/* ** pathexpander.cpp ** Utility class for expanding a given path with a range of directories ** **--------------------------------------------------------------------------- ** Copyright 2015 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "pathexpander.h" #include "cmdlib.h" #include "w_wad.h" //============================================================================ // // // //============================================================================ static FString BuildPath(const FString &base, const char *name) { FString current; if (base.IsNotEmpty()) { current = base; if (current[current.Len() - 1] != '/') current += '/'; } current += name; return current; } //============================================================================ // // This is meant to find and open files for reading. // //============================================================================ FileReader *PathExpander::openFileReader(const char *name, int *plumpnum) { FileReader *fp; FString current_filename; if (!name || !(*name)) { return 0; } /* First try the given name */ current_filename = name; FixPathSeperator(current_filename); if (openmode != OM_FILE) { int lumpnum = Wads.CheckNumForFullName(current_filename); if (lumpnum >= 0) { fp = Wads.ReopenLumpNum(lumpnum); if (plumpnum) *plumpnum = lumpnum; return fp; } if (openmode == OM_LUMP) // search the path list when not loading the main config { for (unsigned int plp = PathList.Size(); plp-- != 0; ) { /* Try along the path then */ current_filename = BuildPath(PathList[plp], name); lumpnum = Wads.CheckNumForFullName(current_filename); if (lumpnum >= 0) { fp = Wads.ReopenLumpNum(lumpnum); if (plumpnum) *plumpnum = lumpnum; return fp; } } return NULL; } } if (plumpnum) *plumpnum = -1; fp = new FileReader; if (fp->Open(current_filename)) return fp; if (name[0] != '/') { for (unsigned int plp = PathList.Size(); plp-- != 0; ) { /* Try along the path then */ current_filename = BuildPath(PathList[plp], name); if (fp->Open(current_filename)) return fp; } } delete fp; /* Nothing could be opened. */ return NULL; } /* This adds a directory to the path list */ void PathExpander::addToPathlist(const char *s) { FString copy = s; FixPathSeperator(copy); PathList.Push(copy); } void PathExpander::clearPathlist() { PathList.Clear(); }