//========================================================================== // // Ice chunk // //========================================================================== ACTOR IceChunk { Radius 3 Height 4 Mass 5 Gravity 0.125 +DROPOFF +CANNOTPUSH +FLOORCLIP +NOTELEPORT action native A_IceSetTics (); States { Spawn: ICEC A 1 ICEC ABCD 10 A_IceSetTics Stop } } //========================================================================== // // A chunk of ice that is also a player // //========================================================================== ACTOR IceChunkHead : PlayerChunk { Radius 3 Height 4 Mass 5 Gravity 0.125 DamageType Ice +DROPOFF +CANNOTPUSH States { Spawn: ICEC A 0 ICEC A 10 A_CheckPlayerDone wait } }