class PlayerMenu : ListMenu native { native int mRotation; //============================================================================= // // // //============================================================================= override void Drawer () { Super.Drawer(); String str = "PRESS " .. TEXTCOLOR_WHITE .. "SPACE"; screen.DrawText (SmallFont, Font.CR_GOLD, 320 - 32 - 32 - SmallFont.StringWidth (str)/2, 50 + 48 + 70, str, DTA_Clean, true); str = mRotation ? "TO SEE FRONT" : "TO SEE BACK"; screen.DrawText (SmallFont, Font.CR_GOLD, 320 - 32 - 32 - SmallFont.StringWidth (str)/2, 50 + 48 + 70 + SmallFont.GetHeight (), str, DTA_Clean, true); } }