/* ** music_midi_midiout.cpp ** Code to let ZDoom play SMF MIDI music through the MIDI streaming API. ** **--------------------------------------------------------------------------- ** Copyright 1998-2008 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** This file also supports the Apogee Sound System's EMIDI files. That ** basically means you can play the Duke3D songs without any editing and ** have them sound right. */ // HEADER FILES ------------------------------------------------------------ #include "i_musicinterns.h" #include "templates.h" #include "doomdef.h" #include "m_swap.h" #include "files.h" // MACROS ------------------------------------------------------------------ // Used by SendCommand to check for unexpected end-of-track conditions. #define CHECK_FINISHED \ if (track->TrackP >= track->MaxTrackP) \ { \ track->Finished = true; \ return events; \ } // TYPES ------------------------------------------------------------------- struct MIDISong2::TrackInfo { const BYTE *TrackBegin; size_t TrackP; size_t MaxTrackP; DWORD Delay; DWORD PlayedTime; bool Finished; BYTE RunningStatus; bool Designated; bool EProgramChange; bool EVolume; WORD Designation; size_t LoopBegin; DWORD LoopDelay; int LoopCount; bool LoopFinished; DWORD ReadVarLen (); }; // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- // EXTERNAL DATA DECLARATIONS ---------------------------------------------- // PRIVATE DATA DEFINITIONS ------------------------------------------------ // PUBLIC DATA DEFINITIONS ------------------------------------------------- char MIDI_EventLengths[7] = { 2, 2, 2, 2, 1, 1, 2 }; char MIDI_CommonLengths[15] = { 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; // CODE -------------------------------------------------------------------- //========================================================================== // // MIDISong2 Constructor // // Buffers the file and does some validation of the SMF header. // //========================================================================== MIDISong2::MIDISong2 (FileReader &reader, EMidiDevice type, const char *args) : MIDIStreamer(type, args), MusHeader(0), Tracks(0) { int p; int i; #ifdef _WIN32 if (ExitEvent == NULL) { return; } #endif SongLen = reader.GetLength(); MusHeader = new BYTE[SongLen]; if (reader.Read(MusHeader, SongLen) != SongLen) return; // Do some validation of the MIDI file if (MusHeader[4] != 0 || MusHeader[5] != 0 || MusHeader[6] != 0 || MusHeader[7] != 6) return; if (MusHeader[8] != 0 || MusHeader[9] > 2) return; Format = MusHeader[9]; if (Format == 0) { NumTracks = 1; } else { NumTracks = MusHeader[10] * 256 + MusHeader[11]; } // The division is the number of pulses per quarter note (PPQN). Division = MusHeader[12] * 256 + MusHeader[13]; if (Division == 0) { // PPQN is zero? Then the song cannot play because it never pulses. return; } Tracks = new TrackInfo[NumTracks]; // Gather information about each track for (i = 0, p = 14; i < NumTracks && p < SongLen + 8; ++i) { DWORD chunkLen = (MusHeader[p+4]<<24) | (MusHeader[p+5]<<16) | (MusHeader[p+6]<<8) | (MusHeader[p+7]); if (chunkLen + p + 8 > (DWORD)SongLen) { // Track too long, so truncate it chunkLen = SongLen - p - 8; } if (MusHeader[p+0] == 'M' && MusHeader[p+1] == 'T' && MusHeader[p+2] == 'r' && MusHeader[p+3] == 'k') { Tracks[i].TrackBegin = MusHeader + p + 8; Tracks[i].TrackP = 0; Tracks[i].MaxTrackP = chunkLen; } p += chunkLen + 8; } // In case there were fewer actual chunks in the file than the // header specified, update NumTracks with the current value of i NumTracks = i; if (NumTracks == 0) { // No tracks, so nothing to play return; } } //========================================================================== // // MIDISong2 Destructor // //========================================================================== MIDISong2::~MIDISong2 () { if (Tracks != NULL) { delete[] Tracks; } if (MusHeader != NULL) { delete[] MusHeader; } } //========================================================================== // // MIDISong2 :: CheckCaps // // Find out if this is an FM synth or not for EMIDI's benefit. // (Do any released EMIDIs use track designations?) // //========================================================================== void MIDISong2::CheckCaps(int tech) { DesignationMask = 0xFF0F; if (tech == MOD_FMSYNTH) { DesignationMask = 0x00F0; } else if (tech == MOD_MIDIPORT) { DesignationMask = 0x0001; } } //========================================================================== // // MIDISong2 :: DoInitialSetup // // Sets the starting channel volumes. // //========================================================================== void MIDISong2 :: DoInitialSetup() { for (int i = 0; i < 16; ++i) { // The ASS uses a default volume of 90, but all the other // sources I can find say it's 100. Ideally, any song that // cares about its volume is going to initialize it to // whatever it wants and override this default. ChannelVolumes[i] = 100; } } //========================================================================== // // MIDISong2 :: DoRestart // // Rewinds every track. // //========================================================================== void MIDISong2 :: DoRestart() { int i; // Set initial state. for (i = 0; i < NumTracks; ++i) { Tracks[i].TrackP = 0; Tracks[i].Finished = false; Tracks[i].RunningStatus = 0; Tracks[i].Designated = false; Tracks[i].Designation = 0; Tracks[i].LoopCount = -1; Tracks[i].EProgramChange = false; Tracks[i].EVolume = false; Tracks[i].PlayedTime = 0; } ProcessInitialMetaEvents (); for (i = 0; i < NumTracks; ++i) { Tracks[i].Delay = Tracks[i].ReadVarLen(); } TrackDue = Tracks; TrackDue = FindNextDue(); } //========================================================================== // // MIDISong2 :: CheckDone // //========================================================================== bool MIDISong2::CheckDone() { return TrackDue == NULL; } //========================================================================== // // MIDISong2 :: MakeEvents // // Copies MIDI events from the SMF and puts them into a MIDI stream // buffer. Returns the new position in the buffer. // //========================================================================== DWORD *MIDISong2::MakeEvents(DWORD *events, DWORD *max_event_p, DWORD max_time) { DWORD *start_events; DWORD tot_time = 0; DWORD time = 0; DWORD delay; start_events = events; while (TrackDue && events < max_event_p && tot_time <= max_time) { // It's possible that this tick may be nothing but meta-events and // not generate any real events. Repeat this until we actually // get some output so we don't send an empty buffer to the MIDI // device. do { delay = TrackDue->Delay; time += delay; // Advance time for all tracks by the amount needed for the one up next. tot_time += delay * Tempo / Division; AdvanceTracks(delay); // Play all events for this tick. do { bool sysex_noroom = false; DWORD *new_events = SendCommand(events, TrackDue, time, max_event_p - events, sysex_noroom); if (sysex_noroom) { return events; } TrackDue = FindNextDue(); if (new_events != events) { time = 0; } events = new_events; } while (TrackDue && TrackDue->Delay == 0 && events < max_event_p); } while (start_events == events && TrackDue); time = 0; } return events; } //========================================================================== // // MIDISong2 :: AdvanceTracks // // Advances time for all tracks by the specified amount. // //========================================================================== void MIDISong2::AdvanceTracks(DWORD time) { for (int i = 0; i < NumTracks; ++i) { if (!Tracks[i].Finished) { Tracks[i].Delay -= time; Tracks[i].PlayedTime += time; } } } //========================================================================== // // MIDISong2 :: SendCommand // // Places a single MIDIEVENT in the event buffer. // //========================================================================== DWORD *MIDISong2::SendCommand (DWORD *events, TrackInfo *track, DWORD delay, ptrdiff_t room, bool &sysex_noroom) { DWORD len; BYTE event, data1 = 0, data2 = 0; int i; sysex_noroom = false; size_t start_p = track->TrackP; CHECK_FINISHED event = track->TrackBegin[track->TrackP++]; CHECK_FINISHED // The actual event type will be filled in below. events[0] = delay; events[1] = 0; events[2] = MEVT_NOP << 24; if (event != MIDI_SYSEX && event != MIDI_META && event != MIDI_SYSEXEND) { // Normal short message if ((event & 0xF0) == 0xF0) { if (MIDI_CommonLengths[event & 15] > 0) { data1 = track->TrackBegin[track->TrackP++]; if (MIDI_CommonLengths[event & 15] > 1) { data2 = track->TrackBegin[track->TrackP++]; } } } else if ((event & 0x80) == 0) { data1 = event; event = track->RunningStatus; } else { track->RunningStatus = event; data1 = track->TrackBegin[track->TrackP++]; } CHECK_FINISHED if (MIDI_EventLengths[(event&0x70)>>4] == 2) { data2 = track->TrackBegin[track->TrackP++]; } switch (event & 0x70) { case MIDI_PRGMCHANGE & 0x70: if (track->EProgramChange) { event = MIDI_META; } break; case MIDI_CTRLCHANGE & 0x70: switch (data1) { case 7: // Channel volume if (track->EVolume) { // Tracks that use EMIDI volume ignore normal volume changes. event = MIDI_META; } else { data2 = VolumeControllerChange(event & 15, data2); } break; case 7+32: // Channel volume (LSB) if (track->EVolume) { event = MIDI_META; } // It should be safe to pass this straight through to the // MIDI device, since it's a very fine amount. break; case 110: // EMIDI Track Designation - InitBeat only // Instruments 4, 5, 6, and 7 are all FM synth. // The rest are all wavetable. if (track->PlayedTime < (DWORD)Division) { if (data2 == 127) { track->Designation = ~0; track->Designated = true; } else if (data2 <= 9) { track->Designation |= 1 << data2; track->Designated = true; } event = MIDI_META; } break; case 111: // EMIDI Track Exclusion - InitBeat only if (track->PlayedTime < (DWORD)Division) { if (track->Designated && data2 <= 9) { track->Designation &= ~(1 << data2); } event = MIDI_META; } break; case 112: // EMIDI Program Change // Ignored unless it also appears in the InitBeat if (track->PlayedTime < (DWORD)Division || track->EProgramChange) { track->EProgramChange = true; event = 0xC0 | (event & 0x0F); data1 = data2; data2 = 0; } break; case 113: // EMIDI Volume // Ignored unless it also appears in the InitBeat if (track->PlayedTime < (DWORD)Division || track->EVolume) { track->EVolume = true; data1 = 7; data2 = VolumeControllerChange(event & 15, data2); } break; case 116: // EMIDI Loop Begin { // We convert the loop count to XMIDI conventions before clamping. // Then we convert it back to EMIDI conventions after clamping. // (XMIDI can create "loops" that don't loop. EMIDI cannot.) int loopcount = ClampLoopCount(data2 == 0 ? 0 : data2 + 1); if (loopcount != 1) { track->LoopBegin = track->TrackP; track->LoopDelay = 0; track->LoopCount = loopcount == 0 ? 0 : loopcount - 1; track->LoopFinished = track->Finished; } } event = MIDI_META; break; case 117: // EMIDI Loop End if (track->LoopCount >= 0 && data2 == 127) { if (track->LoopCount == 0 && !m_Looping) { track->Finished = true; } else { if (track->LoopCount > 0 && --track->LoopCount == 0) { track->LoopCount = -1; } track->TrackP = track->LoopBegin; track->Delay = track->LoopDelay; track->Finished = track->LoopFinished; } } event = MIDI_META; break; case 118: // EMIDI Global Loop Begin { int loopcount = ClampLoopCount(data2 == 0 ? 0 : data2 + 1); if (loopcount != 1) { for (i = 0; i < NumTracks; ++i) { Tracks[i].LoopBegin = Tracks[i].TrackP; Tracks[i].LoopDelay = Tracks[i].Delay; Tracks[i].LoopCount = loopcount == 0 ? 0 : loopcount - 1; Tracks[i].LoopFinished = Tracks[i].Finished; } } } event = MIDI_META; break; case 119: // EMIDI Global Loop End if (data2 == 127) { for (i = 0; i < NumTracks; ++i) { if (Tracks[i].LoopCount >= 0) { if (Tracks[i].LoopCount == 0 && !m_Looping) { Tracks[i].Finished = true; } else { if (Tracks[i].LoopCount > 0 && --Tracks[i].LoopCount == 0) { Tracks[i].LoopCount = -1; } Tracks[i].TrackP = Tracks[i].LoopBegin; Tracks[i].Delay = Tracks[i].LoopDelay; Tracks[i].Finished = Tracks[i].LoopFinished; } } } } event = MIDI_META; break; } } if (event != MIDI_META && (!track->Designated || (track->Designation & DesignationMask))) { events[2] = event | (data1<<8) | (data2<<16); } } else { // SysEx events could potentially not have enough room in the buffer... if (event == MIDI_SYSEX || event == MIDI_SYSEXEND) { len = track->ReadVarLen(); if (len >= (MAX_EVENTS-1)*3*4) { // This message will never fit. Throw it away. track->TrackP += len; } else if (len + 12 >= (size_t)room * 4) { // Not enough room left in this buffer. Backup and wait for the next one. track->TrackP = start_p; sysex_noroom = true; return events; } else { BYTE *msg = (BYTE *)&events[3]; if (event == MIDI_SYSEX) { // Need to add the SysEx marker to the message. events[2] = (MEVT_LONGMSG << 24) | (len + 1); *msg++ = MIDI_SYSEX; } else { events[2] = (MEVT_LONGMSG << 24) | len; } memcpy(msg, &track->TrackBegin[track->TrackP], len); msg += len; // Must pad with 0 while ((size_t)msg & 3) { *msg++ = 0; } track->TrackP += len; } } else if (event == MIDI_META) { // It's a meta-event event = track->TrackBegin[track->TrackP++]; CHECK_FINISHED len = track->ReadVarLen (); CHECK_FINISHED if (track->TrackP + len <= track->MaxTrackP) { switch (event) { case MIDI_META_EOT: track->Finished = true; break; case MIDI_META_TEMPO: Tempo = (track->TrackBegin[track->TrackP+0]<<16) | (track->TrackBegin[track->TrackP+1]<<8) | (track->TrackBegin[track->TrackP+2]); events[0] = delay; events[1] = 0; events[2] = (MEVT_TEMPO << 24) | Tempo; break; } track->TrackP += len; if (track->TrackP == track->MaxTrackP) { track->Finished = true; } } else { track->Finished = true; } } } if (!track->Finished) { track->Delay = track->ReadVarLen(); } // Advance events pointer unless this is a non-delaying NOP. if (events[0] != 0 || MEVT_EVENTTYPE(events[2]) != MEVT_NOP) { if (MEVT_EVENTTYPE(events[2]) == MEVT_LONGMSG) { events += 3 + ((MEVT_EVENTPARM(events[2]) + 3) >> 2); } else { events += 3; } } return events; } //========================================================================== // // MIDISong2 :: ProcessInitialMetaEvents // // Handle all the meta events at the start of each track. // //========================================================================== void MIDISong2::ProcessInitialMetaEvents () { TrackInfo *track; int i; BYTE event; DWORD len; for (i = 0; i < NumTracks; ++i) { track = &Tracks[i]; while (!track->Finished && track->TrackP < track->MaxTrackP - 4 && track->TrackBegin[track->TrackP] == 0 && track->TrackBegin[track->TrackP+1] == 0xFF) { event = track->TrackBegin[track->TrackP+2]; track->TrackP += 3; len = track->ReadVarLen (); if (track->TrackP + len <= track->MaxTrackP) { switch (event) { case MIDI_META_EOT: track->Finished = true; break; case MIDI_META_TEMPO: SetTempo( (track->TrackBegin[track->TrackP+0]<<16) | (track->TrackBegin[track->TrackP+1]<<8) | (track->TrackBegin[track->TrackP+2]) ); break; } } track->TrackP += len; } if (track->TrackP >= track->MaxTrackP - 4) { track->Finished = true; } } } //========================================================================== // // MIDISong2 :: TrackInfo :: ReadVarLen // // Reads a variable-length SMF number. // //========================================================================== DWORD MIDISong2::TrackInfo::ReadVarLen () { DWORD time = 0, t = 0x80; while ((t & 0x80) && TrackP < MaxTrackP) { t = TrackBegin[TrackP++]; time = (time << 7) | (t & 127); } return time; } //========================================================================== // // MIDISong2 :: FindNextDue // // Scans every track for the next event to play. Returns NULL if all events // have been consumed. // //========================================================================== MIDISong2::TrackInfo *MIDISong2::FindNextDue () { TrackInfo *track; DWORD best; int i; // Give precedence to whichever track last had events taken from it. if (!TrackDue->Finished && TrackDue->Delay == 0) { return TrackDue; } switch (Format) { case 0: return Tracks[0].Finished ? NULL : Tracks; case 1: track = NULL; best = 0xFFFFFFFF; for (i = 0; i < NumTracks; ++i) { if (!Tracks[i].Finished) { if (Tracks[i].Delay < best) { best = Tracks[i].Delay; track = &Tracks[i]; } } } return track; case 2: track = TrackDue; if (track->Finished) { track++; } return track < &Tracks[NumTracks] ? track : NULL; } return NULL; } //========================================================================== // // MIDISong2 :: GetOPLDumper // //========================================================================== MusInfo *MIDISong2::GetOPLDumper(const char *filename) { return new MIDISong2(this, filename, MDEV_OPL); } //========================================================================== // // MIDISong2 :: GetWaveDumper // //========================================================================== MusInfo *MIDISong2::GetWaveDumper(const char *filename, int rate) { return new MIDISong2(this, filename, MDEV_GUS); } //========================================================================== // // MIDISong2 File Dumping Constructor // //========================================================================== MIDISong2::MIDISong2(const MIDISong2 *original, const char *filename, EMidiDevice type) : MIDIStreamer(filename, type) { SongLen = original->SongLen; MusHeader = new BYTE[original->SongLen]; memcpy(MusHeader, original->MusHeader, original->SongLen); Format = original->Format; NumTracks = original->NumTracks; DesignationMask = 0; Division = original->Division; Tempo = InitialTempo = original->InitialTempo; Tracks = new TrackInfo[NumTracks]; for (int i = 0; i < NumTracks; ++i) { TrackInfo *newtrack = &Tracks[i]; const TrackInfo *oldtrack = &original->Tracks[i]; newtrack->TrackBegin = MusHeader + (oldtrack->TrackBegin - original->MusHeader); newtrack->TrackP = 0; newtrack->MaxTrackP = oldtrack->MaxTrackP; } }