// HE-Grenade Rounds -------------------------------------------------------- class HEGrenadeRounds : Ammo { Default { +FLOORCLIP Inventory.Amount 6; Inventory.MaxAmount 30; Ammo.BackpackAmount 6; Ammo.BackpackMaxAmount 60; Inventory.Icon "I_GRN1"; Tag "$TAG_HEGRENADES"; Inventory.PickupMessage "$TXT_HEGRENADES"; } States { Spawn: GRN1 A -1; Stop; } } // Phosphorus-Grenade Rounds ------------------------------------------------ class PhosphorusGrenadeRounds : Ammo { Default { +FLOORCLIP Inventory.Amount 4; Inventory.MaxAmount 16; Ammo.BackpackAmount 4; Ammo.BackpackMaxAmount 32; Inventory.Icon "I_GRN2"; Tag "$TAG_PHGRENADES"; Inventory.PickupMessage "$TXT_PHGRENADES"; } States { Spawn: GRN2 A -1; Stop; } } // Clip of Bullets ---------------------------------------------------------- class ClipOfBullets : Ammo { Default { +FLOORCLIP Inventory.Amount 10; Inventory.MaxAmount 250; Ammo.BackpackAmount 10; Ammo.BackpackMaxAmount 500; Inventory.Icon "I_BLIT"; Tag "$TAG_CLIPOFBULLETS"; Inventory.PickupMessage "$TXT_CLIPOFBULLETS"; } States { Spawn: BLIT A -1; Stop; } } // Box of Bullets ----------------------------------------------------------- class BoxOfBullets : ClipOfBullets { Default { Inventory.Amount 50; Tag "$TAG_BOXOFBULLETS"; Inventory.PickupMessage "$TXT_BOXOFBULLETS"; } States { Spawn: BBOX A -1; Stop; } } // Mini Missiles ------------------------------------------------------------ class MiniMissiles : Ammo { Default { +FLOORCLIP Inventory.Amount 4; Inventory.MaxAmount 100; Ammo.BackpackAmount 4; Ammo.BackpackMaxAmount 200; Inventory.Icon "I_ROKT"; Tag "$TAG_MINIMISSILES"; Inventory.PickupMessage "$TXT_MINIMISSILES"; } States { Spawn: MSSL A -1; Stop; } } // Crate of Missiles -------------------------------------------------------- class CrateOfMissiles : MiniMissiles { Default { Inventory.Amount 20; Tag "$TAG_CRATEOFMISSILES"; Inventory.PickupMessage "$TXT_CRATEOFMISSILES"; } States { Spawn: ROKT A -1; Stop; } } // Energy Pod --------------------------------------------------------------- class EnergyPod : Ammo { Default { +FLOORCLIP Inventory.Amount 20; Inventory.MaxAmount 400; Ammo.BackpackAmount 20; Ammo.BackpackMaxAmount 800; Ammo.DropAmount 20; Inventory.Icon "I_BRY1"; Tag "$TAG_ENERGYPOD"; Inventory.PickupMessage "$TXT_ENERGYPOD"; } States { Spawn: BRY1 AB 6; Loop; } } // Energy pack --------------------------------------------------------------- class EnergyPack : EnergyPod { Default { Inventory.Amount 100; Tag "$TAG_ENERGYPACK"; Inventory.PickupMessage "$TXT_ENERGYPACK"; } States { Spawn: CPAC AB 6; Loop; } } // Poison Bolt Quiver ------------------------------------------------------- class PoisonBolts : Ammo { Default { +FLOORCLIP Inventory.Amount 10; Inventory.MaxAmount 25; Ammo.BackpackAmount 2; Ammo.BackpackMaxAmount 50; Inventory.Icon "I_PQRL"; Tag "$TAG_POISONBOLTS"; Inventory.PickupMessage "$TXT_POISONBOLTS"; } States { Spawn: PQRL A -1; Stop; } } // Electric Bolt Quiver ------------------------------------------------------- class ElectricBolts : Ammo { Default { +FLOORCLIP Inventory.Amount 20; Inventory.MaxAmount 50; Ammo.BackpackAmount 4; Ammo.BackpackMaxAmount 100; Inventory.Icon "I_XQRL"; Tag "$TAG_ELECTRICBOLTS"; Inventory.PickupMessage "$TXT_ELECTRICBOLTS"; } States { Spawn: XQRL A -1; Stop; } } // Ammo Satchel ------------------------------------------------------------- class AmmoSatchel : BackpackItem { Default { +FLOORCLIP Inventory.Icon "I_BKPK"; Tag "$TAG_AMMOSATCHEL"; Inventory.PickupMessage "$TXT_AMMOSATCHEL"; } States { Spawn: BKPK A -1; Stop; } }