class MorphProjectile : Actor native { native Class PlayerClass; native Class MonsterClass, MorphFlash, UnMorphFlash; native int Duration, MorphStyle; Default { Damage 1; Projectile; -ACTIVATEIMPACT -ACTIVATEPCROSS } } class MorphedMonster : Actor native { native Actor UnmorphedMe; native int UnmorphTime, MorphStyle; native Class MorphExitFlash; Default { Monster; -COUNTKILL +FLOORCLIP } }