/* ** a_camera.cpp ** Implements the Duke Nukem 3D-ish security camera ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "actor.h" #include "info.h" #include "a_sharedglobal.h" #include "r_main.h" #include "p_local.h" #include "vectors.h" class ADoomBuilderCamera : public AActor { DECLARE_STATELESS_ACTOR (ADoomBuilderCamera, AActor) public: void PostBeginPlay (); }; IMPLEMENT_STATELESS_ACTOR (ADoomBuilderCamera, Any, 32000, 0) END_DEFAULTS void ADoomBuilderCamera::PostBeginPlay () { Destroy (); } /* == SecurityCamera == == args[0] = pitch == args[1] = amount camera turns to either side of its initial position == (in degrees) == args[2] = octics to complete one cycle */ class ASecurityCamera : public AActor { DECLARE_STATELESS_ACTOR (ASecurityCamera, AActor) public: void PostBeginPlay (); void Tick (); angle_t AngleIncrements (); void Serialize (FArchive &arc); protected: angle_t Center; angle_t Acc; angle_t Delta; angle_t Range; }; IMPLEMENT_STATELESS_ACTOR (ASecurityCamera, Any, 9025, 0) PROP_Flags (MF_NOBLOCKMAP|MF_NOGRAVITY) PROP_Flags3 (MF3_DONTSPLASH) PROP_RenderStyle (STYLE_None) END_DEFAULTS void ASecurityCamera::Serialize (FArchive &arc) { Super::Serialize (arc); arc << Center << Acc << Delta << Range; } angle_t ASecurityCamera::AngleIncrements () { return ANGLE_1; } void ASecurityCamera::PostBeginPlay () { Super::PostBeginPlay (); Center = angle; if (args[2]) Delta = ANGLE_MAX / (args[2] * TICRATE / 8); else Delta = 0; if (args[1]) Delta /= 2; Acc = 0; pitch = (signed int)((char)args[0]) * ANGLE_1; if (pitch <= -ANGLE_90) pitch = -ANGLE_90 + ANGLE_1; else if (pitch >= ANGLE_90) pitch = ANGLE_90 - ANGLE_1; Range = (angle_t)((float)args[1] * 536870912.f / 45.f); } void ASecurityCamera::Tick () { Acc += Delta; if (Range) angle = Center + FixedMul (Range, finesine[Acc >> ANGLETOFINESHIFT]); else if (Delta) angle = Acc; } /* == AimingCamera == == args[0] = pitch == args[1] = max turn (in degrees) == args[2] = max pitch turn (in degrees) == args[3] = tid of thing to look at == == Also uses: == tracer: thing to look at */ class AAimingCamera : public ASecurityCamera { DECLARE_STATELESS_ACTOR (AAimingCamera, ASecurityCamera) public: void PostBeginPlay (); void Tick (); void Serialize (FArchive &arc); protected: int MaxPitchChange; }; IMPLEMENT_STATELESS_ACTOR (AAimingCamera, Any, 9073, 0) END_DEFAULTS void AAimingCamera::Serialize (FArchive &arc) { Super::Serialize (arc); arc << MaxPitchChange; } void AAimingCamera::PostBeginPlay () { int changepitch = args[2]; args[2] = 0; Super::PostBeginPlay (); MaxPitchChange = (int)((float)changepitch * 536870912.f / 45.f / (float)TICRATE); Range /= TICRATE; TActorIterator iterator (args[3]); tracer = iterator.Next (); if (tracer == NULL) { Printf ("AimingCamera %d: Can't find thing %d\n", tid, args[3]); } } void AAimingCamera::Tick () { if (tracer != NULL) { angle_t delta; int dir = P_FaceMobj (this, tracer, &delta); if (delta > Range) { delta = Range; } if (dir) { angle += delta; } else { angle -= delta; } if (MaxPitchChange) { // Aim camera's pitch; use floats for precision float dx = FIXED2FLOAT(x - tracer->x); float dy = FIXED2FLOAT(y - tracer->y); float dz = FIXED2FLOAT(z - tracer->z - tracer->height/2); float dist = (float)sqrt (dx*dx + dy*dy); float ang = dist != 0.f ? (float)atan2 (dz, dist) : 0; int desiredpitch = (angle_t)(ang * 2147483648.f / PI); if (abs (desiredpitch - pitch) < MaxPitchChange) { pitch = desiredpitch; } else if (desiredpitch < pitch) { pitch -= MaxPitchChange; } else { pitch += MaxPitchChange; } } } }