/* ** gl_hqresize.cpp ** Contains high quality upsampling functions. ** So far Scale2x/3x/4x as described in http://scale2x.sourceforge.net/ ** are implemented. ** **--------------------------------------------------------------------------- ** Copyright 2008 Benjamin Berkels ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "gl/system/gl_system.h" #include "gl/system/gl_interface.h" #include "gl/renderer/gl_renderer.h" #include "gl/textures/gl_texture.h" #include "c_cvars.h" // [BB] hqnx scaling is only supported with the MS compiler. #if (defined _MSC_VER) && (!defined _WIN64) #include "gl/hqnx/hqnx.h" #endif CUSTOM_CVAR(Int, gl_texture_hqresize, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) { #ifdef _MSC_VER if (self < 0 || self > 6) #else if (self < 0 || self > 3) #endif self = 0; GLRenderer->FlushTextures(); } CUSTOM_CVAR(Int, gl_texture_hqresize_maxinputsize, 512, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) { if (self > 1024) self = 1024; GLRenderer->FlushTextures(); } CUSTOM_CVAR(Int, gl_texture_hqresize_targets, 7, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) { GLRenderer->FlushTextures(); } CVAR (Flag, gl_texture_hqresize_textures, gl_texture_hqresize_targets, 1); CVAR (Flag, gl_texture_hqresize_sprites, gl_texture_hqresize_targets, 2); CVAR (Flag, gl_texture_hqresize_fonts, gl_texture_hqresize_targets, 4); static void scale2x ( uint32* inputBuffer, uint32* outputBuffer, int inWidth, int inHeight ) { const int width = 2* inWidth; const int height = 2 * inHeight; for ( int i = 0; i < inWidth; ++i ) { const int iMinus = (i > 0) ? (i-1) : 0; const int iPlus = (i < inWidth - 1 ) ? (i+1) : i; for ( int j = 0; j < inHeight; ++j ) { const int jMinus = (j > 0) ? (j-1) : 0; const int jPlus = (j < inHeight - 1 ) ? (j+1) : j; const uint32 A = inputBuffer[ iMinus +inWidth*jMinus]; const uint32 B = inputBuffer[ iMinus +inWidth*j ]; const uint32 C = inputBuffer[ iMinus +inWidth*jPlus]; const uint32 D = inputBuffer[ i +inWidth*jMinus]; const uint32 E = inputBuffer[ i +inWidth*j ]; const uint32 F = inputBuffer[ i +inWidth*jPlus]; const uint32 G = inputBuffer[ iPlus +inWidth*jMinus]; const uint32 H = inputBuffer[ iPlus +inWidth*j ]; const uint32 I = inputBuffer[ iPlus +inWidth*jPlus]; if (B != H && D != F) { outputBuffer[2*i + width*2*j ] = D == B ? D : E; outputBuffer[2*i + width*(2*j+1)] = B == F ? F : E; outputBuffer[2*i+1 + width*2*j ] = D == H ? D : E; outputBuffer[2*i+1 + width*(2*j+1)] = H == F ? F : E; } else { outputBuffer[2*i + width*2*j ] = E; outputBuffer[2*i + width*(2*j+1)] = E; outputBuffer[2*i+1 + width*2*j ] = E; outputBuffer[2*i+1 + width*(2*j+1)] = E; } } } } static void scale3x ( uint32* inputBuffer, uint32* outputBuffer, int inWidth, int inHeight ) { const int width = 3* inWidth; const int height = 3 * inHeight; for ( int i = 0; i < inWidth; ++i ) { const int iMinus = (i > 0) ? (i-1) : 0; const int iPlus = (i < inWidth - 1 ) ? (i+1) : i; for ( int j = 0; j < inHeight; ++j ) { const int jMinus = (j > 0) ? (j-1) : 0; const int jPlus = (j < inHeight - 1 ) ? (j+1) : j; const uint32 A = inputBuffer[ iMinus +inWidth*jMinus]; const uint32 B = inputBuffer[ iMinus +inWidth*j ]; const uint32 C = inputBuffer[ iMinus +inWidth*jPlus]; const uint32 D = inputBuffer[ i +inWidth*jMinus]; const uint32 E = inputBuffer[ i +inWidth*j ]; const uint32 F = inputBuffer[ i +inWidth*jPlus]; const uint32 G = inputBuffer[ iPlus +inWidth*jMinus]; const uint32 H = inputBuffer[ iPlus +inWidth*j ]; const uint32 I = inputBuffer[ iPlus +inWidth*jPlus]; if (B != H && D != F) { outputBuffer[3*i + width*3*j ] = D == B ? D : E; outputBuffer[3*i + width*(3*j+1)] = (D == B && E != C) || (B == F && E != A) ? B : E; outputBuffer[3*i + width*(3*j+2)] = B == F ? F : E; outputBuffer[3*i+1 + width*3*j ] = (D == B && E != G) || (D == H && E != A) ? D : E; outputBuffer[3*i+1 + width*(3*j+1)] = E; outputBuffer[3*i+1 + width*(3*j+2)] = (B == F && E != I) || (H == F && E != C) ? F : E; outputBuffer[3*i+2 + width*3*j ] = D == H ? D : E; outputBuffer[3*i+2 + width*(3*j+1)] = (D == H && E != I) || (H == F && E != G) ? H : E; outputBuffer[3*i+2 + width*(3*j+2)] = H == F ? F : E; } else { outputBuffer[3*i + width*3*j ] = E; outputBuffer[3*i + width*(3*j+1)] = E; outputBuffer[3*i + width*(3*j+2)] = E; outputBuffer[3*i+1 + width*3*j ] = E; outputBuffer[3*i+1 + width*(3*j+1)] = E; outputBuffer[3*i+1 + width*(3*j+2)] = E; outputBuffer[3*i+2 + width*3*j ] = E; outputBuffer[3*i+2 + width*(3*j+1)] = E; outputBuffer[3*i+2 + width*(3*j+2)] = E; } } } } static void scale4x ( uint32* inputBuffer, uint32* outputBuffer, int inWidth, int inHeight ) { int width = 2* inWidth; int height = 2 * inHeight; uint32 * buffer2x = new uint32[width*height]; scale2x ( reinterpret_cast ( inputBuffer ), reinterpret_cast ( buffer2x ), inWidth, inHeight ); width *= 2; height *= 2; scale2x ( reinterpret_cast ( buffer2x ), reinterpret_cast ( outputBuffer ), 2*inWidth, 2*inHeight ); delete[] buffer2x; } static unsigned char *scaleNxHelper( void (*scaleNxFunction) ( uint32* , uint32* , int , int), const int N, unsigned char *inputBuffer, const int inWidth, const int inHeight, int &outWidth, int &outHeight ) { outWidth = N * inWidth; outHeight = N *inHeight; unsigned char * newBuffer = new unsigned char[outWidth*outHeight*4]; scaleNxFunction ( reinterpret_cast ( inputBuffer ), reinterpret_cast ( newBuffer ), inWidth, inHeight ); delete[] inputBuffer; return newBuffer; } // [BB] hqnx scaling is only supported with the MS compiler. #if (defined _MSC_VER) && (!defined _WIN64) static unsigned char *hqNxHelper( void (*hqNxFunction) ( int*, unsigned char*, int, int, int ), const int N, unsigned char *inputBuffer, const int inWidth, const int inHeight, int &outWidth, int &outHeight ) { static int initdone = false; if (!initdone) { InitLUTs(); initdone = true; } outWidth = N * inWidth; outHeight = N *inHeight; CImage cImageIn; cImageIn.SetImage(inputBuffer, inWidth, inHeight, 32); cImageIn.Convert32To17(); unsigned char * newBuffer = new unsigned char[outWidth*outHeight*4]; hqNxFunction( reinterpret_cast(cImageIn.m_pBitmap), newBuffer, cImageIn.m_Xres, cImageIn.m_Yres, outWidth*4 ); delete[] inputBuffer; return newBuffer; } #endif //=========================================================================== // // [BB] Upsamples the texture in inputBuffer, frees inputBuffer and returns // the upsampled buffer. // //=========================================================================== unsigned char *gl_CreateUpsampledTextureBuffer ( const FTexture *inputTexture, unsigned char *inputBuffer, const int inWidth, const int inHeight, int &outWidth, int &outHeight, bool hasAlpha ) { // [BB] Make sure that outWidth and outHeight denote the size of // the returned buffer even if we don't upsample the input buffer. outWidth = inWidth; outHeight = inHeight; // [BB] Don't resample if the width or height of the input texture is bigger than gl_texture_hqresize_maxinputsize. if ( ( inWidth > gl_texture_hqresize_maxinputsize ) || ( inHeight > gl_texture_hqresize_maxinputsize ) ) return inputBuffer; // [BB] Don't try to upsample textures based off FCanvasTexture. if ( inputTexture->bHasCanvas ) return inputBuffer; // [BB] Don't upsample non-shader handled warped textures. Needs too much memory and time if (gl.shadermodel == 2 || (gl.shadermodel == 3 && inputTexture->bWarped)) return inputBuffer; switch (inputTexture->UseType) { case FTexture::TEX_Sprite: case FTexture::TEX_SkinSprite: if (!(gl_texture_hqresize_targets & 2)) return inputBuffer; break; case FTexture::TEX_FontChar: if (!(gl_texture_hqresize_targets & 4)) return inputBuffer; break; default: if (!(gl_texture_hqresize_targets & 1)) return inputBuffer; break; } if (inputBuffer) { outWidth = inWidth; outHeight = inHeight; int type = gl_texture_hqresize; // hqNx does not preserve the alpha channel so fall back to ScaleNx for such textures if (hasAlpha && type > 3) { type -= 3; } switch (type) { case 1: return scaleNxHelper( &scale2x, 2, inputBuffer, inWidth, inHeight, outWidth, outHeight ); case 2: return scaleNxHelper( &scale3x, 3, inputBuffer, inWidth, inHeight, outWidth, outHeight ); case 3: return scaleNxHelper( &scale4x, 4, inputBuffer, inWidth, inHeight, outWidth, outHeight ); // [BB] hqnx scaling is only supported with the MS compiler. #if (defined _MSC_VER) && (!defined _WIN64) case 4: return hqNxHelper( &hq2x_32, 2, inputBuffer, inWidth, inHeight, outWidth, outHeight ); case 5: return hqNxHelper( &hq3x_32, 3, inputBuffer, inWidth, inHeight, outWidth, outHeight ); case 6: return hqNxHelper( &hq4x_32, 4, inputBuffer, inWidth, inHeight, outWidth, outHeight ); #endif } } return inputBuffer; }