#include "actor.h" #include "info.h" #include "m_random.h" #include "s_sound.h" #include "p_local.h" #include "p_enemy.h" #include "doomstat.h" #include "gstrings.h" #include "a_action.h" static FRandom pr_bruisattack ("BruisAttack"); void A_BruisAttack (AActor *self) { if (!self->target) return; if (self->CheckMeleeRange ()) { int damage = (pr_bruisattack()%8+1)*10; S_Sound (self, CHAN_WEAPON, "baron/melee", 1, ATTN_NORM); P_DamageMobj (self->target, self, self, damage, NAME_Melee); P_TraceBleed (damage, self->target, self); return; } // launch a missile P_SpawnMissile (self, self->target, PClass::FindClass("BaronBall")); }