class SecretTrigger : Actor { default { +NOBLOCKMAP +NOSECTOR +NOGRAVITY +DONTSPLASH +NOTONAUTOMAP } override void PostBeginPlay () { Super.PostBeginPlay (); level.total_secrets++; } override void Activate (Actor activator) { Level.GiveSecret(activator, args[0] <= 1, (args[0] == 0 || args[0] == 2)); Destroy (); } }