DEL = 26, GK_ESCAPE = 27, // ASCII GK_FREE1 = 28, GK_FREE2 = 29, GK_FREE3 = 30, GK_CESCAPE = 31 // color escape }; #endif //__D_GUI_H__