//=========================================================================== // // Player // //=========================================================================== class DoomPlayer : PlayerPawn { Default { Speed 1; Health 100; Radius 16; Height 56; Mass 100; PainChance 255; Player.DisplayName "Marine"; Player.CrouchSprite "PLYC"; Player.StartItem "Pistol"; Player.StartItem "Fist"; Player.StartItem "Clip", 50; Player.WeaponSlot 1, "Fist", "Chainsaw"; Player.WeaponSlot 2, "Pistol"; Player.WeaponSlot 3, "Shotgun", "SuperShotgun"; Player.WeaponSlot 4, "Chaingun"; Player.WeaponSlot 5, "RocketLauncher"; Player.WeaponSlot 6, "PlasmaRifle"; Player.WeaponSlot 7, "BFG9000"; Player.ColorRange 112, 127; Player.Colorset 0, "$TXT_COLOR_GREEN", 0x70, 0x7F, 0x72; Player.Colorset 1, "$TXT_COLOR_GRAY", 0x60, 0x6F, 0x62; Player.Colorset 2, "$TXT_COLOR_BROWN", 0x40, 0x4F, 0x42; Player.Colorset 3, "$TXT_COLOR_RED", 0x20, 0x2F, 0x22; // Doom Legacy additions Player.Colorset 4, "$TXT_COLOR_LIGHTGRAY", 0x58, 0x67, 0x5A; Player.Colorset 5, "$TXT_COLOR_LIGHTBROWN", 0x38, 0x47, 0x3A; Player.Colorset 6, "$TXT_COLOR_LIGHTRED", 0xB0, 0xBF, 0xB2; Player.Colorset 7, "$TXT_COLOR_LIGHTBLUE", 0xC0, 0xCF, 0xC2; } States { Spawn: PLAY A -1; Loop; See: PLAY ABCD 4; Loop; Missile: PLAY E 12; Goto Spawn; Melee: PLAY F 6 BRIGHT; Goto Missile; Pain: PLAY G 4; PLAY G 4 A_Pain; Goto Spawn; Death: PLAY H 0 A_PlayerSkinCheck("AltSkinDeath"); Death1: PLAY H 10; PLAY I 10 A_PlayerScream; PLAY J 10 A_NoBlocking; PLAY KLM 10; PLAY N -1; Stop; XDeath: PLAY O 0 A_PlayerSkinCheck("AltSkinXDeath"); XDeath1: PLAY O 5; PLAY P 5 A_XScream; PLAY Q 5 A_NoBlocking; PLAY RSTUV 5; PLAY W -1; Stop; AltSkinDeath: PLAY H 6; PLAY I 6 A_PlayerScream; PLAY JK 6; PLAY L 6 A_NoBlocking; PLAY MNO 6; PLAY P -1; Stop; AltSkinXDeath: PLAY Q 5 A_PlayerScream; PLAY R 0 A_NoBlocking; PLAY R 5 A_SkullPop; PLAY STUVWX 5; PLAY Y -1; Stop; } }