// HEADER FILES ------------------------------------------------------------ #include "doomtype.h" #include "templates.h" #include "i_system.h" #include "i_video.h" #include "v_video.h" #include "v_pfx.h" #include "stats.h" #include "v_palette.h" #include "sdlvideo.h" #include "r_swrenderer.h" #include // MACROS ------------------------------------------------------------------ // TYPES ------------------------------------------------------------------- class SDLFB : public DFrameBuffer { DECLARE_CLASS(SDLFB, DFrameBuffer) public: SDLFB (int width, int height, bool fullscreen); ~SDLFB (); bool Lock (bool buffer); void Unlock (); bool Relock (); void ForceBuffering (bool force); bool IsValid (); void Update (); PalEntry *GetPalette (); void GetFlashedPalette (PalEntry pal[256]); void UpdatePalette (); bool SetGamma (float gamma); bool SetFlash (PalEntry rgb, int amount); void GetFlash (PalEntry &rgb, int &amount); int GetPageCount (); bool IsFullscreen (); friend class SDLVideo; private: PalEntry SourcePalette[256]; BYTE GammaTable[3][256]; PalEntry Flash; int FlashAmount; float Gamma; bool UpdatePending; SDL_Surface *Screen; bool NeedPalUpdate; bool NeedGammaUpdate; bool NotPaletted; void UpdateColors (); SDLFB () {} }; IMPLEMENT_CLASS(SDLFB) struct MiniModeInfo { WORD Width, Height; }; // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- // EXTERNAL DATA DECLARATIONS ---------------------------------------------- extern IVideo *Video; extern SDL_Surface *cursorSurface; extern SDL_Rect cursorBlit; extern bool GUICapture; EXTERN_CVAR (Float, Gamma) EXTERN_CVAR (Int, vid_maxfps) EXTERN_CVAR (Bool, cl_capfps) // PUBLIC DATA DEFINITIONS ------------------------------------------------- CVAR (Int, vid_displaybits, 8, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) // vid_asyncblit needs a restart to work. SDL doesn't seem to change if the // frame buffer is changed at run time. CVAR (Bool, vid_asyncblit, 1, CVAR_NOINITCALL|CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CUSTOM_CVAR (Float, rgamma, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { if (screen != NULL) { screen->SetGamma (Gamma); } } CUSTOM_CVAR (Float, ggamma, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { if (screen != NULL) { screen->SetGamma (Gamma); } } CUSTOM_CVAR (Float, bgamma, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { if (screen != NULL) { screen->SetGamma (Gamma); } } // PRIVATE DATA DEFINITIONS ------------------------------------------------ // Dummy screen sizes to pass when windowed static MiniModeInfo WinModes[] = { { 320, 200 }, { 320, 240 }, { 400, 225 }, // 16:9 { 400, 300 }, { 480, 270 }, // 16:9 { 480, 360 }, { 512, 288 }, // 16:9 { 512, 384 }, { 640, 360 }, // 16:9 { 640, 400 }, { 640, 480 }, { 720, 480 }, // 16:10 { 720, 540 }, { 800, 450 }, // 16:9 { 800, 500 }, // 16:10 { 800, 600 }, { 848, 480 }, // 16:9 { 960, 600 }, // 16:10 { 960, 720 }, { 1024, 576 }, // 16:9 { 1024, 640 }, // 16:10 { 1024, 768 }, { 1088, 612 }, // 16:9 { 1152, 648 }, // 16:9 { 1152, 720 }, // 16:10 { 1152, 864 }, { 1280, 720 }, // 16:9 { 1280, 800 }, // 16:10 { 1280, 960 }, { 1360, 768 }, // 16:9 { 1400, 787 }, // 16:9 { 1400, 875 }, // 16:10 { 1400, 1050 }, { 1600, 900 }, // 16:9 { 1600, 1000 }, // 16:10 { 1600, 1200 }, { 1920, 1080 }, }; static cycle_t BlitCycles; static cycle_t SDLFlipCycles; // CODE -------------------------------------------------------------------- SDLVideo::SDLVideo (int parm) { IteratorBits = 0; IteratorFS = false; } SDLVideo::~SDLVideo () { } void SDLVideo::StartModeIterator (int bits, bool fs) { IteratorMode = 0; IteratorBits = bits; IteratorFS = fs; } bool SDLVideo::NextMode (int *width, int *height, bool *letterbox) { if (IteratorBits != 8) return false; if (!IteratorFS) { if ((unsigned)IteratorMode < sizeof(WinModes)/sizeof(WinModes[0])) { *width = WinModes[IteratorMode].Width; *height = WinModes[IteratorMode].Height; ++IteratorMode; return true; } } else { SDL_Rect **modes = SDL_ListModes (NULL, SDL_FULLSCREEN|SDL_HWSURFACE); if (modes != NULL && modes[IteratorMode] != NULL) { *width = modes[IteratorMode]->w; *height = modes[IteratorMode]->h; ++IteratorMode; return true; } } return false; } DFrameBuffer *SDLVideo::CreateFrameBuffer (int width, int height, bool fullscreen, DFrameBuffer *old) { static int retry = 0; static int owidth, oheight; PalEntry flashColor; int flashAmount; if (old != NULL) { // Reuse the old framebuffer if its attributes are the same SDLFB *fb = static_cast (old); if (fb->Width == width && fb->Height == height) { bool fsnow = (fb->Screen->flags & SDL_FULLSCREEN) != 0; if (fsnow != fullscreen) { SDL_WM_ToggleFullScreen (fb->Screen); } return old; } old->GetFlash (flashColor, flashAmount); old->ObjectFlags |= OF_YesReallyDelete; if (screen == old) screen = NULL; delete old; } else { flashColor = 0; flashAmount = 0; } SDLFB *fb = new SDLFB (width, height, fullscreen); retry = 0; // If we could not create the framebuffer, try again with slightly // different parameters in this order: // 1. Try with the closest size // 2. Try in the opposite screen mode with the original size // 3. Try in the opposite screen mode with the closest size // This is a somewhat confusing mass of recursion here. while (fb == NULL || !fb->IsValid ()) { if (fb != NULL) { delete fb; } switch (retry) { case 0: owidth = width; oheight = height; case 2: // Try a different resolution. Hopefully that will work. I_ClosestResolution (&width, &height, 8); break; case 1: // Try changing fullscreen mode. Maybe that will work. width = owidth; height = oheight; fullscreen = !fullscreen; break; default: // I give up! I_FatalError ("Could not create new screen (%d x %d)", owidth, oheight); } ++retry; fb = static_cast(CreateFrameBuffer (width, height, fullscreen, NULL)); } fb->SetFlash (flashColor, flashAmount); return fb; } void SDLVideo::SetWindowedScale (float scale) { } // FrameBuffer implementation ----------------------------------------------- SDLFB::SDLFB (int width, int height, bool fullscreen) : DFrameBuffer (width, height) { int i; NeedPalUpdate = false; NeedGammaUpdate = false; UpdatePending = false; NotPaletted = false; FlashAmount = 0; Screen = SDL_SetVideoMode (width, height, vid_displaybits, (vid_asyncblit ? SDL_ASYNCBLIT : 0)|SDL_HWSURFACE|SDL_HWPALETTE|SDL_DOUBLEBUF|SDL_ANYFORMAT| (fullscreen ? SDL_FULLSCREEN : 0)); if (Screen == NULL) return; for (i = 0; i < 256; i++) { GammaTable[0][i] = GammaTable[1][i] = GammaTable[2][i] = i; } if (Screen->format->palette == NULL) { NotPaletted = true; GPfx.SetFormat (Screen->format->BitsPerPixel, Screen->format->Rmask, Screen->format->Gmask, Screen->format->Bmask); } memcpy (SourcePalette, GPalette.BaseColors, sizeof(PalEntry)*256); UpdateColors (); } SDLFB::~SDLFB () { } bool SDLFB::IsValid () { return DFrameBuffer::IsValid() && Screen != NULL; } int SDLFB::GetPageCount () { return 1; } bool SDLFB::Lock (bool buffered) { return DSimpleCanvas::Lock (); } bool SDLFB::Relock () { return DSimpleCanvas::Lock (); } void SDLFB::Unlock () { if (UpdatePending && LockCount == 1) { Update (); } else if (--LockCount <= 0) { Buffer = NULL; LockCount = 0; } } void SDLFB::Update () { if (LockCount != 1) { if (LockCount > 0) { UpdatePending = true; --LockCount; } return; } DrawRateStuff (); #ifndef __APPLE__ if(vid_maxfps && !cl_capfps) { SEMAPHORE_WAIT(FPSLimitSemaphore) } #endif Buffer = NULL; LockCount = 0; UpdatePending = false; BlitCycles.Reset(); SDLFlipCycles.Reset(); BlitCycles.Clock(); if (SDL_LockSurface (Screen) == -1) return; if (NotPaletted) { GPfx.Convert (MemBuffer, Pitch, Screen->pixels, Screen->pitch, Width, Height, FRACUNIT, FRACUNIT, 0, 0); } else { if (Screen->pitch == Pitch) { memcpy (Screen->pixels, MemBuffer, Width*Height); } else { for (int y = 0; y < Height; ++y) { memcpy ((BYTE *)Screen->pixels+y*Screen->pitch, MemBuffer+y*Pitch, Width); } } } SDL_UnlockSurface (Screen); if (cursorSurface != NULL && GUICapture) { // SDL requires us to draw a surface to get true color cursors. SDL_BlitSurface(cursorSurface, NULL, Screen, &cursorBlit); } SDLFlipCycles.Clock(); SDL_Flip (Screen); SDLFlipCycles.Unclock(); BlitCycles.Unclock(); if (NeedGammaUpdate) { bool Windowed = false; NeedGammaUpdate = false; CalcGamma ((Windowed || rgamma == 0.f) ? Gamma : (Gamma * rgamma), GammaTable[0]); CalcGamma ((Windowed || ggamma == 0.f) ? Gamma : (Gamma * ggamma), GammaTable[1]); CalcGamma ((Windowed || bgamma == 0.f) ? Gamma : (Gamma * bgamma), GammaTable[2]); NeedPalUpdate = true; } if (NeedPalUpdate) { NeedPalUpdate = false; UpdateColors (); } } void SDLFB::UpdateColors () { if (NotPaletted) { PalEntry palette[256]; for (int i = 0; i < 256; ++i) { palette[i].r = GammaTable[0][SourcePalette[i].r]; palette[i].g = GammaTable[1][SourcePalette[i].g]; palette[i].b = GammaTable[2][SourcePalette[i].b]; } if (FlashAmount) { DoBlending (palette, palette, 256, GammaTable[0][Flash.r], GammaTable[1][Flash.g], GammaTable[2][Flash.b], FlashAmount); } GPfx.SetPalette (palette); } else { SDL_Color colors[256]; for (int i = 0; i < 256; ++i) { colors[i].r = GammaTable[0][SourcePalette[i].r]; colors[i].g = GammaTable[1][SourcePalette[i].g]; colors[i].b = GammaTable[2][SourcePalette[i].b]; } if (FlashAmount) { DoBlending ((PalEntry *)colors, (PalEntry *)colors, 256, GammaTable[2][Flash.b], GammaTable[1][Flash.g], GammaTable[0][Flash.r], FlashAmount); } SDL_SetPalette (Screen, SDL_LOGPAL|SDL_PHYSPAL, colors, 0, 256); } } PalEntry *SDLFB::GetPalette () { return SourcePalette; } void SDLFB::UpdatePalette () { NeedPalUpdate = true; } bool SDLFB::SetGamma (float gamma) { Gamma = gamma; NeedGammaUpdate = true; return true; } bool SDLFB::SetFlash (PalEntry rgb, int amount) { Flash = rgb; FlashAmount = amount; NeedPalUpdate = true; return true; } void SDLFB::GetFlash (PalEntry &rgb, int &amount) { rgb = Flash; amount = FlashAmount; } // Q: Should I gamma adjust the returned palette? void SDLFB::GetFlashedPalette (PalEntry pal[256]) { memcpy (pal, SourcePalette, 256*sizeof(PalEntry)); if (FlashAmount) { DoBlending (pal, pal, 256, Flash.r, Flash.g, Flash.b, FlashAmount); } } bool SDLFB::IsFullscreen () { return (Screen->flags & SDL_FULLSCREEN) != 0; } ADD_STAT (blit) { FString out; out.Format ("blit=%04.1f ms flip=%04.1f ms", BlitCycles.Time() * 1e-3, SDLFlipCycles.TimeMS()); return out; }