// MAPINFO for Doom 2 include "mapinfo/doomcommon.txt" clearepisodes episode map01 { name = "$TXT_D2E1" key = "h" } episode level01 { name = "$TXT_D2E2" key = "n" optional } defaultmap { sucktime = 1 } map MAP01 lookup "HUSTR_1" { titlepatch = "CWILV00" next = "MAP02" secretnext = "MAP02" sky1 = "SKY1" cluster = 5 par = 30 music = "$MUSIC_RUNNIN" } map MAP02 lookup "HUSTR_2" { titlepatch = "CWILV01" next = "MAP03" secretnext = "MAP03" sky1 = "SKY1" cluster = 5 par = 90 music = "$MUSIC_STALKS" } map MAP03 lookup "HUSTR_3" { titlepatch = "CWILV02" next = "MAP04" secretnext = "MAP04" sky1 = "SKY1" cluster = 5 par = 120 music = "$MUSIC_COUNTD" } map MAP04 lookup "HUSTR_4" { titlepatch = "CWILV03" next = "MAP05" secretnext = "MAP05" sky1 = "SKY1" cluster = 5 par = 120 music = "$MUSIC_BETWEE" } map MAP05 lookup "HUSTR_5" { titlepatch = "CWILV04" next = "MAP06" secretnext = "MAP06" sky1 = "SKY1" cluster = 5 par = 90 music = "$MUSIC_DOOM" } map MAP06 lookup "HUSTR_6" { titlepatch = "CWILV05" next = "MAP07" secretnext = "MAP07" sky1 = "SKY1" cluster = 5 par = 150 sucktime = 1 music = "$MUSIC_THE_DA" } map MAP07 lookup "HUSTR_7" { titlepatch = "CWILV06" next = "MAP08" secretnext = "MAP08" sky1 = "SKY1" cluster = 6 par = 120 map07special music = "$MUSIC_SHAWN" } map MAP08 lookup "HUSTR_8" { titlepatch = "CWILV07" next = "MAP09" secretnext = "MAP09" sky1 = "SKY1" cluster = 6 par = 120 music = "$MUSIC_DDTBLU" } map MAP09 lookup "HUSTR_9" { titlepatch = "CWILV08" next = "MAP10" secretnext = "MAP10" sky1 = "SKY1" cluster = 6 par = 270 music = "$MUSIC_IN_CIT" } map MAP10 lookup "HUSTR_10" { titlepatch = "CWILV09" next = "MAP11" secretnext = "MAP11" sky1 = "SKY1" cluster = 6 par = 90 music = "$MUSIC_DEAD" } map MAP11 lookup "HUSTR_11" { titlepatch = "CWILV10" next = "MAP12" secretnext = "MAP12" sky1 = "SKY1" cluster = 6 par = 210 music = "$MUSIC_STLKS2" } map MAP12 lookup "HUSTR_12" { titlepatch = "CWILV11" next = "MAP13" secretnext = "MAP13" sky1 = "SKY2" cluster = 7 par = 150 music = "$MUSIC_THEDA2" } map MAP13 lookup "HUSTR_13" { titlepatch = "CWILV12" next = "MAP14" secretnext = "MAP14" sky1 = "SKY2" cluster = 7 par = 150 music = "$MUSIC_DOOM2" } map MAP14 lookup "HUSTR_14" { titlepatch = "CWILV13" next = "MAP15" secretnext = "MAP15" sky1 = "SKY2" cluster = 7 par = 150 music = "$MUSIC_DDTBL2" } map MAP15 lookup "HUSTR_15" { titlepatch = "CWILV14" next = "MAP16" secretnext = "MAP31" sky1 = "SKY2" cluster = 7 par = 210 music = "$MUSIC_RUNNI2" } map MAP16 lookup "HUSTR_16" { titlepatch = "CWILV15" next = "MAP17" secretnext = "MAP17" sky1 = "SKY2" cluster = 7 par = 150 music = "$MUSIC_DEAD2" } map MAP17 lookup "HUSTR_17" { titlepatch = "CWILV16" next = "MAP18" secretnext = "MAP18" sky1 = "SKY2" cluster = 7 par = 420 music = "$MUSIC_STLKS3" } map MAP18 lookup "HUSTR_18" { titlepatch = "CWILV17" next = "MAP19" secretnext = "MAP19" sky1 = "SKY2" cluster = 7 par = 150 music = "$MUSIC_ROMERO" } map MAP19 lookup "HUSTR_19" { titlepatch = "CWILV18" next = "MAP20" secretnext = "MAP20" sky1 = "SKY2" cluster = 7 par = 210 music = "$MUSIC_SHAWN2" } map MAP20 lookup "HUSTR_20" { titlepatch = "CWILV19" next = "MAP21" secretnext = "MAP21" sky1 = "SKY2" cluster = 7 par = 150 music = "$MUSIC_MESSAG" } map MAP21 lookup "HUSTR_21" { titlepatch = "CWILV20" next = "MAP22" secretnext = "MAP22" sky1 = "SKY3" cluster = 8 par = 240 music = "$MUSIC_COUNT2" } map MAP22 lookup "HUSTR_22" { titlepatch = "CWILV21" next = "MAP23" secretnext = "MAP23" sky1 = "SKY3" cluster = 8 par = 150 music = "$MUSIC_DDTBL3" } map MAP23 lookup "HUSTR_23" { titlepatch = "CWILV22" next = "MAP24" secretnext = "MAP24" sky1 = "SKY3" cluster = 8 par = 180 music = "$MUSIC_AMPIE" } map MAP24 lookup "HUSTR_24" { titlepatch = "CWILV23" next = "MAP25" secretnext = "MAP25" sky1 = "SKY3" cluster = 8 par = 150 music = "$MUSIC_THEDA3" } map MAP25 lookup "HUSTR_25" { titlepatch = "CWILV24" next = "MAP26" secretnext = "MAP26" sky1 = "SKY3" cluster = 8 par = 150 music = "$MUSIC_ADRIAN" } map MAP26 lookup "HUSTR_26" { titlepatch = "CWILV25" next = "MAP27" secretnext = "MAP27" sky1 = "SKY3" cluster = 8 par = 300 music = "$MUSIC_MESSG2" } map MAP27 lookup "HUSTR_27" { titlepatch = "CWILV26" next = "MAP28" secretnext = "MAP28" sky1 = "SKY3" cluster = 8 par = 330 music = "$MUSIC_ROMER2" } map MAP28 lookup "HUSTR_28" { titlepatch = "CWILV27" next = "MAP29" secretnext = "MAP29" sky1 = "SKY3" cluster = 8 par = 420 music = "$MUSIC_TENSE" } map MAP29 lookup "HUSTR_29" { titlepatch = "CWILV28" next = "MAP30" secretnext = "MAP30" sky1 = "SKY3" cluster = 8 par = 300 music = "$MUSIC_SHAWN3" } map MAP30 lookup "HUSTR_30" { titlepatch = "CWILV29" next = "EndGameC" secretnext = "EndGameC" sky1 = "SKY3" cluster = 8 par = 180 allowmonstertelefrags music = "$MUSIC_OPENIN" } map MAP31 lookup "HUSTR_31" { titlepatch = "CWILV30" next = "MAP16" secretnext = "MAP32" sky1 = "SKY3" cluster = 9 par = 120 music = "$MUSIC_EVIL" } map MAP32 lookup "HUSTR_32" { titlepatch = "CWILV31" next = "MAP16" secretnext = "MAP16" sky1 = "SKY3" cluster = 10 par = 30 music = "$MUSIC_ULTIMA" } // DOOM II first cluster (up thru level 6) cluster 5 { flat = "$BGFLAT06" exittext = lookup, "C1TEXT" } // DOOM II second cluster (up thru level 11) cluster 6 { flat = "$BGFLAT11" exittext = lookup, "C2TEXT" } // DOOM II third cluster (up thru level 20) cluster 7 { flat = "$BGFLAT20" exittext = lookup, "C3TEXT" } // DOOM II fourth cluster (up thru level 30) cluster 8 { flat = "$BGFLAT30" exittext = lookup, "C4TEXT" } // DOOM II fifth cluster (level 31) cluster 9 { flat = "$BGFLAT15" entertext = lookup, "C5TEXT" } // DOOM II sixth cluster (level 32) cluster 10 { flat = "$BGFLAT31" entertext = lookup, "C6TEXT" } // No Rest for the Living map LEVEL01 lookup "NHUSTR_1" { titlepatch = "NWILV00" next = "LEVEL02" secretnext = "LEVEL09" sky1 = "SKY1" cluster = 11 par = 75 music = "$MUSIC_MESSAG" } map LEVEL02 lookup "NHUSTR_2" { titlepatch = "NWILV01" next = "LEVEL03" secretnext = "LEVEL09" sky1 = "SKY1" cluster = 11 par = 105 music = "$MUSIC_DDTBLU" } map LEVEL03 lookup "NHUSTR_3" { titlepatch = "NWILV02" next = "LEVEL04" secretnext = "LEVEL09" sky1 = "SKY1" cluster = 11 par = 120 music = "$MUSIC_DOOM" } map LEVEL04 lookup "NHUSTR_4" { titlepatch = "NWILV03" next = "LEVEL05" secretnext = "LEVEL09" sky1 = "SKY1" cluster = 11 par = 105 music = "$MUSIC_SHAWN" } map LEVEL05 lookup "NHUSTR_5" { titlepatch = "NWILV04" next = "LEVEL06" secretnext = "LEVEL09" sky1 = "SKY1" cluster = 11 par = 210 music = "$MUSIC_IN_CIT" } map LEVEL06 lookup "NHUSTR_6" { titlepatch = "NWILV05" next = "LEVEL07" secretnext = "LEVEL09" sky1 = "SKY1" cluster = 11 par = 105 sucktime = 1 music = "$MUSIC_THE_DA" } map LEVEL07 lookup "NHUSTR_7" { titlepatch = "NWILV06" next = "LEVEL08" secretnext = "LEVEL09" sky1 = "SKY1" cluster = 11 par = 165 map07special music = "$MUSIC_IN_CIT" } map LEVEL08 lookup "NHUSTR_8" { titlepatch = "NWILV07" next = "EndGameC" secretnext = "EndGameC" sky1 = "SKY1" cluster = 11 par = 105 music = "$MUSIC_SHAWN" } map LEVEL09 lookup "NHUSTR_9" { titlepatch = "NWILV08" next = "LEVEL05" secretnext = "LEVEL05" sky1 = "SKY1" cluster = 11 par = 135 music = "$MUSIC_DDTBLU" } cluster 11 { flat = "SLIME16" exittext = lookup, "NERVETEXT" }