// ------------------------------------------------------ // ------------------ DOOM GAME LIGHTS ------------------ // ------------------------------------------------------ // ------------------ // -- Doom Weapons -- // ------------------ // Bullet puff flickerlight BPUFF1 { color 0.5 0.5 0.0 size 6 secondarySize 8 chance 0.8 } flickerlight BPUFF2 { color 0.5 0.5 0.0 size 3 secondarySize 4 chance 0.8 } object BulletPuff { frame PUFFA { light BPUFF1 } frame PUFFB { light BPUFF2 } } // Rocket pointlight ROCKET { color 1.0 0.7 0.0 size 56 } flickerlight ROCKET_X1 { color 1.0 0.7 0.0 size 64 secondarySize 72 chance 0.3 } flickerlight ROCKET_X2 { color 0.5 0.1 0.0 size 80 secondarySize 88 chance 0.3 } flickerlight ROCKET_X3 { color 0.3 0.0 0.0 size 96 secondarySize 104 chance 0.3 } object Rocket { frame MISLA { light ROCKET } frame MISLB { light ROCKET_X1 } frame MISLC { light ROCKET_X2 } frame MISLD { light ROCKET_X3 } } // Plasma pointlight PLASMABALL { color 0.0 0.1 1.0 size 56 } flickerlight PLASMA_X1 { color 0.2 0.2 1.0 size 64 secondarySize 72 chance 0.4 } flickerlight PLASMA_X2 { color 0.2 0.2 0.8 size 80 secondarySize 88 chance 0.4 } flickerlight PLASMA_X3 { color 0.1 0.1 0.5 size 64 secondarySize 72 chance 0.4 } flickerlight PLASMA_X4 { color 0.0 0.0 0.2 size 8 secondarySize 16 chance 0.4 } object PlasmaBall { frame PLSSA { light PLASMABALL } frame PLSSB { light PLASMABALL } frame PLSEA { light PLASMA_X1 } frame PLSEB { light PLASMA_X2 } frame PLSEC { light PLASMA_X2 } frame PLSED { light PLASMA_X3 } frame PLSEE { light PLASMA_X4 } } // Beta Plasma 1 pointlight PLASMABALL1 { color 0.1 1.0 0.0 size 56 } flickerlight PLASMA1_X1 { color 0.2 1.0 0.2 size 64 secondarySize 72 chance 0.4 } flickerlight PLASMA1_X2 { color 0.2 0.8 0.2 size 80 secondarySize 88 chance 0.4 } flickerlight PLASMA1_X3 { color 0.1 0.5 0.1 size 64 secondarySize 72 chance 0.4 } flickerlight PLASMA1_X4 { color 0.0 0.2 0.0 size 8 secondarySize 16 chance 0.4 } object PlasmaBall1 { frame PLS1A { light PLASMABALL1 } frame PLS1B { light PLASMABALL1 } frame PLS1C { light PLASMA1_X1 } frame PLS1D { light PLASMA1_X2 } frame PLS1E { light PLASMA1_X2 } frame PLS1F { light PLASMA1_X3 } frame PLS1G { light PLASMA1_X4 } } // Beta Plasma 2 pointlight PLASMABALL2 { color 1.0 0.1 0.0 size 56 } flickerlight PLASMA1_X1 { color 0.9 0.2 0.2 size 64 secondarySize 72 chance 0.4 } flickerlight PLASMA1_X2 { color 0.6 0.2 0.2 size 80 secondarySize 88 chance 0.4 } flickerlight PLASMA1_X3 { color 0.2 0.0 0.0 size 8 secondarySize 16 chance 0.4 } object PlasmaBall2 { frame PLS2A { light PLASMABALL2 } frame PLS2B { light PLASMABALL2 } frame PLS2C { light PLASMA2_X1 } frame PLS2D { light PLASMA2_X2 } frame PLS2E { light PLASMA2_X3 } } // BFG pointlight BFGBALL { color 0.0 1.0 0.0 size 80 } flickerlight BFGBALL_X1 { color 0.2 1.0 0.2 size 80 secondarySize 88 chance 0.3 } flickerlight BFGBALL_X2 { color 0.3 1.0 0.3 size 104 secondarySize 112 chance 0.3 } flickerlight BFGBALL_X3 { color 0.5 1.0 0.5 size 120 secondarySize 128 chance 0.3 } flickerlight BFGBALL_X4 { color 0.2 0.7 0.2 size 56 secondarySize 64 chance 0.3 } flickerlight BFGBALL_X5 { color 0.1 0.3 0.1 size 48 secondarySize 56 chance 0.3 } object BFGBall { frame BFS1A { light BFGBALL } frame BFS1B { light BFGBALL } frame BFE1A { light BFGBALL_X1 } frame BFE1B { light BFGBALL_X2 } frame BFE1C { light BFGBALL_X3 } frame BFE1D { light BFGBALL_X1 } frame BFE1E { light BFGBALL_X4 } frame BFE1F { light BFGBALL_X5 } } object BFGExtra { frame BFE2A { light BFGBALL } frame BFE2B { light BFGBALL_X1 } frame BFE2C { light BFGBALL_X4 } frame BFE2D { light BFGBALL_X5 } } // ---------------------- // -- Doom Decorations -- // ---------------------- // Barrel pulselight BARREL { color 0.0 0.5 0.0 size 20 secondarySize 21 interval 0.5 offset 0 36 0 dontlightself 1 } object ExplosiveBarrel { frame BAR1 { light BARREL } frame BEXPC { light ROCKET_X1 } frame BEXPD { light ROCKET_X2 } frame BEXPE { light ROCKET_X3 } } // Floor lamp pointlight LAMP { color 1.0 1.0 0.8 size 56 offset 0 44 0 } object Column { frame COLU { light LAMP } } // Short tech lamp pulselight SMALLLAMP { color 0.8 0.8 1.0 size 56 secondarySize 58 interval 0.4 offset 0 44 0 } object TechLamp2 { frame TLP2 { light SMALLLAMP } } // Tall tech lamp pulselight BIGLAMP { color 0.8 0.8 1.0 size 64 secondarySize 66 interval 0.4 offset 0 72 0 } object TechLamp { frame TLMP { light BIGLAMP } } // Tall red torch flickerlight2 BIGREDTORCH { color 1.0 0.3 0.0 size 64 secondarySize 72 interval 0.1 offset 0 60 0 } object RedTorch { frame TRED { light BIGREDTORCH } } // Tall green torch flickerlight2 BIGGREENTORCH { color 0.0 1.0 0.0 size 64 secondarySize 72 interval 0.1 offset 0 60 0 } object GreenTorch { frame TGRN { light BIGGREENTORCH } } // Tall blue torch flickerlight2 BIGBLUETORCH { color 0.0 0.0 1.0 size 64 secondarySize 72 interval 0.1 offset 0 60 0 } object BlueTorch { frame TBLU { light BIGBLUETORCH } } // Small red torch flickerlight2 SMALLREDTORCH { color 1.0 0.3 0.0 size 48 secondarySize 54 interval 0.1 offset 0 35 0 } object ShortRedTorch { frame SMRT { light SMALLREDTORCH } } // Small green torch flickerlight2 SMALLGREENTORCH { color 0.0 1.0 0.0 size 48 secondarySize 54 interval 0.1 offset 0 35 0 } object ShortGreenTorch { frame SMGT { light SMALLGREENTORCH } } // Small blue torch flickerlight2 SMALLBLUETORCH { color 0.0 0.0 1.0 size 48 secondarySize 54 interval 0.1 offset 0 35 0 } object ShortBlueTorch { frame SMBT { light SMALLBLUETORCH } } // Burning barrel flickerlight2 FIREBARREL { color 1.0 0.9 0.0 size 48 secondarySize 54 interval 0.1 offset 0 32 0 } object BurningBarrel { frame FCAN { light FIREBARREL } } // Skulls w/candles flickerlight2 SKULLCANDLES { color 1.0 1.0 0.0 size 32 secondarySize 34 interval 0.1 offset 0 24 0 } object HeadCandles { frame POL3 { light SKULLCANDLES } } // Candle pointlight CANDLE { color 1.0 1.0 0.0 size 16 offset 0 16 0 } object Candlestick { frame CAND { light CANDLE } } // Candelabra pointlight CANDELABRA { color 1.0 1.0 0.0 size 48 offset 0 52 0 } object Candelabra { frame CBRA { light CANDELABRA } } // ---------------- // -- Doom Items -- // ---------------- // Soul Sphere pulselight SOULSPHERE { color 0.0 0.0 1.0 size 40 secondarySize 42 interval 2.0 offset 0 16 0 } object SoulSphere { frame SOUL { light SOULSPHERE } } // Invulnerability Sphere pulselight INVULN { color 0.0 1.0 0.0 size 40 secondarySize 42 interval 2.0 offset 0 16 0 } object InvulnerabilitySphere { frame PINV { light INVULN } } // Blur Sphere pointlight BLURSPHERE1 { color 1.0 0.0 0.0 size 40 offset 0 16 0 } pointlight BLURSPHERE2 { color 0.0 0.0 1.0 size 32 offset 0 16 0 } pointlight BLURSPHERE3 { color 0.0 0.0 1.0 size 24 offset 0 16 0 } pointlight BLURSPHERE4 { color 0.0 0.0 1.0 size 16 offset 0 16 0 } pointlight BLURSPHERE5 { color 0.0 0.0 1.0 size 8 offset 0 16 0 } object BlurSphere { frame PINS { light BLURSPHERE1 } frame PINSA { light BLURSPHERE2 } frame PINSB { light BLURSPHERE3 } frame PINSC { light BLURSPHERE4 } frame PINSD { light BLURSPHERE5 } } // Health Potion pulselight HEALTHPOTION { color 0.0 0.0 0.6 size 16 secondarySize 18 interval 2.0 } object HealthBonus { frame BON1 { light HEALTHPOTION } } // Armour Helmet pulselight ARMORBONUS { color 0.0 0.6 0.0 size 16 secondarySize 14 interval 1.0 dontlightself 1 } object ArmorBonus { frame BON2 { light ARMORBONUS } } // Blue Keys object BlueCard { frame BKEY { light HEALTHPOTION } } object BlueSkull { frame BSKU { light HEALTHPOTION } } // Yellow Keys pulselight YELLOWKEY { color 0.6 0.6 0.0 size 16 secondarySize 18 interval 2.0 } object YellowCard { frame YKEY { light YELLOWKEY } } object YellowSkull { frame YSKU { light YELLOWKEY } } // Red Keys pulselight REDKEY { color 0.6 0.0 0.0 size 16 secondarySize 18 interval 2.0 } object RedCard { frame RKEY { light REDKEY } } object RedSkull { frame RSKU { light REDKEY } } // Green armour pointlight GREENARMOR1 { color 0.0 0.6 0.0 size 48 } pointlight GREENARMOR2 { color 0.0 0.6 0.0 size 32 } object GreenArmor { frame ARM1A { light GREENARMOR1 } frame ARM1B { light GREENARMOR2 } } // Blue armour pointlight BLUEARMOR1 { color 0.0 0.0 0.6 size 48 } pointlight BLUEARMOR2 { color 0.0 0.0 0.6 size 32 } object BlueArmor { frame ARM2A { light BLUEARMOR1 } frame ARM2B { light BLUEARMOR2 } } // ------------------ // -- Doom Enemies -- // ------------------ // Zombies flickerlight2 ZOMBIEATK { color 1.0 0.8 0.2 size 48 secondarySize 56 interval 1 offset 0 40 0 } object ZombieMan { frame POSSF { light ZOMBIEATK } } object ShotgunGuy { frame SPOSF { light ZOMBIEATK } } object ChaingunGuy { frame CPOSE { light ZOMBIEATK } frame CPOSF { light ZOMBIEATK } } object DoomPlayer { frame PLAYF { light ZOMBIEATK } } // Doom Imp Fireball pointlight IMPBALL { color 1.0 0.5 0.0 size 64 } // Doom imp fireball explosion flickerlight IMPBALL_X1 { color 0.7 0.2 0.0 size 80 secondarySize 88 chance 0.25 } flickerlight IMPBALL_X2 { color 0.4 0.0 0.0 size 96 secondarySize 104 chance 0.25 } flickerlight IMPBALL_X3 { color 0.2 0.0 0.0 size 112 secondarySize 120 chance 0.25 } object DoomImpBall { frame BAL1A { light IMPBALL } frame BAL1B { light IMPBALL } frame BAL1C { light IMPBALL_X1 } frame BAL1D { light IMPBALL_X2 } frame BAL1E { light IMPBALL_X3 } } pointlight SPECTRE { color 0.5 0.5 0.5 size 48 offset 0 24 0 subtractive 1 } /* object Spectre { frame SARG { light SPECTRE } } */ // Cacodemon fireball flickerlight CACOBALL { color 1.0 0.2 0.6 size 56 secondarySize 64 chance 0.5 } flickerlight CACOBALL_X1 { color 0.9 0.1 0.4 size 72 secondarySize 80 chance 0.25 } flickerlight CACOBALL_X2 { color 0.6 0.0 0.1 size 88 secondarySize 96 chance 0.25 } flickerlight CACOBALL_X3 { color 0.3 0.0 0.0 size 104 secondarySize 112 chance 0.25 } object CacodemonBall { frame BAL2A { light CACOBALL } frame BAL2B { light CACOBALL } frame BAL2C { light CACOBALL_X1 } frame BAL2D { light CACOBALL_X2 } frame BAL2E { light CACOBALL_X3 } } // Baron / Hell Knight fireball pointlight BARONBALL { color 0.0 1.0 0.0 size 64 } flickerlight BARONBALL_X1 { color 0.0 0.7 0.0 size 80 secondarySize 88 chance 0.25 } flickerlight BARONBALL_X2 { color 0.0 0.4 0.0 size 96 secondarySize 104 chance 0.25 } flickerlight BARONBALL_X3 { color 0.0 0.2 0.0 size 112 secondarySize 120 chance 0.25 } object BaronBall { frame BAL7A { light BARONBALL } frame BAL7B { light BARONBALL } frame BAL7C { light BARONBALL_X1 } frame BAL7D { light BARONBALL_X2 } frame BAL7E { light BARONBALL_X3 } } // Lost Soul flickerlight LOSTSOUL { color 1.0 0.3 0.0 size 56 secondarysize 64 chance 0.1 } flickerlight LOSTSOUL_X1 { color 0.8 0.3 0.0 size 72 secondarySize 80 chance 0.25 } flickerlight LOSTSOUL_X2 { color 0.6 0.2 0.0 size 88 secondarySize 96 chance 0.25 } flickerlight LOSTSOUL_X3 { color 0.4 0.1 0.0 size 104 secondarySize 112 chance 0.25 } flickerlight LOSTSOUL_X4 { color 0.2 0.0 0.0 size 112 secondarySize 120 chance 0.25 } object LostSoul { frame SKULA { light LOSTSOUL } frame SKULB { light LOSTSOUL } frame SKULC { light LOSTSOUL } frame SKULD { light LOSTSOUL } frame SKULE { light LOSTSOUL } frame SKULF { light LOSTSOUL } frame SKULG { light LOSTSOUL } frame SKULH { light LOSTSOUL_X1 } frame SKULI { light LOSTSOUL_X2 } frame SKULJ { light LOSTSOUL_X3 } frame SKULK { light LOSTSOUL_X4 } } // Mancubus Fireball object FatShot { frame MANFA { light IMPBALL } frame MANFB { light IMPBALL } frame MISLB { light ROCKET_X1 } frame MISLC { light ROCKET_X2 } frame MISLD { light ROCKET_X3 } } // Arachnotron Fireball pointlight ARACHPLAS { color 0.6 1.0 0.0 size 56 } flickerlight ARACHPLAS_X1 { color 0.4 0.8 0.0 size 72 secondarySize 80 chance 0.3 } flickerlight ARACHPLAS_X2 { color 0.6 0.6 0.0 size 88 secondarySize 96 chance 0.3 } flickerlight ARACHPLAS_X3 { color 0.4 0.4 0.0 size 48 secondarySize 32 chance 0.3 } flickerlight ARACHPLAS_X4 { color 0.2 0.2 0.0 size 24 secondarySize 16 chance 0.3 } object ArachnotronPlasma { frame APLSA { light ARACHPLAS } frame APLSB { light ARACHPLAS } frame APBXA { light ARACHPLAS_X1 } frame APBXB { light ARACHPLAS_X2 } frame APBXC { light ARACHPLAS_X2 } frame APBXD { light ARACHPLAS_X3 } frame APBXE { light ARACHPLAS_X4 } } // Revenant tracer pointlight TRACER { color 1.0 0.3 0.0 size 48 } flickerlight TRACER_X1 { color 1.0 0.2 0.0 size 64 secondarySize 72 chance 0.25 } flickerlight TRACER_X2 { color 0.6 0.0 0.0 size 80 secondarySize 88 chance 0.25 } flickerlight TRACER_X3 { color 0.3 0.0 0.0 size 96 secondarySize 104 chance 0.25 } object RevenantTracer { frame FATBA { light TRACER } frame FATBB { light TRACER } frame FBXPA { light TRACER_X1 } frame FBXPB { light TRACER_X2 } frame FBXPC { light TRACER_X3 } } // Arch Vile Fire flickerlight ARCHFIRE1 { color 1.0 1.0 0.0 size 24 secondarySize 32 chance 0.3 offset 0 8 0 } flickerlight ARCHFIRE2 { color 1.0 1.0 0.0 size 40 secondarySize 48 chance 0.3 offset 0 24 0 } flickerlight ARCHFIRE3 { color 1.0 1.0 0.0 size 64 secondarySize 72 chance 0.3 offset 0 32 0 } flickerlight ARCHFIRE4 { color 0.8 0.8 0.0 size 64 secondarySize 72 chance 0.3 offset 0 40 0 } flickerlight ARCHFIRE5 { color 0.8 0.8 0.0 size 64 secondarySize 72 chance 0.3 offset 0 48 0 } flickerlight ARCHFIRE6 { color 0.6 0.6 0.0 size 48 secondarySize 56 chance 0.3 offset 0 64 0 } flickerlight ARCHFIRE7 { color 0.4 0.4 0.0 size 32 secondarySize 40 chance 0.3 offset 0 72 0 } flickerlight ARCHFIRE8 { color 0.2 0.2 0.0 size 16 secondarySize 24 chance 0.3 offset 0 80 0 } object ArchvileFire { frame FIREA { light ARCHFIRE1 } frame FIREB { light ARCHFIRE2 } frame FIREC { light ARCHFIRE3 } frame FIRED { light ARCHFIRE4 } frame FIREE { light ARCHFIRE5 } frame FIREF { light ARCHFIRE6 } frame FIREG { light ARCHFIRE7 } frame FIREH { light ARCHFIRE8 } } // Arch-vile flickerlight ARCHATK1 { color 1.0 1.0 0.0 size 32 secondarySize 48 chance 0.3 offset 0 80 0 } flickerlight ARCHATK2 { color 1.0 1.0 0.0 size 56 secondarySize 64 chance 0.3 offset 0 80 0 } flickerlight ARCHATK3 { color 1.0 1.0 0.0 size 56 secondarySize 64 chance 0.3 offset 0 64 0 } flickerlight ARCHATK4 { color 1.0 1.0 0.0 size 64 secondarySize 72 chance 0.3 offset 0 48 0 } flickerlight ARCHATK5 { color 1.0 1.0 0.0 size 80 secondarySize 88 chance 0.3 offset 0 40 0 } flickerlight ARCHATK6 { color 0.7 0.7 0.0 size 96 secondarySize 104 chance 0.3 offset 0 40 0 } flickerlight ARCHATK7 { color 0.3 0.3 0.0 size 104 secondarySize 112 chance 0.3 offset 0 40 0 } pulselight ARCHRES { color 0.6 0.0 0.0 size 64 secondarySize 70 interval 0.5 offset 0 36 0 } object Archvile { frame VILEH { light ARCHATK1 } frame VILEI { light ARCHATK2 } frame VILEJ { light ARCHATK3 } frame VILEK { light ARCHATK4 } frame VILEL { light ARCHATK4 } frame VILEM { light ARCHATK4 } frame VILEN { light ARCHATK5 } frame VILEO { light ARCHATK6 } frame VILEP { light ARCHATK7 } frame VILE[ { light ARCHRES } frame VILE\ { light ARCHRES } frame VILE] { light ARCHRES } } // ------------------ // -- Doom Effects -- // ------------------ // Doom Teleport fog flickerlight DTFOG1 { color 0.4 1.0 0.4 size 56 secondarySize 64 chance 0.4 } flickerlight DTFOG2 { color 0.4 1.0 0.4 size 40 secondarySize 48 chance 0.4 } flickerlight DTFOG3 { color 0.4 1.0 0.4 size 24 secondarySize 32 chance 0.4 } flickerlight DTFOG4 { color 0.4 1.0 0.4 size 10 secondarySize 16 chance 0.4 } object TeleportFog { frame TFOGA { light DTFOG1 } frame TFOGB { light DTFOG2 } frame TFOGC { light DTFOG2 } frame TFOGD { light DTFOG2 } frame TFOGE { light DTFOG3 } frame TFOGF { light DTFOG4 } frame TFOGI { light DTFOG4 } frame TFOGJ { light DTFOG3 } }