/* ** Hires texture management ** **--------------------------------------------------------------------------- ** Copyright 2005 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** 4. When not used as part of GZDoom or a GZDoom derivative, this code will be ** covered by the terms of the GNU Lesser General Public License as published ** by the Free Software Foundation; either version 2.1 of the License, or (at ** your option) any later version. ** 5. Full disclosure of the entire project's source code, except for third ** party libraries is mandatory. (NOTE: This clause is non-negotiable!) ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #ifdef _MSC_VER #define F_OK 0 /* Check for file existence */ #define W_OK 2 /* Check for write permission */ #define R_OK 4 /* Check for read permission */ #include #else #include #endif #include "w_wad.h" #include "m_png.h" #include "sbar.h" #include "gi.h" #include "cmdlib.h" #include "sc_man.h" #include "doomstat.h" #include "d_main.h" #include "zstring.h" #ifdef __GNUC__ #include "Linux/platform.h" /* Without this it would fail on _access on line 374 (378 now) */ #endif static int Doom2Wad = -1; // quick'n dirty hack. Should be enough here... static void SetDoom2Wad() { if (Doom2Wad == -1) { FString iwad = Wads.GetWadFullName(1); iwad.ToLower(); if (iwad.IndexOf("plutonia") >= 0) Doom2Wad = 1; else if (iwad.IndexOf("tnt") >= 0) Doom2Wad = 2; else Doom2Wad = 0; } } //========================================================================== // // Checks for the presence of a hires texture replacement in a Doomsday style PK3 // //========================================================================== int CheckDDPK3(FTexture *tex) { static const char * doom1texpath[]= { "data/jdoom/textures/doom/%s.%s", "data/jdoom/textures/doom-ult/%s.%s", "data/jdoom/textures/doom1/%s.%s", "data/jdoom/textures/%s.%s", NULL }; static const char * doom2texpath[]= { "data/jdoom/textures/doom2/%s.%s", "data/jdoom/textures/%s.%s", NULL }; static const char * pluttexpath[]= { "data/jdoom/textures/doom2-plut/%s.%s", "data/jdoom/textures/plutonia/%s.%s", "data/jdoom/textures/%s.%s", NULL }; static const char * tnttexpath[]= { "data/jdoom/textures/doom2-tnt/%s.%s", "data/jdoom/textures/tnt/%s.%s", "data/jdoom/textures/%s.%s", NULL }; static const char * heretictexpath[]= { "data/jheretic/textures/%s.%s", NULL }; static const char * hexentexpath[]= { "data/jhexen/textures/%s.%s", NULL }; static const char * strifetexpath[]= { "data/jstrife/textures/%s.%s", NULL }; static const char * chextexpath[]= { "data/jchex/textures/%s.%s", NULL }; static const char * doomflatpath[]= { "data/jdoom/flats/%s.%s", NULL }; static const char * hereticflatpath[]= { "data/jheretic/flats/%s.%s", NULL }; static const char * hexenflatpath[]= { "data/jhexen/flats/%s.%s", NULL }; static const char * strifeflatpath[]= { "data/jstrife/flats/%s.%s", NULL }; static const char * chexflatpath[]= { "data/jchex/flats/%s.%s", NULL }; FString checkName; const char ** checklist; BYTE useType=tex->UseType; if (useType==FTexture::TEX_SkinSprite || useType==FTexture::TEX_Decal || useType==FTexture::TEX_FontChar) { return -3; } bool ispatch = (useType==FTexture::TEX_MiscPatch || useType==FTexture::TEX_Sprite) ; // for patches this doesn't work yet if (ispatch) return -3; if (!gameinfo.ConfigName.CompareNoCase("Doom")) { if (!(gameinfo.flags & GI_MAPxx)) { checklist = useType==FTexture::TEX_Flat? doomflatpath : doom1texpath; } else { SetDoom2Wad(); if (Doom2Wad == 1) checklist = useType==FTexture::TEX_Flat? doomflatpath : pluttexpath; else if (Doom2Wad == 2) checklist = useType==FTexture::TEX_Flat? doomflatpath : tnttexpath; else checklist = useType==FTexture::TEX_Flat? doomflatpath : doom2texpath; } } else if (!gameinfo.ConfigName.CompareNoCase("Heretic")) { checklist = useType==FTexture::TEX_Flat? hereticflatpath : heretictexpath; } else if (!gameinfo.ConfigName.CompareNoCase("Hexen")) { checklist = useType==FTexture::TEX_Flat? hexenflatpath : hexentexpath; } else if (!gameinfo.ConfigName.CompareNoCase("Strife")) { checklist = useType==FTexture::TEX_Flat? strifeflatpath : strifetexpath; } else if (!gameinfo.ConfigName.CompareNoCase("Chex")) { checklist = useType==FTexture::TEX_Flat? chexflatpath : chextexpath; } else return -3; while (*checklist) { static const char * extensions[] = { "PNG", "JPG", "TGA", "PCX", NULL }; for (const char ** extp=extensions; *extp; extp++) { checkName.Format(*checklist, tex->Name, *extp); int lumpnum = Wads.CheckNumForFullName(checkName); if (lumpnum >= 0) return lumpnum; } checklist++; } return -3; } //========================================================================== // // Checks for the presence of a hires texture replacement // //========================================================================== int CheckExternalFile(FTexture *tex, bool & hascolorkey) { static const char * doom1texpath[]= { "%stextures/doom/doom1/%s.%s", "%stextures/doom/doom1/%s-ck.%s", "%stextures/doom/%s.%s", "%stextures/doom/%s-ck.%s", "%stextures/%s.%s", "%stextures/%s-ck.%s", NULL }; static const char * doom2texpath[]= { "%stextures/doom/doom2/%s.%s", "%stextures/doom/doom2/%s-ck.%s", "%stextures/doom/%s.%s", "%stextures/doom/%s-ck.%s", "%stextures/%s.%s", "%stextures/%s-ck.%s", NULL }; static const char * pluttexpath[]= { "%stextures/doom/plut/%s.%s", "%stextures/doom/plut/%s-ck.%s", "%stextures/doom/doom2-plut/%s.%s", "%stextures/doom/doom2-plut/%s-ck.%s", "%stextures/doom/%s.%s", "%stextures/doom/%s-ck.%s", "%stextures/%s.%s", "%stextures/%s-ck.%s", NULL }; static const char * tnttexpath[]= { "%stextures/doom/tnt/%s.%s", "%stextures/doom/tnt/%s-ck.%s", "%stextures/doom/doom2-tnt/%s.%s", "%stextures/doom/doom2-tnt/%s-ck.%s", "%stextures/doom/%s.%s", "%stextures/doom/%s-ck.%s", "%stextures/%s.%s", "%stextures/%s-ck.%s", NULL }; static const char * heretictexpath[]= { "%stextures/heretic/%s.%s", "%stextures/heretic/%s-ck.%s", "%stextures/%s.%s", "%stextures/%s-ck.%s", NULL }; static const char * hexentexpath[]= { "%stextures/hexen/%s.%s", "%stextures/hexen/%s-ck.%s", "%stextures/%s.%s", "%stextures/%s-ck.%s", NULL }; static const char * strifetexpath[]= { "%stextures/strife/%s.%s", "%stextures/strife/%s-ck.%s", "%stextures/%s.%s", "%stextures/%s-ck.%s", NULL }; static const char * chextexpath[]= { "%stextures/chex/%s.%s", "%stextures/chex/%s-ck.%s", "%stextures/%s.%s", "%stextures/%s-ck.%s", NULL }; static const char * doom1flatpath[]= { "%sflats/doom/doom1/%s.%s", "%stextures/doom/doom1/flat-%s.%s", "%sflats/doom/%s.%s", "%stextures/doom/flat-%s.%s", "%sflats/%s.%s", "%stextures/flat-%s.%s", NULL }; static const char * doom2flatpath[]= { "%sflats/doom/doom2/%s.%s", "%stextures/doom/doom2/flat-%s.%s", "%sflats/doom/%s.%s", "%stextures/doom/flat-%s.%s", "%sflats/%s.%s", "%stextures/flat-%s.%s", NULL }; static const char * plutflatpath[]= { "%sflats/doom/plut/%s.%s", "%stextures/doom/plut/flat-%s.%s", "%sflats/doom/doom2-plut/%s.%s", "%stextures/doom/doom2-plut/flat-%s.%s", "%sflats/doom/%s.%s", "%stextures/doom/flat-%s.%s", "%sflats/%s.%s", "%stextures/flat-%s.%s", NULL }; static const char * tntflatpath[]= { "%sflats/doom/tnt/%s.%s", "%stextures/doom/tnt/flat-%s.%s", "%sflats/doom/doom2-tnt/%s.%s", "%stextures/doom/doom2-tnt/flat-%s.%s", "%sflats/doom/%s.%s", "%stextures/doom/flat-%s.%s", "%sflats/%s.%s", "%stextures/flat-%s.%s", NULL }; static const char * hereticflatpath[]= { "%sflats/heretic/%s.%s", "%stextures/heretic/flat-%s.%s", "%sflats/%s.%s", "%stextures/flat-%s.%s", NULL }; static const char * hexenflatpath[]= { "%sflats/hexen/%s.%s", "%stextures/hexen/flat-%s.%s", "%sflats/%s.%s", "%stextures/flat-%s.%s", NULL }; static const char * strifeflatpath[]= { "%sflats/strife/%s.%s", "%stextures/strife/flat-%s.%s", "%sflats/%s.%s", "%stextures/flat-%s.%s", NULL }; static const char * chexflatpath[]= { "%sflats/chex/%s.%s", "%stextures/chex/flat-%s.%s", "%sflats/%s.%s", "%stextures/flat-%s.%s", NULL }; static const char * doom1patchpath[]= { "%spatches/doom/doom1/%s.%s", "%spatches/doom/%s.%s", "%spatches/%s.%s", NULL }; static const char * doom2patchpath[]= { "%spatches/doom/doom2/%s.%s", "%spatches/doom/%s.%s", "%spatches/%s.%s", NULL }; static const char * plutpatchpath[]= { "%spatches/doom/plut/%s.%s", "%spatches/doom/%s.%s", "%spatches/%s.%s", NULL }; static const char * tntpatchpath[]= { "%spatches/doom/tnt/%s.%s", "%spatches/doom/%s.%s", "%spatches/%s.%s", NULL }; static const char * hereticpatchpath[]= { "%spatches/heretic/%s.%s", "%spatches/%s.%s", NULL }; static const char * hexenpatchpath[]= { "%spatches/hexen/%s.%s", "%spatches/%s.%s", NULL }; static const char * strifepatchpath[]= { "%spatches/strife/%s.%s", "%spatches/%s.%s", NULL }; static const char * chexpatchpath[]= { "%spatches/chex/%s.%s", "%spatches/%s.%s", NULL }; FString checkName; const char ** checklist; BYTE useType=tex->UseType; if (useType==FTexture::TEX_SkinSprite || useType==FTexture::TEX_Decal || useType==FTexture::TEX_FontChar) { return -3; } bool ispatch = (useType==FTexture::TEX_MiscPatch || useType==FTexture::TEX_Sprite) ; // for patches this doesn't work yet if (ispatch) return -3; if (!gameinfo.ConfigName.CompareNoCase("Doom")) { if (!(gameinfo.flags & GI_MAPxx)) { checklist = ispatch ? doom1patchpath : useType==FTexture::TEX_Flat? doom1flatpath : doom1texpath; } else { SetDoom2Wad(); if (Doom2Wad == 1) checklist = ispatch ? plutpatchpath : useType==FTexture::TEX_Flat? plutflatpath : pluttexpath; else if (Doom2Wad == 2) checklist = ispatch ? tntpatchpath : useType==FTexture::TEX_Flat? tntflatpath : tnttexpath; else checklist = ispatch ? doom2patchpath : useType==FTexture::TEX_Flat? doom2flatpath : doom2texpath; } } else if (!gameinfo.ConfigName.CompareNoCase("Heretic")) { checklist = ispatch ? hereticpatchpath : useType==FTexture::TEX_Flat? hereticflatpath : heretictexpath; } else if (!gameinfo.ConfigName.CompareNoCase("Hexen")) { checklist = ispatch ? hexenpatchpath : useType==FTexture::TEX_Flat? hexenflatpath : hexentexpath; } else if (!gameinfo.ConfigName.CompareNoCase("Strife")) { checklist = ispatch ?strifepatchpath : useType==FTexture::TEX_Flat? strifeflatpath : strifetexpath; } else if (!gameinfo.ConfigName.CompareNoCase("Chex")) { checklist = ispatch ?chexpatchpath : useType==FTexture::TEX_Flat? chexflatpath : chextexpath; } else return -3; while (*checklist) { static const char * extensions[] = { "PNG", "JPG", "TGA", "PCX", NULL }; for (const char ** extp=extensions; *extp; extp++) { checkName.Format(*checklist, progdir.GetChars(), tex->Name, *extp); if (_access(checkName, 0) == 0) { hascolorkey = !!strstr(checkName, "-ck."); return Wads.AddExternalFile(checkName); } } checklist++; } return -3; }