// Mesh Armor (1) ----------------------------------------------------------- class MeshArmor : HexenArmor { Default { +NOGRAVITY Health 0; // Armor class Inventory.Amount 0; Inventory.PickupMessage "$TXT_ARMOR1"; } States { Spawn: AR_1 A -1; Stop; } } // Falcon Shield (2) -------------------------------------------------------- class FalconShield : HexenArmor { Default { +NOGRAVITY Health 1; // Armor class Inventory.Amount 0; Inventory.PickupMessage "$TXT_ARMOR2"; } States { Spawn: AR_2 A -1; Stop; } } // Platinum Helm (3) -------------------------------------------------------- class PlatinumHelm : HexenArmor { Default { +NOGRAVITY Health 2; // Armor class Inventory.Amount 0; Inventory.PickupMessage "$TXT_ARMOR3"; } States { Spawn: AR_3 A -1; Stop; } } // Amulet of Warding (4) ---------------------------------------------------- class AmuletOfWarding : HexenArmor { Default { +NOGRAVITY Health 3; // Armor class Inventory.Amount 0; Inventory.PickupMessage "$TXT_ARMOR4"; } States { Spawn: AR_4 A -1; Stop; } }