/* ** messagebox.cpp ** Confirmation, notification screns ** **--------------------------------------------------------------------------- ** Copyright 2010 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "menu/menu.h" #include "d_event.h" #include "d_gui.h" #include "v_video.h" #include "v_text.h" #include "d_main.h" #include "gstrings.h" #include "gi.h" #include "i_video.h" #include "st_start.h" #include "c_dispatch.h" #include "g_game.h" extern FSaveGameNode *quickSaveSlot; EXTERN_CVAR (Bool, saveloadconfirmation) // [mxd] class DMessageBoxMenu : public DMenu { DECLARE_CLASS(DMessageBoxMenu, DMenu) FBrokenLines *mMessage; int mMessageMode; int messageSelection; int mMouseLeft, mMouseRight, mMouseY; FName mAction; public: DMessageBoxMenu(DMenu *parent = NULL, const char *message = NULL, int messagemode = 0, bool playsound = false, FName action = NAME_None); void Destroy(); void Init(DMenu *parent, const char *message, int messagemode, bool playsound = false); void Drawer(); bool Responder(event_t *ev); bool MenuEvent(int mkey, bool fromcontroller); bool MouseEvent(int type, int x, int y); void CloseSound(); virtual void HandleResult(bool res); }; IMPLEMENT_CLASS(DMessageBoxMenu) //============================================================================= // // // //============================================================================= DMessageBoxMenu::DMessageBoxMenu(DMenu *parent, const char *message, int messagemode, bool playsound, FName action) : DMenu(parent) { mAction = action; messageSelection = 0; mMouseLeft = 140; mMouseY = INT_MIN; int mr1 = 170 + SmallFont->StringWidth(GStrings["TXT_YES"]); int mr2 = 170 + SmallFont->StringWidth(GStrings["TXT_NO"]); mMouseRight = MAX(mr1, mr2); Init(parent, message, messagemode, playsound); } //============================================================================= // // // //============================================================================= void DMessageBoxMenu::Init(DMenu *parent, const char *message, int messagemode, bool playsound) { mParentMenu = parent; if (message != NULL) { if (*message == '$') message = GStrings(message+1); mMessage = V_BreakLines(SmallFont, 300, message); } else mMessage = NULL; mMessageMode = messagemode; if (playsound) { S_StopSound (CHAN_VOICE); S_Sound (CHAN_VOICE | CHAN_UI, "menu/prompt", snd_menuvolume, ATTN_NONE); } } //============================================================================= // // // //============================================================================= void DMessageBoxMenu::Destroy() { if (mMessage != NULL) V_FreeBrokenLines(mMessage); mMessage = NULL; } //============================================================================= // // // //============================================================================= void DMessageBoxMenu::CloseSound() { S_Sound (CHAN_VOICE | CHAN_UI, DMenu::CurrentMenu != NULL? "menu/backup" : "menu/dismiss", snd_menuvolume, ATTN_NONE); } //============================================================================= // // // //============================================================================= void DMessageBoxMenu::HandleResult(bool res) { if (mParentMenu != NULL) { if (mMessageMode == 0) { if (mAction == NAME_None) { mParentMenu->MenuEvent(res? MKEY_MBYes : MKEY_MBNo, false); Close(); } else { Close(); if (res) M_SetMenu(mAction, -1); } CloseSound(); } } } //============================================================================= // // // //============================================================================= void DMessageBoxMenu::Drawer () { int i, y; PalEntry fade = 0; int fontheight = SmallFont->GetHeight(); //V_SetBorderNeedRefresh(); //ST_SetNeedRefresh(); y = 100; if (mMessage != NULL) { for (i = 0; mMessage[i].Width >= 0; i++) y -= SmallFont->GetHeight () / 2; for (i = 0; mMessage[i].Width >= 0; i++) { screen->DrawText (SmallFont, CR_UNTRANSLATED, 160 - mMessage[i].Width/2, y, mMessage[i].Text, DTA_Clean, true, TAG_DONE); y += fontheight; } } if (mMessageMode == 0) { y += fontheight; mMouseY = y; screen->DrawText(SmallFont, messageSelection == 0? OptionSettings.mFontColorSelection : OptionSettings.mFontColor, 160, y, GStrings["TXT_YES"], DTA_Clean, true, TAG_DONE); screen->DrawText(SmallFont, messageSelection == 1? OptionSettings.mFontColorSelection : OptionSettings.mFontColor, 160, y + fontheight + 1, GStrings["TXT_NO"], DTA_Clean, true, TAG_DONE); if (messageSelection >= 0) { if ((DMenu::MenuTime%8) < 6) { screen->DrawText(ConFont, OptionSettings.mFontColorSelection, (150 - 160) * CleanXfac + screen->GetWidth() / 2, (y + (fontheight + 1) * messageSelection - 100 + fontheight/2 - 5) * CleanYfac + screen->GetHeight() / 2, "\xd", DTA_CellX, 8 * CleanXfac, DTA_CellY, 8 * CleanYfac, TAG_DONE); } } } } //============================================================================= // // // //============================================================================= bool DMessageBoxMenu::Responder(event_t *ev) { if (ev->type == EV_GUI_Event && ev->subtype == EV_GUI_KeyDown) { if (mMessageMode == 0) { int ch = tolower(ev->data1); if (ch == 'n' || ch == ' ') { HandleResult(false); return true; } else if (ch == 'y') { HandleResult(true); return true; } } else { Close(); return true; } return false; } else if (ev->type == EV_KeyDown) { Close(); return true; } return Super::Responder(ev); } //============================================================================= // // // //============================================================================= bool DMessageBoxMenu::MenuEvent(int mkey, bool fromcontroller) { if (mMessageMode == 0) { if (mkey == MKEY_Up || mkey == MKEY_Down) { S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE); messageSelection = !messageSelection; return true; } else if (mkey == MKEY_Enter) { // 0 is yes, 1 is no HandleResult(!messageSelection); return true; } else if (mkey == MKEY_Back) { HandleResult(false); return true; } return false; } else { Close(); CloseSound(); return true; } } //============================================================================= // // // //============================================================================= bool DMessageBoxMenu::MouseEvent(int type, int x, int y) { if (mMessageMode == 1) { if (type == MOUSE_Click) { return MenuEvent(MKEY_Enter, true); } return false; } else { int sel = -1; int fh = SmallFont->GetHeight() + 1; // convert x/y from screen to virtual coordinates, according to CleanX/Yfac use in DrawTexture x = ((x - (screen->GetWidth() / 2)) / CleanXfac) + 160; y = ((y - (screen->GetHeight() / 2)) / CleanYfac) + 100; if (x >= mMouseLeft && x <= mMouseRight && y >= mMouseY && y < mMouseY + 2 * fh) { sel = y >= mMouseY + fh; } if (sel != -1 && sel != messageSelection) { //S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE); } messageSelection = sel; if (type == MOUSE_Release) { return MenuEvent(MKEY_Enter, true); } return true; } } //============================================================================= // // // //============================================================================= //============================================================================= // // // //============================================================================= class DQuitMenu : public DMessageBoxMenu { DECLARE_CLASS(DQuitMenu, DMessageBoxMenu) public: DQuitMenu(bool playsound = false); virtual void HandleResult(bool res); }; IMPLEMENT_CLASS(DQuitMenu) //============================================================================= // // // //============================================================================= DQuitMenu::DQuitMenu(bool playsound) { int messageindex = gametic % gameinfo.quitmessages.Size(); FString EndString; const char *msg = gameinfo.quitmessages[messageindex]; if (msg[0] == '$') { if (msg[1] == '*') { EndString = GStrings(msg+2); } else { EndString.Format("%s\n\n%s", GStrings(msg+1), GStrings("DOSY")); } } else EndString = gameinfo.quitmessages[messageindex]; Init(NULL, EndString, 0, playsound); } //============================================================================= // // // //============================================================================= void DQuitMenu::HandleResult(bool res) { if (res) { if (!netgame) { if (gameinfo.quitSound.IsNotEmpty()) { S_Sound (CHAN_VOICE | CHAN_UI, gameinfo.quitSound, snd_menuvolume, ATTN_NONE); I_WaitVBL (105); } } ST_Endoom(); } else { Close(); CloseSound(); } } //============================================================================= // // // //============================================================================= CCMD (menu_quit) { // F10 M_StartControlPanel (true); DMenu *newmenu = new DQuitMenu(false); newmenu->mParentMenu = DMenu::CurrentMenu; M_ActivateMenu(newmenu); } //============================================================================= // // // //============================================================================= //============================================================================= // // // //============================================================================= class DEndGameMenu : public DMessageBoxMenu { DECLARE_CLASS(DEndGameMenu, DMessageBoxMenu) public: DEndGameMenu(bool playsound = false); virtual void HandleResult(bool res); }; IMPLEMENT_CLASS(DEndGameMenu) //============================================================================= // // // //============================================================================= DEndGameMenu::DEndGameMenu(bool playsound) { Init(NULL, GStrings(netgame ? "NETEND" : "ENDGAME"), 0, playsound); } //============================================================================= // // // //============================================================================= void DEndGameMenu::HandleResult(bool res) { if (res) { M_ClearMenus (); if (!netgame) { D_StartTitle (); } } else { Close(); CloseSound(); } } //============================================================================= // // // //============================================================================= CCMD (menu_endgame) { // F7 if (!usergame) { S_Sound (CHAN_VOICE | CHAN_UI, "menu/invalid", snd_menuvolume, ATTN_NONE); return; } //M_StartControlPanel (true); S_Sound (CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE); DMenu *newmenu = new DEndGameMenu(false); newmenu->mParentMenu = DMenu::CurrentMenu; M_ActivateMenu(newmenu); } //============================================================================= // // // //============================================================================= //============================================================================= // // // //============================================================================= class DQuickSaveMenu : public DMessageBoxMenu { DECLARE_CLASS(DQuickSaveMenu, DMessageBoxMenu) public: DQuickSaveMenu(bool playsound = false); virtual void HandleResult(bool res); }; IMPLEMENT_CLASS(DQuickSaveMenu) //============================================================================= // // // //============================================================================= DQuickSaveMenu::DQuickSaveMenu(bool playsound) { FString tempstring; tempstring.Format(GStrings("QSPROMPT"), quickSaveSlot->Title); Init(NULL, tempstring, 0, playsound); } //============================================================================= // // // //============================================================================= void DQuickSaveMenu::HandleResult(bool res) { if (res) { G_SaveGame (quickSaveSlot->Filename.GetChars(), quickSaveSlot->Title); S_Sound (CHAN_VOICE | CHAN_UI, "menu/dismiss", snd_menuvolume, ATTN_NONE); M_ClearMenus(); } else { Close(); CloseSound(); } } //============================================================================= // // // //============================================================================= CCMD (quicksave) { // F6 if (!usergame || (players[consoleplayer].health <= 0 && !multiplayer)) { S_Sound (CHAN_VOICE | CHAN_UI, "menu/invalid", snd_menuvolume, ATTN_NONE); return; } if (gamestate != GS_LEVEL) return; if (quickSaveSlot == NULL) { S_Sound(CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE); M_StartControlPanel(false); M_SetMenu(NAME_Savegamemenu); return; } // [mxd]. Just save the game, no questions asked. if (!saveloadconfirmation) { G_SaveGame(quickSaveSlot->Filename.GetChars(), quickSaveSlot->Title); return; } S_Sound(CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE); DMenu *newmenu = new DQuickSaveMenu(false); newmenu->mParentMenu = DMenu::CurrentMenu; M_ActivateMenu(newmenu); } //============================================================================= // // // //============================================================================= //============================================================================= // // // //============================================================================= class DQuickLoadMenu : public DMessageBoxMenu { DECLARE_CLASS(DQuickLoadMenu, DMessageBoxMenu) public: DQuickLoadMenu(bool playsound = false); virtual void HandleResult(bool res); }; IMPLEMENT_CLASS(DQuickLoadMenu) //============================================================================= // // // //============================================================================= DQuickLoadMenu::DQuickLoadMenu(bool playsound) { FString tempstring; tempstring.Format(GStrings("QLPROMPT"), quickSaveSlot->Title); Init(NULL, tempstring, 0, playsound); } //============================================================================= // // // //============================================================================= void DQuickLoadMenu::HandleResult(bool res) { if (res) { G_LoadGame (quickSaveSlot->Filename.GetChars()); S_Sound (CHAN_VOICE | CHAN_UI, "menu/dismiss", snd_menuvolume, ATTN_NONE); M_ClearMenus(); } else { Close(); CloseSound(); } } //============================================================================= // // // //============================================================================= CCMD (quickload) { // F9 if (netgame) { M_StartControlPanel(true); M_StartMessage (GStrings("QLOADNET"), 1); return; } if (quickSaveSlot == NULL) { M_StartControlPanel(true); // signal that whatever gets loaded should be the new quicksave quickSaveSlot = (FSaveGameNode *)1; M_SetMenu(NAME_Loadgamemenu); return; } // [mxd]. Just load the game, no questions asked. if (!saveloadconfirmation) { G_LoadGame(quickSaveSlot->Filename.GetChars()); return; } M_StartControlPanel(true); DMenu *newmenu = new DQuickLoadMenu(false); newmenu->mParentMenu = DMenu::CurrentMenu; M_ActivateMenu(newmenu); } //============================================================================= // // // //============================================================================= void M_StartMessage(const char *message, int messagemode, FName action) { if (DMenu::CurrentMenu == NULL) { // only play a sound if no menu was active before M_StartControlPanel(menuactive == MENU_Off); } DMenu *newmenu = new DMessageBoxMenu(DMenu::CurrentMenu, message, messagemode, false, action); newmenu->mParentMenu = DMenu::CurrentMenu; M_ActivateMenu(newmenu); }