// This turns the helper things for creating lightmaps in SVE into actual light sources class SVELight : PointLight { override void BeginPlay() { Super.BeginPlay(); if (!bSpawnCeiling) AddZ(height); } } class SVELight7958 : SVELight { Default { +SPAWNCEILING +DYNAMICLIGHT.ATTENUATE Height 6; Args 255,255,224,128; } } class SVELight7959 : SVELight { Default { +DYNAMICLIGHT.ATTENUATE Height 6; Args 255,255,224,128; } } class SVELight7960 : SVELight { Default { +SPAWNCEILING +DYNAMICLIGHT.ATTENUATE Height 6; Args 255,255,64,100; } } class SVELight7961 : SVELight { Default { +DYNAMICLIGHT.ATTENUATE Height 6; Args 255,255,64,100; } } class SVELight7962 : SVELight { Default { +DYNAMICLIGHT.ATTENUATE Height 8; Args 255,64,16,128; } } // 7963 has intentionally been omitted class SVELight7964 : SVELight { Default { +SPAWNCEILING +DYNAMICLIGHT.ATTENUATE Height 64; Args 200,200,170,160; } } class SVELight7965 : SVELight { Default { +DYNAMICLIGHT.ATTENUATE Height 64; Args 200,200,170,160; } } class SVELight7971 : SVELight { Default { +DYNAMICLIGHT.ATTENUATE Height 80; Args 248,248,224,144; } } class SVELight7972 : SVELight { Default { +SPAWNCEILING +DYNAMICLIGHT.ATTENUATE Height 24; Args 168,175,255,128; } } class SVELight7973 : SVELight { Default { +DYNAMICLIGHT.ATTENUATE Height 80; Args 112,112,112,100; } } class SVELight7974 : SVELight { Default { +DYNAMICLIGHT.ATTENUATE Height 80; Args 100,100,90,100; } }